iota97
4205ce7c42
Trim username on join as well
2021-07-26 21:11:21 +02:00
ANR2ME
7a06103cc6
Create GameMode's socket after Master and all Replicas have been created so we will know the largest buffer size.
2021-05-31 04:37:09 +07:00
Henrik Rydgård
f4a6d291e1
Common: Capitalize setCurrentThreadName().
2021-04-30 23:02:36 -07:00
ANR2ME
206ab4345e
Attempts to reconnect to Adhoc Server only when Creating/Joining/Connecting to a group or Scanning for groups, instead of on 2 seconds interval.
2021-04-02 12:19:02 +07:00
ANR2ME
e508885cc4
Show the socket error code when failed to connect to adhoc server
2021-04-02 12:18:59 +07:00
ANR2ME
e3228ca1b5
Use a function to check for loopback address
2021-04-02 12:18:12 +07:00
M4xw
4cc322466a
Switch: Workaround several missing toolchain defs.
2021-03-04 21:24:57 -08:00
ANR2ME
36a9fb7645
Replacing the deprecated gethostbyname function with getaddrinfo function to prevent getting deprecated warnings
2021-03-01 01:45:28 +07:00
ANR2ME
758fb12fc3
Making sure there are no warnings related to deprecated inet_ntoa function
2021-03-01 01:45:27 +07:00
ANR2ME
cb61b34b53
Minor changes.
2021-02-21 20:05:50 +07:00
Unknown W. Brackets
9d22297a90
Windows: Use CommonWindows more consistently.
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Also, make sure WinSock2.h is included beforehand where it's needed.
2021-02-14 10:30:10 -08:00
ANR2ME
0ce2c2c6e9
Windows recvfrom doesn't support MSG_TRUNC, so we're using dummy buffer with max size as alternative for peeking actual size of the next pending message.
2021-02-11 07:40:35 +07:00
ANR2ME
04434ea68e
Fix possible race condition issue.
2021-02-05 21:54:00 +07:00
ANR2ME
79c30ee716
We don't really need to allocate a buffer when using MSG_TRUNC on recvfrom
2021-02-05 21:53:59 +07:00
ANR2ME
849fe4ade1
Updated PdpStat to prevent rcv_sb_cc from exceeding the buffer size arg (since we use larger buffer size to prevent micro stutters or disconnection issue due to too many dropped packets with small buffer size).
...
TODO: May need to improve it to be able to calculate the correct size if there are multiple datagram messages
2021-02-04 10:31:01 +07:00
ANR2ME
d907906c74
Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games when playing with more than 2 players.
2021-01-30 15:20:24 +07:00
ANR2ME
dbce1a4c1d
Prevent access violation when running out of userMemory due to piling up AdhocMatching events.
2021-01-09 00:55:11 +07:00
ANR2ME
b10797db95
Fixed an issue where sometimes a player unable to join a host on Warriors Orochi 2 (should also fix similar issue on other games that use PDP/UDP on Windows)
2020-12-25 00:27:35 +07:00
ANR2ME
38d887ce88
Change socket's MSS based on PSP_ADHOC_PTP_MSS
2020-11-16 19:03:11 +07:00
ANR2ME
f30c61849b
Making use TCP_QUICKACK (or it's alternative) along with TCP_NODELAY
2020-11-16 19:03:09 +07:00
ANR2ME
4eca124710
Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started.
2020-10-29 06:08:51 +07:00
ANR2ME
399f56f73b
Implementing Adhocctl Busy state to prevent getting kicked out from Adhoc Server on games that tries to leave the group multiple times in a row.
...
Also Updated Adhocctl behavior.
2020-10-29 06:04:22 +07:00
ANR2ME
0157fe4988
Updated GameMode API (Fixed Pocket Pool)
2020-10-29 06:00:16 +07:00
ANR2ME
bff18c07d0
Fixed unable to see game room issue on Air Conflicts - Aces Of World War 2, should also fix other games with similar issue (due to invalid group mode)
2020-10-29 06:00:16 +07:00
ANR2ME
0363319f14
Prevent Scanning issue after reconnected to AdhocServer, also Updated logging to showing the error code on sceNetAdhocctlScan
2020-10-29 06:00:15 +07:00
ANR2ME
30b9f46aa5
Don't need to connect if AdhocServer IP is the same with this instance localhost IP and having AdhocServer disabled
2020-10-19 23:34:47 +07:00
ANR2ME
88ebed4c02
Prevent AdhocServer Pings from spamming Debug Log
2020-10-16 12:23:20 +07:00
Henrik Rydgård
b3deaab963
VS 2017 buildfix hack - these parameters are new to Windows.
