Commit graph

68 commits

Author SHA1 Message Date
Henrik Rydgard
51bcb02921 Minor vulkan updates to match the latest SDK/validator 2016-05-14 16:29:40 +02:00
Henrik Rydgard
1515754f2d Another prescale UV fix 2016-03-20 23:02:56 +01:00
Henrik Rydgard
827481d41d Combined two uniforms to get the base UBO down to 512b, in order to not waste space (nVidia needs 256-byte alignment) 2016-03-20 20:53:46 +01:00
Henrik Rydgard
0b1cfaf751 Be more economical with UBO pushbuffer space by reusing the last data when possible. 2016-03-20 19:35:31 +01:00
Henrik Rydgard
18d78f9a35 Minor optimizations 2016-03-20 19:35:03 +01:00
Henrik Rydgard
76d8a87b2f Vulkan: Attempt at fixing dual source blending. Should work but doesn't. 2016-03-20 19:31:02 +01:00
Henrik Rydgard
2481714a8e Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet) 2016-03-20 19:30:11 +01:00
Henrik Rydgard
432f276bec Cleanups. Don't loop over bones in vshader, causes trouble 2016-03-20 19:30:11 +01:00
Henrik Rydgard
1677697735 Vulkan: Don't try to overlap proj with proj_through, will need a different approach.
Also, assorted bugfixes.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
3bf88d7475 Plug the texture memory leak 2016-03-20 19:30:11 +01:00
Henrik Rydgard
29341e53a5 Assorted fixes and cleanups. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
28ae840abe Pipelines, samplers, description sets, oh my 2016-03-20 19:30:11 +01:00
Henrik Rydgard
ddb36a35a0 Some descriptor binding fixes 2016-03-20 19:30:11 +01:00
Henrik Rydgard
906b259a85 First PSP shaders actually compile 2016-03-20 19:30:11 +01:00
Henrik Rydgard
5216a24590 Back to work on the PSP renderer 2016-03-20 19:30:11 +01:00
Henrik Rydgard
cfbecf5071 More progress 2016-03-20 19:26:41 +01:00
Henrik Rydgard
129c706cfc Just some work on the shader generators 2016-03-20 19:26:12 +01:00
Henrik Rydgard
c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00