Henrik Rydgård
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331d024a8c
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Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
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2022-12-01 19:15:38 +01:00 |
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Lubos
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164c27f5ec
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OpenXR - Screen stretching fixed
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2022-11-28 19:25:13 +01:00 |
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Henrik Rydgård
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200e2f26c4
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OffsetY fix for non-vulkan backends
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2022-11-27 22:58:49 +01:00 |
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Henrik Rydgård
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d667bd84a3
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Add back the old stretch-if-close-to-16:9 hack
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2022-11-27 16:16:18 +01:00 |
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Henrik Rydgård
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bdfde4cbac
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Implement the new screen sizing parameters
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2022-11-27 16:16:04 +01:00 |
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Lubos
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db8b159d9e
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OpenXR - Force PSP menu aspect ratio
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2022-11-17 17:30:29 +01:00 |
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Henrik Rydgård
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b4507cd5cc
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Make a lot more code VR build for all platforms
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2022-11-06 14:36:51 +01:00 |
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Henrik Rydgård
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8e0b82f92e
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Address feedback
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2022-10-28 17:42:21 +02:00 |
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Henrik Rydgård
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10eb21d3b3
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Add some extra checking for valid stereo shader.
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2022-10-28 10:17:29 +02:00 |
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Henrik Rydgård
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763afd4a8e
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Improve compatibility checks for stereo rendering.
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2022-10-27 11:05:59 +02:00 |
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Henrik Rydgård
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524e92374f
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Use arrays more consistently.
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2022-10-27 11:05:59 +02:00 |
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Henrik Rydgård
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6af4644ab2
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Stereo on mobile fixes
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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0de12f5ca9
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Some refactoring of framebuffer views, layer issues, more work.
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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2e87f0bc0b
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More work. Things are starting to work now.
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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c668736924
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Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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fb250c4b29
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More multiview work
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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6aa3e4b242
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Minor refactoring in PresentationCommon
Broken out from stereo work
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2022-10-21 15:53:09 +02:00 |
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Henrik Rydgård
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f2193814ee
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PresentationCommon: Use refcounts to simplify shader module management
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2022-10-21 14:18:29 +02:00 |
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Henrik Rydgård
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90d395a10d
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Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
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2022-10-20 10:15:19 +02:00 |
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Henrik Rydgård
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aa51bfd1ef
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Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere.
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2022-10-17 19:57:11 +02:00 |
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Henrik Rydgård
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347f7c4e5a
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Vulkan: Improve tagging of pipelines for debugging purposes
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2022-09-08 00:47:22 +02:00 |
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Lubos
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c2c0561be2
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OpenXR - OPENXR ifdef removal
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2022-08-27 17:33:37 +02:00 |
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Henrik Rydgård
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416d8b403b
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Merge pull request #15768 from lvonasek/feature_openxr_6dof
OpenXR - 6DoF support
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2022-08-24 18:49:41 +02:00 |
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Unknown W. Brackets
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7ec62a32b4
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GPU: More consistently clear ptrs on DeviceLost().
Rather get a null pointer crash than confusing buggy use-after-free
excitement.
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2022-08-23 20:15:30 -07:00 |
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Lubos
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5f377f82eb
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Merge branch 'master' into feature_openxr_6dof
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2022-08-05 13:49:42 +02:00 |
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Henrik Rydgård
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f84d2e9ba7
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Fixes, state invalidation
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2022-08-03 22:23:07 +02:00 |
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Lubos
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d29b9011db
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OpenXR - VR settings added, better UI detection
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2022-07-27 19:47:11 +02:00 |
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Lubos
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0c208d192b
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OpenXR - Basic look around implementation
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2022-07-25 18:47:54 +02:00 |
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Unknown W. Brackets
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ffbd9bbe98
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Global: Fix some int/size_t conversion warnings.
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2022-03-13 12:03:48 -07:00 |
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Unknown W. Brackets
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48b597a1b9
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Display: Move core counters/stats to HW file.
This separates things better, so not everything is pulling in HLE.
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2022-01-30 11:53:48 -08:00 |
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Henrik Rydgård
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992ad801e7
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Add a crude way to blacklist post/texture shaders from certain vendors.
Use it to work around #14530 for now.
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2021-09-28 23:39:52 +02:00 |
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Henrik Rydgård
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6e8e375eea
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Increase the range of cardboard setting sliders to 150%. See #14768
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2021-08-29 15:27:51 +02:00 |
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Henrik Rydgård
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c0d80b63a9
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Hack the math better in cardboard VR mode, to avoid issues with very wide aspect ratios.
Fixes #12982
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2021-08-28 22:28:02 +02:00 |
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Henrik Rydgård
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bea9f67c02
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Fix assorted path issues
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2021-07-19 17:34:51 +02:00 |
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Unknown W. Brackets
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17071e7fec
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Postshader: Add uniform for delta since last frame.
Useful mainly when using previous frame output.
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2021-06-12 11:27:26 -07:00 |
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Unknown W. Brackets
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7bbaae492b
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Postshader: Let shaders use the previous frame.
This is useful for i.e. simulating the slow update speed of the PSP's LCD
screen, but could in theory be used for other effects.
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2021-06-12 10:54:36 -07:00 |
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Henrik Rydgård
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a40b1dec5f
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Use Path for fullName in dirlisting. Bugfixes.
Buildfixes
UWP: Buildfix.
headless: Buildfix.
Common: Buildfix.
iOS: Buildfixes.
libretro: Buildfix.
Qt: Buildfix.
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2021-05-13 10:39:16 +02:00 |
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Unknown W. Brackets
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ca1a936d56
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GPU: Stop using Off as terminator for postshaders.
There's really no need to have a dummy entry at the end of the array.
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2021-04-10 18:35:23 -07:00 |
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Unknown W. Brackets
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f32f89dd90
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
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Henrik Rydgård
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3f01cbb98c
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Initialize/Deinitialize the shader translation system once globally.
Fixes #13839.
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2021-01-04 23:51:34 +01:00 |
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Henrik Rydgård
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f0bb504bb1
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Postshader: Improve error reporting.
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2021-01-03 19:15:05 +01:00 |
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Unknown W. Brackets
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4240fa3053
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GPU: Correct some incorrect deallocations.
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2021-01-01 15:43:13 -08:00 |
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Henrik Rydgård
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a272deeba3
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Postprocessing shader, GL: Fix shader version bug. Fixes #13779
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2020-12-19 23:45:31 +01:00 |
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Henrik Rydgård
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766dbc5a9f
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Move ShaderTranslation.cpp/h to Common/GPU.
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2020-11-09 11:18:43 +01:00 |
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Henrik Rydgård
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f2e315b9a6
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More shadergen work
Buildfix
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2020-11-08 11:32:53 +01:00 |
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Henrik Rydgård
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44ec286ba4
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Framebuffer: Keep the render scale factor around, no need to recompute it.
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2020-11-06 09:11:57 +01:00 |
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Henrik Rydgård
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84037f448e
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Remove colorDepth property of framebuffers. They're all 8888.
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2020-11-05 14:51:46 +01:00 |
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Henrik Rydgård
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6db943e831
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Merge the two ShaderStage enums
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2020-11-05 08:34:35 +01:00 |
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Henrik Rydgård
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03e8eac6ef
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Merge the two ShaderLanguage enums.
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2020-11-04 09:40:11 +01:00 |
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Henrik Rydgård
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291742535b
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Safety, comments
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2020-11-02 10:02:52 +01:00 |
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