...
Thanks autechre.
2020-10-14 23:15:49 +02:00
ANR2ME
00b11115bb
Fixed timeout issue due to the latest CoreTiming::GetGlobalTimeUsScaled() have a possibility to get smaller number than the previous one.
2020-10-11 13:34:30 +07:00
ANR2ME
8b2073cd7f
Prevent Dissidia 012 from opening too many ports when failed to connect continuously.
2020-10-10 01:00:32 +07:00
ANR2ME
d628eb2ebd
Fix Falcom games (ie. Ys vs. Sora no Kiseki, Vantage Master Portable)
2020-10-09 23:45:12 +07:00
ANR2ME
6d02e25318
Updated GameMode implementation to fix Bomberman, also improved performance on BattleZone. (+1 squashed commits)
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Squashed commits:
[4a3168b2d] GameMode oops
2020-10-09 23:42:03 +07:00
ANR2ME
8a96112e1a
Fix Apctl and Adhocctl state change timings to works properly. Which fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link properly.
2020-10-09 23:37:35 +07:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
...
Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
15382d5f94
Move threading utils from native to Common
2020-10-01 09:27:25 +02:00
Henrik Rydgård
054acf768c
Don't cache time in a variable.
...
A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
ANR2ME
4881f4f0bd
Fixed PdpStat and PtpStat info
2020-09-22 10:16:04 +07:00
ANR2ME
3439511e0c
Implementing Adhoc GameMode HLE
2020-09-20 11:55:16 +07:00
ANR2ME
e690dc62dc
Fix an issue of major performance drops when using accepted PTP Sockets.
2020-09-15 01:53:18 +07:00
ANR2ME
2808903663
Making sure the are no compiler warnings on adhoc code on android
2020-09-14 03:38:20 +07:00
ANR2ME
8d68e917b7
Prevent Client side from forever re-trying to connect to Exited Host on Shin Sangoku Musou Multi Raid 2
2020-09-14 03:38:20 +07:00
Henrik Rydgård
9753e317f3
Merge pull request #13415 from ANR2ME/adhocctl_fix
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Avoid getting Fatal signal 6 (SIGABRT) on linux/android
2020-09-12 16:30:05 +02:00
ANR2ME
3b38062a47
Fix Failed to Bind already used port issue on Android (and probably linux too). This should fix Dynasty Warrior Strikeforce and Shin Sangoku Musou Multi Raid 2
2020-09-12 09:08:50 +07:00
ANR2ME
2b109f4640
Avoid getting Fatal signal 6 (SIGABRT) on linux/android when losing connectivity to the Adhoc Server.
2020-09-12 06:14:28 +07:00
Henrik Rydgård
8d72abb605
Merge pull request #13413 from ANR2ME/adhocmatching_fix
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AdhocMatching - Clients shouldn't try to detects other clients disconnection by them self.
2020-09-11 13:06:02 +02:00
ANR2ME
3eeb48bb40
Clients shouldn't try to detects timeout of other clients, because most of the time the client side doesn't have timeout information given, better wait for the host to tells them if a client got disconnected.
2020-09-11 13:44:09 +07:00
ANR2ME
1e6593f791
Sleep a bit longer, especially when PPSSPP paused.
2020-09-11 13:24:45 +07:00
ANR2ME
82a064adcf
Resolve Adhoc Server DNS early and cache it so we don't need to resolve it again later.
2020-09-10 12:00:30 +07:00
ANR2ME
2affbb850c
Stop waiting for connection on Exit to Menu to prevent causing lags.
2020-09-10 12:00:30 +07:00
ANR2ME
97e5a1f447
Combining PDP and PTP socket's array into a union array. Fixes Hot Shots Tennis that doesn't works well with socketId > 255
2020-09-09 14:21:32 +07:00