raven02
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2bdaaba2ab
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Change MAX_CHANNEL to PSP_AUDIO_CHANNEL_MAX
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2012-12-24 01:00:43 +08:00 |
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Florent Castelli
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c33eafd430
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Warning fixes
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2012-12-21 23:02:35 +01:00 |
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Henrik Rydgard
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dba622338a
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Audio smoothness improvements
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2012-12-18 11:40:14 +01:00 |
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Henrik Rydgard
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b5808eaf47
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optimizin', bugfixin'
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2012-12-17 20:43:43 +01:00 |
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Henrik Rydgard
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9acfd50139
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Fix one cause of audio choppiness - we were dropping samples when audio functions blocked. Also some cleanup.
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2012-12-17 20:15:23 +01:00 |
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Henrik Rydgard
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1e086f5008
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Let's not throw away our stereo... Also change mix freq back to 44100 for now.
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2012-12-17 19:38:04 +01:00 |
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Henrik Rydgard
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369afa5b93
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sceSas: Resample audio according to pitch
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2012-12-16 21:20:16 +01:00 |
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raven02
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1dbb6a8bda
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Fix sound distortion and improve sound clarity
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2012-12-16 13:11:53 +08:00 |
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Henrik Rydgård
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454a6000c5
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Let's try different audio buffer sizes
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2012-12-09 19:58:35 +07:00 |
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Henrik Rydgard
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f3aeadedfa
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Remove audio rate throttling, it's better to frame rate throttle. Gets rid of the slowdown that audio caused.
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2012-11-23 10:35:28 +01:00 |
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Henrik Rydgard
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7720dc3f60
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Various warning, logging, jit fixes
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2012-11-17 19:56:28 +01:00 |
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Henrik Rydgard
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d239f4ece1
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Fix tests hanging, after the audio rewrite
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2012-11-17 18:08:10 +01:00 |
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Henrik Rydgard
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423bba5d8d
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Some optimization and minor fixes
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2012-11-17 15:06:10 +01:00 |
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Henrik Rydgard
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5a48578a12
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Rewrite audio line output. Now deterministic (from the game's POV) and smoother.
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2012-11-17 14:20:59 +01:00 |
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Henrik Rydgard
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64cc573703
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
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Henrik Rydgard
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4f7ad15758
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
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