Unknown W. Brackets
36217e813c
Build: Fix some minor warnings.
...
Just to get more warning clean.
2022-01-22 10:46:21 -08:00
Henrik Rydgård
b5e8c21042
Merge pull request #15334 from unknownbrackets/headless
...
Update pspautotests, require passing in GitHub Actions
2022-01-22 09:36:30 +01:00
Unknown W. Brackets
1cbbd197b2
Headless: Return an exit code on test failure.
2022-01-22 00:14:16 -08:00
Unknown W. Brackets
6c013cec96
Common: Print assert failures to stderr.
2022-01-22 00:14:15 -08:00
Unknown W. Brackets
ce0e872d37
softgpu: Define constexpr var for older C++.
2022-01-22 00:14:15 -08:00
Unknown W. Brackets
8573c34f85
x86jit: Check CALL dist for safe memory funcs.
2022-01-22 00:14:15 -08:00
Unknown W. Brackets
212e730e98
samplerjit: Fix some Linux register issues.
2022-01-22 00:14:15 -08:00
Unknown W. Brackets
85d868a369
Headless: Fix font tests on Linux.
2022-01-22 00:14:15 -08:00
Unknown W. Brackets
5c5fdb48b6
Build: Speed up macOS actions build a bit.
2022-01-22 00:14:15 -08:00
Unknown W. Brackets
47a8e5e612
Headless: Update passing tests.
...
Also make GitHub Actions run only passing.
2022-01-22 00:14:15 -08:00
Henrik Rydgård
54d63cc1da
Merge pull request #15335 from iota97/clean
...
Clean up hardware tessellation setting
2022-01-21 17:33:12 +01:00
iota97
a0f0a0655c
Clean up hardware tasseletion setting
2022-01-21 16:55:53 +01:00
Henrik Rydgård
6fd082f141
Show the software rendering option on all platforms
...
It's improved greatly in performance thanks to Unknown's hard work,
and is becoming a lot more usable. It's not JIT-optimized on ARM yet,
but it's fast enough for some 2D games.
See #12543
2022-01-21 09:41:36 +01:00
Henrik Rydgård
6bcc6076a9
Merge pull request #15333 from unknownbrackets/softgpu-opt
...
Small optimizations to software flushing
2022-01-21 08:57:05 +01:00
Unknown W. Brackets
c0c3f7284a
softgpu: Avoid flush texturing from stride.
...
This generally detects overlap more accurately using a dirty rectangles
approach. Also detects render to self much more accurately, including
with depth.
2022-01-20 18:39:01 -08:00
Unknown W. Brackets
dec0ba7b79
softgpu: Flush framebuf only on change.
...
Sometimes games are reasserting the same framebuf, which was causing
unnecessary flushing.
2022-01-20 17:02:23 -08:00
Unknown W. Brackets
c4c54730bf
softgpu: Remove bin asserts.
...
These are active in release and used in tight loops.
2022-01-20 16:59:38 -08:00
Unknown W. Brackets
55c11425e4
softgpu: Use persistent bin task state.
...
It's constant, so it's better to avoid the copying and allocation. A
small win, but removes new from the profile.
2022-01-20 16:58:43 -08:00
Unknown W. Brackets
3e4d768e7a
softgpu: Pack vertexdata a bit better.
...
This reduces the BinItem size by 15%.
2022-01-19 23:17:09 -08:00
Henrik Rydgård
c9dee44cfc
Merge pull request #15331 from ANR2ME/adhoc_matching
...
[AdhocMatching] Fix timing issue
2022-01-19 22:09:30 +01:00
ANR2ME
fbb1246cfd
Reducing MatchingEvents processing delays. Fixes timing issue on a few games (Super Pocket Tennis, Thrillville Off the Rails, Lord of Arcana, Gundam: Senjou No Kizuna Portable, StarWars The Force Unleashed)
2022-01-20 03:16:25 +07:00
ANR2ME
bfd532561a
Report sceNetAdhocMatchingInit to find out a list of games that use AdhocMatching library to be tested with.
2022-01-20 03:00:23 +07:00
ANR2ME
71f08a3db8
Discard HELLO Events when in the middle of Joining
2022-01-20 03:00:23 +07:00
ANR2ME
0755dc0bbd
Updated notifyMatchingHandler comments
2022-01-20 03:00:23 +07:00
ANR2ME
03b6d1ed01
Updated MatchingArgs comment
2022-01-20 03:00:23 +07:00
ANR2ME
a1accc87d4
Added comment related to EVENT_HELLO
2022-01-20 03:00:22 +07:00
Henrik Rydgård
d081dacc23
Merge pull request #15330 from unknownbrackets/softjit-usage
...
