ANR2ME
30b9f46aa5
Don't need to connect if AdhocServer IP is the same with this instance localhost IP and having AdhocServer disabled
2020-10-19 23:34:47 +07:00
ANR2ME
e11e8a7fda
Updated Loggings and return value on PtpSend, PtpFlush, and PtpRecv.
2020-10-19 23:32:10 +07:00
ANR2ME
f597382619
Show a warning just in case an abnormal situation occurred.
2020-10-19 23:32:09 +07:00
ANR2ME
152f9a7e2b
Fix disconnection issue due to timeout on blocking PTP Socket
2020-10-19 23:32:06 +07:00
ANR2ME
e5a02cebb4
Added Connection Refused error code on PtpConnect
2020-10-19 19:08:10 +07:00
ANR2ME
d395611135
Fixed disconnection issue when multiplayer game started on Shaun White Snowboarding, and improved multiplayer performance on games that use GameMode.
2020-10-19 19:08:10 +07:00
ANR2ME
5a169077f1
Updated Adhocctl timings based on the timestamp on JPCSP + prx files
2020-10-19 19:08:10 +07:00
shenweip
c79d20ca07
DoState.
2020-10-19 16:57:51 +08:00
shenweip
d940f80b88
PsmfPlayer:The status will not be changed until the delay result is finished.
2020-10-19 16:29:42 +08:00
Unknown W. Brackets
e4ad514e42
Qt: Remove Qt-specific screenshot path.
2020-10-18 20:46:09 -07:00
Henrik Rydgård
7e358f4c4b
Merge pull request #13550 from ANR2ME/adhoc_fix
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Adhoc fix - Fixes some Capcom Classic games
2020-10-16 13:19:10 +02:00
ANR2ME
0a04f47ea9
Removing the workaround that was used to fix Gran Turismo in the past but no longer needed. Since zero mac address is an invalid mac we should return an error.
2020-10-16 16:15:42 +07:00
ANR2ME
b86f3ca0f4
Updated AdhocPollSocket timeout checking.
2020-10-16 16:15:42 +07:00
ANR2ME
6d0a4fe681
Increasing Adhocctl timeout to 5 seconds (with side effects of longer freezes when detecting disconnected players), to prevent failure to connect to AdhocServer on time due to some unknown reason where sometimes it tooks more than 2 seconds for Adhocctl Init to connect to AdhocServer on localhost (normally only 10 ms), and sometimes it tooks more than 1 seconds for built-in AdhocServer to be ready (normally only 1 ms)
2020-10-16 16:15:40 +07:00
Henrik Rydgård
4c034ce988
Make all the Comp_Cache implementations the same.
...
We have the informative comments in the interpreter implementation
anyway.
2020-10-16 09:13:41 +02:00
ANR2ME
88ebed4c02
Prevent AdhocServer Pings from spamming Debug Log
2020-10-16 12:23:20 +07:00
ANR2ME
40c4df2306
Fix disconnection issue when joining multiplayer on Capcom Puzzle World
2020-10-16 12:23:18 +07:00
ANR2ME
cc1ff5b94c
2nd or more instance of PPSSPP should only bind it's own localhost IP for Adhoc Server. Fixes Capcom Classics Collection Remix multiplayer on multiple-instance.
2020-10-16 12:10:50 +07:00
Henrik Rydgård
1405e28166
More buildfixes
2020-10-16 00:24:12 +02:00
Henrik Rydgård
c1b52c398b
Minor cleanups related to #13527
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Doesn't fix it though. A "Resume" button will be added later to BREAK
crashes.
2020-10-14 23:45:19 +02:00
Henrik Rydgård
b3deaab963
VS 2017 buildfix hack - these parameters are new to Windows.
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Thanks autechre.
2020-10-14 23:15:49 +02:00
Henrik Rydgård
b8e8325888
Fix text issue in God Eater Burst. Forgot that games can allocate texture in volatile memory too.
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We considered any texture from kernel memory "reliable", which is wrong
since games can allocate out of the upper half of kernel RAM, which is
called "volatile" memory.
Fixes issue #13511
2020-10-14 00:09:08 +02:00
Henrik Rydgård
2127524b35
Fix a couple of issues with #13477 , found by aliaspider.
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Might help #13494 and other freezing issues.
2020-10-12 23:00:06 +02:00
Henrik Rydgård
bdbf0b6590
Merge pull request #13532 from ANR2ME/adhoc_fix
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Adhoc fix - Fix disconnection issue due to unexpected timeout
2020-10-11 13:24:39 +02:00
shenweip
2d68dc1c16
Workaround for date bug in Car Jack Streets.
2020-10-11 16:19:06 +08:00
ANR2ME
00b11115bb
Fixed timeout issue due to the latest CoreTiming::GetGlobalTimeUsScaled() have a possibility to get smaller number than the previous one.
