Henrik Rydgård
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26ab81c102
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vulkan: The GPU profiler could end up writing massive amounts of text, fix some bugs around that.
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2019-11-30 23:03:30 +01:00 |
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Henrik Rydgård
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767b1e45b2
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Fix the build - there's a Vec3 name collision, fixed it using a namespace.
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2019-10-22 22:58:10 +02:00 |
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Henrik Rydgård
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2d01db805e
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Remove no-op DrawBuffer::End()
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2018-12-18 10:10:53 +01:00 |
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Henrik Rydgård
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b87ae5d7db
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Consolidate DPI/sizing handling on Android
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2017-08-07 15:55:19 +02:00 |
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Henrik Rydgård
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f4cf501cf6
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Separate X and Y dpi_scale
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2017-08-07 13:37:01 +02:00 |
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Henrik Rydgård
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01635a5cd6
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Android: Just like on Windows, prompt to restart when changing graphics backend.
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2017-05-31 11:12:11 +02:00 |
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Henrik Rydgård
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7d0cfbabe7
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thin3d gles: Unbind buffers after drawing. Fixes #9715
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2017-05-24 12:06:02 +02:00 |
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Unknown W. Brackets
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a36ecb7065
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UI: Track translate/scale/fade transform by screen.
This translates drawing, scissor, and touch to the transform.
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2017-03-19 15:42:13 -07:00 |
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Henrik Rydgard
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f5fa238e22
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More minor changes to make GPU and native build on UWP later
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2017-02-24 20:26:38 +01:00 |
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Henrik Rydgard
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fd20788a67
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Missing initialization, warning fixes, fix display of tabs in fast text drawing
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2017-02-20 11:21:07 +01:00 |
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Henrik Rydgard
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9bdae8f32e
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DrawContext: Use uniform buffers on all platforms (simulated where necessary)
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2017-02-08 12:55:58 +01:00 |
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Henrik Rydgard
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41fecc8c16
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More D3D11 basics. Only dynamic constant buffers left, then it should display the UI.
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2017-02-07 19:45:09 +01:00 |
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Henrik Rydgard
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d78d3bb25f
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Change the API for updating buffers from the CPU to be cleaner
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2017-02-07 19:04:44 +01:00 |
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Henrik Rydgard
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691539b428
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Stub new UpdateBuffer API
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2017-02-07 18:16:52 +01:00 |
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Henrik Rydgård
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d8dbb8389b
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Make buffer binding more Vulkan/Metal-like
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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9f2e83b66c
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Bundle up more state in the pipeline object. Lets us get rid of Vulkan's pipeline cache.
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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1ed7f0d7fd
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More modern way to specify vertex data format (inputlayout)
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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166243e0fd
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Make pipelines bound state
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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4462a8cc99
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Rename ShaderSet to Pipeline. Get rid of scissorEnable setting (scissor is always enabled).
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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3de4a38527
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More renaming to match
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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425940b433
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More renaming
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2016-12-27 11:59:07 +01:00 |
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Henrik Rydgård
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f86b9f7900
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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9b439e4c43
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Remove Thin3D prefix on more things
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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463251908b
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Rename things to closer match another project which I plan to share some code with
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2016-12-27 11:59:02 +01:00 |
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Henrik Rydgård
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10393f5d4e
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Move Thin3D into the Draw namespace.
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2016-12-27 11:58:03 +01:00 |
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Henrik Rydgård
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4a3938958c
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Thin3D: Unified DataFormat enum
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2016-12-25 11:31:33 +01:00 |
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Henrik Rydgard
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d43b3ef73f
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Minor cleanup in thin3d
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2016-12-22 13:25:42 +01:00 |
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Henrik Rydgard
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5d5f10d956
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Attempts to counter crashes seen in the Google Play developer console
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2016-12-01 22:07:03 +01:00 |
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Unknown W. Brackets
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da7a42a957
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UI: Measure text with & in it properly.
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2016-08-14 14:57:39 -07:00 |
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Unknown W. Brackets
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53cc4524b1
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UI: Center multiline text more correctly.
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2016-08-14 14:57:38 -07:00 |
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Unknown W. Brackets
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fd546ff21d
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Fix some type comparison warnings.
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2016-08-05 10:47:45 -07:00 |
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Unknown W. Brackets
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a2494b4ff2
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UI: Allow TextViews to use wordwrap.
But they must have a fixed width.
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2016-07-04 16:03:22 -07:00 |
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Unknown W. Brackets
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30e99206c9
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UI: Add a generic word wrapper class.
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2016-07-04 16:03:22 -07:00 |
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Unknown W. Brackets
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f84ebdc3e4
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thin3d: Use floats directly for 4x4 matrices.
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2016-02-13 14:50:06 -08:00 |
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Unknown W. Brackets
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07d34e985b
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thin3d: Use VAOs for all drawing.
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2015-12-19 09:18:28 -08:00 |
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Unknown W. Brackets
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f279c2a3c2
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Merge remote repo native into ext/native/.
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2015-09-06 12:24:17 -07:00 |
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