Henrik Rydgård
cfa7c61651
More RIP removal. Also add some comments to make it easy to just search for "M(&" to find remaining offenders.
2017-07-07 11:33:06 +02:00
Henrik Rydgård
7c3b37c561
More RIP elimination
2017-07-07 11:33:05 +02:00
Henrik Rydgård
730e9ced6c
X86/X64: We have the context register loaded, let's use it more.
2017-07-05 13:12:42 +02:00
Henrik Rydgard
ff2b6b3fca
Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
2017-03-23 10:02:28 +01:00
Henrik Rydgard
b4740a2bca
Fix bug where dispatcher would not check core state directly after Advance. Fixes #9398 properly (it was previously hidden somehow with extra backbuffer binds).
2017-03-14 12:32:20 +01:00
Florent Castelli
8c3552de74
cmake: Detect features at compile time
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Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Henrik Rydgard
b264657d56
Implement W^X-compatible path. Works on Windows and Android, hopefully iOS (untested).
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Disabled block linking in this mode, can re-enable with some more work later.
To enable W^X on other platforms than iOS, simply change PlatformIsWXExclusive.
2016-08-28 14:52:08 +02:00
Henrik Rydgard
323eb72b7c
Write-protect the dispatcher on all platforms.
2016-08-28 13:35:27 +02:00
Henrik Rydgard
492ea5fac4
Address a bunch of comments, thanks for the review
2016-05-08 21:38:03 +02:00
Henrik Rydgard
12edfcea5a
Enough to run cpu_alu.prx.
2016-05-07 21:00:30 +02:00
Henrik Rydgard
a6294f3e2d
Now the three backends actually do the same thing with rounding. Fixes a bug in the x86 backend, too.
2015-10-10 13:11:38 +02:00
Henrik Rydgard
d628b9b57b
Minor fixes, mostly comments
2015-10-10 10:03:34 +02:00
Henrik Rydgard
7fee5abf9f
x86/x64: Don't use a separate code block for pregenerated functions, just like on ARM
2015-10-08 22:15:28 +02:00
Henrik Rydgard
c41baab747
Pregenerate code to handle rounding mode switches. This time, for all three cores.
2015-10-08 19:58:37 +02:00
Unknown W. Brackets
2743c5cacd
x86jit: Shave off a couple bytes in asm.
2014-12-17 08:25:18 -08:00
Unknown W. Brackets
77777e372d
x86jit: Use R15 when safe for the jit.
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This is virtually always safe.
2014-12-17 08:09:59 -08:00
Unknown W. Brackets
9022b48069
x86jit: Skip reload of EAX in safe cases.
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Probably no real improvement in perf, but a bit cleaner and one less TODO.
2014-12-17 01:12:41 -08:00
Unknown W. Brackets
afdbf5610b
jit: Use nicknames for a few more static regs.
2014-12-17 01:11:33 -08:00
Unknown W. Brackets
b6a75bf255
x86jit: Set CTXREG in a fixed place.
2014-12-17 01:00:21 -08:00
Henrik Rydgard
05a8e2e35d
Some work towards being able to build two JITs together
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This will be useful for testing/debugging, but not there yet.
2014-12-13 21:13:54 +01:00
Henrik Rydgard
8ad1ea4c84
Split JitCommon.h so that you can include it without getting the "NativeJit" definition
2014-12-13 21:13:28 +01:00
Unknown W. Brackets
928e2adfc9
jit: Avoid applying/restoring the rounding mode.
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If the game never sets it, we can skip around syscalls, interpreter,
replacements, etc.
2014-10-12 12:51:45 -07:00
Unknown W. Brackets
8d0dca71fe
jit: Rename the rounding mode funcs to clarify.
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They apply/restore the value, set/clear is confusing.
2014-10-12 11:35:20 -07:00
Henrik Rydgard
8177b4c43b
Avoid an ifdef using PTRBITS
2014-10-12 19:35:55 +02:00
Henrik Rydgård
eab010a0c0
x86 JIT: Sacrifice a register for a pointer to the MIPS context. Shrinks emitted x86 code considerably.
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Nice in 64-bit, but might be a bit too much in 32-bit though... Needs testing.
2014-10-12 19:35:55 +02:00
Henrik Rydgård
f99c2cd010
x86 Jit: Generate nicer code for some cases of addiu
2014-10-12 17:47:53 +02:00
Unknown W. Brackets
4210ba44eb
Clean up a few more ImmPtr() cases.
2014-09-21 08:34:27 -07:00
Andrew Church
5816685668
Handle the FS (flush-to-zero) bit in FCR31 for x86 JIT.
2014-09-04 01:50:24 +09:00
Unknown W. Brackets
925557ed47
x86jit: Maintain the rounding mode always.
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This should be less often than doing it per block that uses fpu, unless
the game doesn't use fpu much at all.
2014-08-22 09:53:00 -07:00
Unknown W. Brackets
2347498667
x86jit: Use templates to avoid some void * casts.
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Makes it a bit cleaner and potentially safer.
2014-01-18 09:57:13 -08:00
Henrik Rydgard
2eab4aa1bf
Play around with function replacement. Turned off by default of course.
2013-12-17 23:40:27 +01:00
Henrik Rydgård
598e06faa8
Make Home in the game browser available on linux/mac/etc too.
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Misc tweaks.
2013-10-21 12:21:22 +02:00
Henrik Rydgard
2a39a3b972
JIT: Get rid of one memory access per dispatch, and get rid of blockcodepointers.
2013-04-27 01:32:03 +02:00
Henrik Rydgard
724a600381
Buildfix android, misc other fixes, some include cleanup
2013-03-29 20:55:32 +01:00
Unknown W. Brackets
3fbb5d4388
Avoid using CALL() directly in case of far calls.
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This mainly matters for x64.
2013-02-24 00:12:55 -08:00
Unknown W. Brackets
c1757ee166
Check downcount in jit after a syscall.
2013-01-23 22:25:35 -08:00
Unknown W. Brackets
8438371941
Read memory in the jit dispatcher same as lw.
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Just for consistency. One less op, maybe faster, probably same.
2013-01-21 17:51:14 -08:00
Henrik Rydgard
76481a300c
Icache must be invalidated. Jit now starts to run, but there's no cube in cube.elf!
2013-01-08 23:52:11 +01:00
Henrik Rydgard
8915677241
More progress but it weirds out...
2013-01-08 21:24:42 +01:00
Henrik Rydgard
b3fd1ff34c
Lots of various work on the ARM jit. It executes a couple of blocks now.
2013-01-08 13:49:52 +01:00
Henrik Rydgard
a2ff416534
Rename files. Rewrite ArmRegCache from scratch.
2013-01-07 22:33:09 +01:00
Henrik Rydgard
93470e0c1f
Remove some old PowerPC references...
2013-01-05 19:52:11 +01:00
Henrik Rydgard
6b64554e64
Fix savestates under JIT
2013-01-03 12:46:10 +01:00
Henrik Rydgård
d8da92befa
Fix timing issue wiith JIT on non-Windows platforms
2012-12-25 09:02:02 +01:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
MrOrdinaire
1ab9943643
fix missing #include's and missing CMake linking directives
2012-11-03 10:33:24 +08:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00