Unknown W. Brackets
|
b94ca6e75e
|
Vulkan: Use depth clamping, where available.
This fixes, for example, Shadow of Destiny, even without the hack.
|
2017-12-26 16:54:39 -08:00 |
|
Henrik Rydgård
|
02f76ae4a8
|
Rendering basics now works.
|
2017-10-26 10:56:59 +02:00 |
|
Henrik Rydgard
|
18d78f9a35
|
Minor optimizations
|
2016-03-20 19:35:03 +01:00 |
|
Henrik Rydgard
|
3e268e4d37
|
Mem leak fixes, cleanups
|
2016-03-20 19:31:02 +01:00 |
|
Henrik Rydgard
|
2481714a8e
|
Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet)
|
2016-03-20 19:30:11 +01:00 |
|
Henrik Rydgard
|
432f276bec
|
Cleanups. Don't loop over bones in vshader, causes trouble
|
2016-03-20 19:30:11 +01:00 |
|
Henrik Rydgard
|
1677697735
|
Vulkan: Don't try to overlap proj with proj_through, will need a different approach.
Also, assorted bugfixes.
|
2016-03-20 19:30:11 +01:00 |
|
Henrik Rydgard
|
29341e53a5
|
Assorted fixes and cleanups.
|
2016-03-20 19:30:11 +01:00 |
|
Henrik Rydgard
|
28ae840abe
|
Pipelines, samplers, description sets, oh my
|
2016-03-20 19:30:11 +01:00 |
|