2020-10-11 13:34:30 +07:00
ANR2ME
59e2bab7ec
Added some network-related missing error codes.
2020-10-11 09:57:56 +07:00
Henrik Rydgård
b28baed7d3
Create a safer variant of BlockTransferAllowCreateFB, enable for FF Type 0
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Performance improvement by avoiding unnecessary readbacks.
New one is called IntraVRAMBlockTransferAllowCreateFB.
This one only allows intra-VRAM block transfers to happen on-GPU, such as the one this
game uses for bloom. Good chances to avoid missing stuff that actually requires
real readback, if there's any.
2020-10-10 23:59:51 +02:00
Henrik Rydgård
291f17e279
Merge pull request #13526 from hrydgard/double-precision-sincos-modulo
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VFPU: Compute sines and cosines in double precision.
2020-10-10 19:07:38 +02:00
Henrik Rydgård
e97baa503a
Avoid a division in time_now_d(). Minor optimizations.
2020-10-10 19:05:46 +02:00
Henrik Rydgård
16654d37ea
VFPU: Compute sines and cosines in double precision.
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Let's see if we can do without the special checks in double precision.
2020-10-10 17:45:42 +02:00
Henrik Rydgård
0ee996b2a0
Merge pull request #13520 from shenweip/memStickSize
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Simulates memory stick size to get fixed free space.
2020-10-10 15:41:44 +02:00
Henrik Rydgård
1a78328e32
Add an option to the in-game dev menu to reset counts on limited logging
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(making it start logging such things again, until it hits the limits yet again).
2020-10-10 15:10:46 +02:00
ANR2ME
8f24e427fb
Prevent sceNetAdhocctlGetGameModeInfo from spamming Warn/Info Log on Street Supremacy
2020-10-10 01:43:01 +07:00
ANR2ME
731461ad4c
Minor changes.
2020-10-10 01:01:35 +07:00
ANR2ME
ee96f5aef0
Return early to reduce indentation on AdhocMatching code
2020-10-10 01:01:24 +07:00
ANR2ME
93e2a1b586
Updated AdhocPollSocket implementation to fix Bleach Heat the Soul 7, Fate Unlimited Codes, Carnage Heart EXA
2020-10-10 01:01:12 +07:00
ANR2ME
2b6a573c3b
Prevent getting too many Kernel Errors in the log during a Shutdown cleanups due to kernelObjects already cleared.
2020-10-10 01:00:59 +07:00
ANR2ME
8b2073cd7f
Prevent Dissidia 012 from opening too many ports when failed to connect continuously.
2020-10-10 01:00:32 +07:00
ANR2ME
fabcb60c9a
Making the workaround that fix Gundam vs Gundam Next Plus to be optional as it can improve connectivity on other games over high latency networks, and fix GvG Next Plus properly.
2020-10-10 01:00:32 +07:00
ANR2ME
90aca968ce
Updated AdhocSocket struct, and an attempt to reduce stutters by increasing the send buffer a little bit.
2020-10-10 01:00:30 +07:00
ANR2ME
d628eb2ebd
Fix Falcom games (ie. Ys vs. Sora no Kiseki, Vantage Master Portable)
2020-10-09 23:45:12 +07:00
ANR2ME
e475a0e6fa
Removing ETIMEDOUT from non-blocking socket's error checks
2020-10-09 23:42:40 +07:00
ANR2ME
6d02e25318
Updated GameMode implementation to fix Bomberman, also improved performance on BattleZone. (+1 squashed commits)
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Squashed commits:
[4a3168b2d] GameMode oops
2020-10-09 23:42:03 +07:00
ANR2ME
625faf719d
Fix NetconfDialog timings to get a better message transitions.
2020-10-09 23:39:14 +07:00
ANR2ME
8a96112e1a
Fix Apctl and Adhocctl state change timings to works properly. Which fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link properly.
2020-10-09 23:37:35 +07:00
ANR2ME
59f395f6ef
Removing the workaround that fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link but having a side effect of 0.5 second lag
2020-10-09 13:41:36 +07:00
shenweip
af435794d7
Savedata:Skips non-directories in LISTALLDELETE mode.
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Fixes https://github.com/hrydgard/ppsspp/issues/7685#issuecomment-703412467
2020-10-08 23:59:36 +08:00
shenweip
166035a87b
Simulates memory stick size to get fixed free space.
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Some games may be sensitive to the changes of free space of memory stick, and Android's free space is usually variable.
2020-10-08 23:51:56 +08:00
Henrik Rydgård
e566892766
Merge pull request #13512 from hrydgard/free-space-workaround
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Add compat.ini setting to work around memstick size math problem in Harry Potter - Goblet of Fire
2020-10-06 06:33:35 +02:00