Unknown W. Brackets
51a4ed4f75
Reschedule when activating/deactivating the UMD.
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This is what a PSP seems to do.
2012-12-01 23:29:25 -08:00
Ced2911
8bf93cfb54
sceAtrac wrap
2012-11-27 13:05:51 +01:00
Kevin Armstrong
e3b521b893
sceRtc function stubs, and some actual working functions
2012-11-26 00:36:36 +00:00
Unknown W. Brackets
c40d8a4fbe
Implement sceRtcGetCurrentClock().
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Not sure if this needs some kind of DST handling for the tz?
2012-11-22 23:48:12 -08:00
Henrik Rydgard
08f8f4b323
Cleanup sceRtc, move sceFont to its own file.
2012-11-22 22:30:44 +01:00
Unknown W. Brackets
fa9b9840d0
Implement LwMutex locking and unlocking.
2012-11-21 00:21:25 -08:00
Unknown W. Brackets
a81c138004
Create and Delete LwMutex funcs.
2012-11-20 02:20:15 -08:00
Unknown W. Brackets
4bfa24eca8
Fix sceKernelCreateMutex() to match tests.
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Still have an issue where reusing threads doesn't work.
2012-11-20 02:19:21 -08:00
Unknown W. Brackets
2613ed8806
Cleanup mutex func types.
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Looks like mutexes reschedule when they lock, so switch to void.
2012-11-20 02:19:20 -08:00
Unknown W. Brackets
429ac9de87
Oops, CreateMutex was missing a parameter.
2012-11-20 02:19:19 -08:00
Henrik Rydgard
4a49b8ee36
Workaround for motogp setting a bogus framebuffer address.
2012-11-19 23:53:38 +01:00
Henrik Rydgard
184d5b9443
Merge branch 'sema-cleanup' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-sema-cleanup
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Conflicts:
pspautotests
2012-11-17 15:05:30 +01:00
Henrik Rydgard
5a48578a12
Rewrite audio line output. Now deterministic (from the game's POV) and smoother.
2012-11-17 14:20:59 +01:00
Unknown W. Brackets
157858819b
Additional semaphore fixes with updated tests.
2012-11-17 01:43:01 -08:00
Unknown W. Brackets
0ab19c18e5
Wrap sceKernelCreateSema().
2012-11-16 00:06:44 -08:00
Henrik Rydgard
8053c244b8
Implement large chunks of sceMpeg and scePsmf with JPSCP as a guide.
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Not yet hooked up to FFMPEG and doesn't quite work yet.
2012-11-13 18:07:20 +01:00
Henrik Rydgard
aa5940c5d3
Merge branch 'master' into mediaengine
2012-11-12 23:33:37 +01:00
Henrik Rydgard
1127c72124
some initial mediaengine work
2012-11-12 20:53:16 +01:00
Unknown W. Brackets
f37dd7fefe
Fix $v0 on wrong thread in semaphore funcs.
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Need to RETURN() prior to switching threads or it will write to the
wrong thread, oops.
2012-11-12 07:24:40 -08:00
Unknown W. Brackets
a0cacc7eb9
Merge remote-tracking branch 'upstream/master'
2012-11-12 01:35:38 -08:00
Unknown W. Brackets
8e2fff97bf
Wrap a few semaphore sceKernel* funcs.
2012-11-11 17:57:35 -08:00
Diogo Franco (Kovensky)
af74d30790
Wrappers for sceKernelEventFlag
2012-11-12 00:43:48 +00:00
Unknown W. Brackets
cc58a9bd35
Wrap some of the sceUmd* HLE functions.
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Intentionally skipped unimpl funcs. Also skipped sceUmdCheckMedium
because docs online said it takes no param, but code says it does.
2012-11-11 14:47:28 -08:00
kev :)
a2c024e454
Fix up secPower a bit
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Removed PARAM stuff, made tests pass with some caveats in that I don't
understand what the return values are supposed to be based on the docs
and fix a small issue with sceImpose that I created with the last merge
2012-11-11 21:32:54 +00:00
Arthur Blot
35c7b411aa
Fixed value returning for MBXes
2012-11-08 16:24:06 +01:00
Arthur Blot
b96d86ab7f
Implemented MBXes
2012-11-08 14:24:51 +01:00
Henrik Rydgard
1391d83afd
Never do RETURN() after blocking (Wait etc), as it will zero out a register in the wrong thread.
2012-11-07 16:05:39 +01:00
Henrik Rydgard
b214a1a1da
Revert "Better wrapper system, and fixed warnings"
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This reverts commit a00b1855cb
.
Conflicts:
Core/HLE/FunctionWrappers.h
Core/HLE/sceCtrl.cpp
Core/HLE/sceKernelModule.cpp
2012-11-05 10:05:09 +01:00
Henrik Rydgard
6bed1afb72
Merge branch 'master' of https://github.com/artart78/ppsspp into artart78-master
2012-11-04 23:59:26 +01:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Arthur Blot
9be8be6b7f
Implemented sceKernelLoadModule()
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Note that it wasn't tested because all the games I tested had other problems (already implemented modules, encrypted modules, using different functions etc).
But code looks good so it'd probably need few (no?) fixes.
2012-11-04 19:01:20 +01:00
Arthur Blot
a00b1855cb
Better wrapper system, and fixed warnings
2012-11-04 15:08:23 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00