Commit graph

233 commits

Author SHA1 Message Date
Unknown W. Brackets
b4269bce53 Implement sceAtracReinit(), reuse atracIDs.
The same way tests show the PSP does.  Fixes Ridge Racer mini loading
game when you try to play too long.
2013-06-16 19:05:10 -07:00
Unknown W. Brackets
25bba708e1 Make it so createAtrac() can return an error.
It doesn't yet, but if it's out of IDs, it should.
2013-06-16 18:42:41 -07:00
Unknown W. Brackets
7531e50d27 Ignore/fail on bad seeks for atrac3 audio.
This was happening in Disgaea, and causing it to crash.
2013-06-14 23:26:31 -07:00
oioitff
1e00e0f519 Use a hack method to release already finished atrac3 voice. 2013-06-12 20:55:40 +08:00
oioitff
64b73ee51d Improve Atrac id generating and fix crash. 2013-06-09 21:10:41 +08:00
oioitff
406a6adf6d Improve _AtracGenarateContext.
Fix tiny bug for savestate.
2013-06-09 19:06:24 +08:00
Unknown W. Brackets
f0cdc230d0 Savestate the context thing properly.
Just to make sure we don't leak kernel memory on load state.
2013-06-08 12:30:40 -07:00
oioitff
cac9b89823 Basically implement _sceAtracGetContextAddress. 2013-06-09 01:31:45 +08:00
oioitff
a51291e69c Add Info logs for low level decode. 2013-06-08 01:43:39 +08:00
oioitff
3e0e1f6f35 A tiny mistake in low level atrac3 decode. 2013-06-08 01:38:08 +08:00
oioitff
4385362369 Max sample number for atrac3plus should be 0x800.
Fix bgm and voice for Black Rock Shooter.
2013-06-07 20:38:31 +08:00
oioitff
a2f9fc9540 Fix sceAtracGetBufferInfoForReseting. 2013-06-07 20:21:25 +08:00
oioitff
5fb92f6fd8 Bug fix for _AtracSetData. 2013-06-06 15:51:21 +08:00
oioitff
4d18a0a9b5 The correct fix for choppy cg audios and bgm.
And fix missing bgm and voice issue for 7th Dragon 2020.
2013-06-06 06:10:31 +08:00
raven02
8efff9ab90 Re-enable atrac3+ mono audio 2013-06-04 11:16:55 +08:00
oioitff
c9d07575f5 Implement sceAtracGetBufferInfoForReseting 2013-06-03 21:33:34 +08:00
oioitff
f9a6c95d93 fix a tiny bug for atrac crash 2013-06-03 20:02:44 +08:00
raven02
4399c460aa Temporary disable atrac3+ mono which crash on Android platform 2013-06-03 08:02:00 +08:00
Henrik Rydgard
1e84dd23d7 Hide atrac3+ option if no codec dll/.so installed 2013-06-01 19:12:11 +02:00
Unknown W. Brackets
06c19622d5 Fix some init/type warnings. 2013-05-31 23:14:29 -07:00
Unknown W. Brackets
98f99e1e3c Fix some initialization order warnings. 2013-05-31 23:14:28 -07:00
Unknown W. Brackets
ffbe28fc61 Fix some minor type conversion warnings. 2013-05-31 23:14:26 -07:00
lioncash
85098289e8 Fix improper clearing of the sample queue in sceAtrac.cpp 2013-05-30 12:15:17 -04:00
Henrik Rydgard
2bdb338bf5 Turn down some excessive logging. 2013-05-30 16:21:53 +02:00
King_DuckZ
61500281a9 Warning fix on Intel compiler. 2013-05-30 15:42:11 +02:00
King_DuckZ
1455452850 Trailing whitespaces removed. 2013-05-30 15:42:11 +02:00
oioitff
852a07d347 Remove all dshow stuff. 2013-05-30 19:14:18 +08:00
oioitff
b0a3f803e0 Add support for new atrac3plus decoder 2013-05-30 17:33:47 +08:00
raven02
c41ac3659f Move low level atrac3 audio WARN_LOG to sceAtracLowLevelInitDecoder 2013-05-27 20:38:31 +08:00
oioitff
f158eed95b Build fix, sorry. 2013-05-27 18:18:20 +08:00
oioitff
8ca79f8959 Implement low level atrac3 decoder. 2013-05-27 16:49:00 +08:00
raven02
84ccfde2ef Fix crash when low level decode hits atrac3 audio 2013-05-24 23:20:14 +08:00
raven02
95cbd3c50c Add (low level) to distinguish with high level decode 2013-05-24 22:43:10 +08:00
raven02
104c20d787 Add atrac3+ mono audio WARN_LOG when atrac->atracChannels == 1 2013-05-24 23:33:22 +09:00
raven02
bc1c83afc6 Integrate atrac3+ low level decoding from oioitff media branch 2013-05-24 21:15:51 +08:00
oioitff
455708bbc3 Fake implement low level atrac decoder. 2013-05-24 01:00:27 +08:00
oioitff
67eeb112a9 Normally, remainFrame is not less than 0. 2013-05-24 00:55:10 +08:00
oioitff
2fff5b143e Fix freeze issue for atrac3plus. 2013-05-21 00:02:52 +08:00
raven02
ace7f5bcb4 Fix Gundam AGE Universe hang up at title screen 2013-05-20 20:30:04 +08:00
Henrik Rydgard
5877929fe5 Add Mersenne Twister random number generator. 2013-05-20 00:57:45 +02:00
Henrik Rydgård
a1060ffabd Merge pull request #1803 from oioitff/atrac3plus
Add atrac3plus filter for windows
2013-05-19 08:09:01 -07:00
raven02
0cf5595b9d DBZ Tag Team requires working sceAtracLowLevelDecode() 2013-05-19 19:54:02 +08:00
Unknown W. Brackets
f67d4f959f Clean up some atrac-related type/shadow warnings. 2013-05-18 10:20:39 -07:00
oioitff
41860c5ade The hack way for numSamples may be still
necessary for some games. Just use a better hack way.
2013-05-17 01:17:58 +08:00
oioitff
7bd3f389c7 Improve getremainFrame.
Fixed Musou Orochi 2 and so on.
2013-05-17 01:15:23 +08:00
oioitff
1a2bcb70ce Not to loop or end audios when numSamples is 0.
Some games may check for it and add more data.
2013-05-14 23:27:04 +08:00
oioitff
34b4cd29a2 add atrac3plus support for sceAtrac 2013-05-14 19:03:53 +08:00
raven02
61c777983b Fix loop problem in Three Kingdom VIII 2013-05-13 21:15:02 +08:00
aquanull
6ab94303b9 av_get_default_channel_layout returns int64_t
And one less signed/unsigned comparison warning.
2013-05-13 16:20:04 +08:00
Henrik Rydgård
7d561eb520 Merge pull request #1779 from oioitff/atrac-fix
Finally got how sceAtracAddStreamData should work.
2013-05-12 06:28:23 -07:00