Simplify constant writes, reduce prolog/epilog in softjit/samplerjit
2022-01-19 09:37:15 +01:00
Unknown W. Brackets
6ec819878a
samplerjit: Reduce prolog/epilog spill.
...
Track reg usage so we only push/pop what we need.
2022-01-19 00:03:59 -08:00
Unknown W. Brackets
357e2e9d68
softjit: Simplify constant writes.
2022-01-19 00:03:59 -08:00
Unknown W. Brackets
c2985bca31
softjit: Centralize some common funcs from sampler.
...
No need to duplicate this code.
2022-01-19 00:03:59 -08:00
Henrik Rydgård
b1d158e3e6
Merge pull request #15327 from unknownbrackets/softjit-const
...
softjit: Switch to constant pool for draw pixel
2022-01-18 09:08:44 +01:00
Henrik Rydgård
1c90bdc78d
Merge pull request #15326 from unknownbrackets/avx-simplify
...
samplerjit: Simplify AVX shift-copies
2022-01-18 09:07:45 +01:00
Unknown W. Brackets
ac2b96cec0
softjit: Switch to constant pool.
...
This is simpler without RIP access checks, and tends to be fast.
2022-01-17 19:50:37 -08:00
Unknown W. Brackets
0ba2d05da5
samplerjit: Simplify AVX shift-copies.
...
These have been the most common and the fallback is safe. Let's just add
a helper.
2022-01-17 15:15:36 -08:00
Henrik Rydgård
2b2c92d084
Merge pull request #15324 from unknownbrackets/ui-zip-error
...
UI: Reset ZIP install errors for new ZIPs
2022-01-17 22:03:34 +01:00
Unknown W. Brackets
b0dbdb4dda
UI: Reset ZIP install errors for new ZIPs.
2022-01-17 09:15:39 -08:00
Henrik Rydgård
4ea1c08551
Merge pull request #15323 from unknownbrackets/softgpu-opt2
...
softgpu: Guide more SSE light factor handling
2022-01-17 15:56:46 +01:00
Unknown W. Brackets
7218fbbe97
softgpu: Guide more SSE light factor handling.
...
Missed these others in computed state. Helps mostly to do this inside
Process().
2022-01-17 06:25:52 -08:00
Henrik Rydgård
cba7461157
Merge pull request #15322 from unknownbrackets/softgpu-opt
...
softgpu: Reduce copying during clipping
2022-01-17 09:19:06 +01:00
Unknown W. Brackets
abef17caca
softgpu: Simplify mask check.
...
This performs a bit better.
2022-01-16 23:40:57 -08:00
Unknown W. Brackets
89bc87a388
softgpu: Reduce copying during clipping.
...
Common case is nothing needs to be clipped.
2022-01-16 23:33:46 -08:00
Henrik Rydgård
128e2fa14e
Merge pull request #15318 from unknownbrackets/softgpu-opt
...
softgpu: Heuristic to avoid over-draining
2022-01-17 07:43:34 +01:00
Henrik Rydgård
5c15054181
Merge pull request #15321 from unknownbrackets/debugger
...
Debugger: Fix crash in software renderer
2022-01-17 07:41:59 +01:00
Henrik Rydgård
e603e201da
Merge pull request #15320 from unknownbrackets/softgpu-flush
...
softgpu: Fix block transfer flush detection
2022-01-17 07:41:01 +01:00
Henrik Rydgård
1b5ceb1e72
Merge pull request #15319 from unknownbrackets/softgpu-verts
...
Precompute state for vertex transform
2022-01-17 07:40:41 +01:00
Unknown W. Brackets
653c036ac8
Debugger: Fix crash in software renderer.
...
The clut isn't set by sampler state, it's set normally by the binner.
2022-01-16 21:53:55 -08:00
Unknown W. Brackets
206d586c1f
softgpu: Fix block transfer flush detection.
...
Fixes video graphics in Gods Eater Burst.
2022-01-16 21:40:19 -08:00
Unknown W. Brackets
fcc3b7684e
softgpu: Use SSE in lighting param computation.
...
The compiler couldn't figure this out. Halves time in this func.
2022-01-16 21:31:53 -08:00
Unknown W. Brackets
73c143c44c
softgpu: Precompute some of screen space multiply.
...
This at least avoids the shifts and makes it easier to vectorize.
Only helps a little.
2022-01-16 21:31:53 -08:00
Unknown W. Brackets
31745110e8
softpu: Premultiply matrix transforms.
...
Where possible, we can skip some multiplies per vertex.
2022-01-16 21:31:52 -08:00