Henrik Rydgård
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31fd928a5c
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Name more image views. Very useful with a little patch to the Vulkan debug layers.
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2022-10-27 11:05:59 +02:00 |
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Henrik Rydgård
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974cd38b1f
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Some more debug names to vulkan objects
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2022-09-08 09:16:40 +02:00 |
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Henrik Rydgård
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b85a7e9a46
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Name uniform buffers, add more asserts. Used this to track down the bug fixed in the previous commit.
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2021-12-10 21:01:01 +01:00 |
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Unknown W. Brackets
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8d06431ea7
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Vulkan: Use new desc sets in Draw and VulkanUtil.
It seems like a bug that destory device objects wasn't clearing descSets.
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2021-12-09 19:03:17 -08:00 |
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Unknown W. Brackets
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1010d7ac0e
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Vulkan: Refactor common desc pool handling.
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2021-12-09 18:39:55 -08:00 |
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Henrik Rydgård
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f991f6a789
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Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
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2021-11-23 08:55:12 +01:00 |
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Henrik Rydgård
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8d5247ddf3
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Convert the PushBuffer to use VMA.
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2021-11-22 18:54:09 +01:00 |
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Henrik Rydgård
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0cbb7ab027
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Change the PushBuffer API a bit to not take explicit memory types.
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2021-11-22 18:54:09 +01:00 |
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Henrik Rydgård
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c2f594cc73
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Remove the VulkanDeviceAllocator
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2021-11-22 18:54:09 +01:00 |
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Bram Verweij
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a31cbe42d2
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Rename namespace to PPSSPP_VK, remove indentation
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2021-08-21 12:39:15 +02:00 |
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Bram Verweij
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cc00a4132d
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Prevent dlopen collisions between ppsspp_libretro.so and libvulkan.so
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2021-08-20 11:22:57 +02:00 |
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Unknown W. Brackets
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f32f89dd90
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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