Lioncash
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f830d5dec7
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Core: Mark some functions as const
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2014-12-03 15:16:11 -05:00 |
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Unknown W. Brackets
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996fa39684
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Reduce some unnecessary includes in Core/.
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2014-03-15 10:41:07 -07:00 |
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lioncash
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b9886942a7
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Fix some vertical alignments in misc Core source files.
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2014-03-03 11:16:53 -05:00 |
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Henrik Rydgård
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00c32ddadb
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Mostly get rid of including "Globals.h"
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2013-12-30 10:17:11 +01:00 |
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Unknown W. Brackets
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2d3f0758c1
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Dynamically manage PPGe images so 50+ are okay.
Otherwise, we try to allocate all at once and could run out of ram.
Should fix #2242.
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2013-12-08 11:06:18 -08:00 |
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aquanull
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3c140106be
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Auto-height the "borders" of the message text area.
More dialog tweaks.
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2013-06-10 21:24:48 +08:00 |
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aquanull
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ddc85988ab
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Improve PSP system dialogs' looks.
Format date according to configurations.
Swap positions of button tips.
Fix text wrapping with non-top-left text alignment.
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2013-06-10 21:24:48 +08:00 |
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Unknown W. Brackets
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c82fd54d1c
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Implement simple text wrapping for PPGe/MsgDialog.
Probably not enough. Maybe should apply other places.
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2013-05-19 23:20:50 -07:00 |
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Unknown W. Brackets
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2a6457b6ab
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Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
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2013-02-04 08:26:59 -08:00 |
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Henrik Rydgard
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9363a867e2
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Add glViewport to cached gl state. Add a couple of missing VFPU ops.
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2013-01-06 23:23:36 +01:00 |
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Unknown W. Brackets
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cd1d4367bf
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Save state of a bunch of small modules.
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2012-12-28 13:55:28 -08:00 |
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Xele02
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67c88d7b33
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* Load and display save image in save/load menu
* Add help math function
* Add draw function in PPGe without texture and with alternative
texture.
* Change hardcoded atlas texture size in PPGe
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2012-12-13 22:06:45 +01:00 |
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Xele02
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7de10d223b
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* Create class for Save and Message dialog for cleaner code.
* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
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2012-12-10 13:08:54 +01:00 |
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Henrik Rydgard
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870ea6628b
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Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working).
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2012-11-26 17:35:08 +01:00 |
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Henrik Rydgard
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75412b064b
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Implement sceUtilityMsgDialog
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2012-11-18 17:51:14 +01:00 |
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Henrik Rydgard
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e37a1fb1d3
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Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
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2012-11-18 13:04:49 +01:00 |
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