Commit graph

23 commits

Author SHA1 Message Date
Henrik Rydgård
ed3cd1dc26
Merge pull request #16150 from unknownbrackets/vram-mirrors
GPU: Mask away unused bits in framebuf/zbuf ptr, cleanup
2022-10-03 11:56:24 +02:00
Unknown W. Brackets
4a17ab8070 GE Debugger: Correct mask in target breakpoints. 2022-10-02 20:47:12 -07:00
lainon
3cdf72b68b Better readability and optimization insertion into container by replacing 'insert' -> 'emplace', 'push_back' -> 'emplace_back' 2022-09-30 12:35:28 +03:00
Unknown W. Brackets
55c70332a1 GE Debugger: Eval breakpoints as if register set. 2022-09-11 11:05:30 -07:00
Unknown W. Brackets
100cbec620 GE Debugger: Fix crash on bp before list running. 2022-09-10 19:45:08 -07:00
Unknown W. Brackets
f14e49a373 GE Debugger: Add conditions to cmd breakpoints. 2022-09-05 17:33:54 -07:00
Unknown W. Brackets
0b30b723bb GE Debugger: Add address breakpoint conditions. 2022-09-05 17:33:54 -07:00
Unknown W. Brackets
da4206b078 GE Debugger: Skip overhead without breakpoints.
In the common case that there's no breakpoints, we can skip most of the
checks and a call.
2022-02-07 23:54:18 -08:00
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Henrik Rydgård
3162f30158 Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
Henrik Rydgård
809fd6b8fa Small perf optimization in debug mode (surprisingly expensive to do a vector lookup here). 2020-07-24 00:05:36 +02:00
Unknown W. Brackets
a37a8ca4f0 GPU: Add quick method for debugging.
Helps when you want to bail out to the debugger quickly.
2017-12-24 18:05:44 -08:00
Henrik Rydgard
26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Unknown W. Brackets
2cfe80ccc0 Add a basic context menu to the state list.
This allows us to toggle breakpoints on specific commands.
2016-05-21 18:32:15 -07:00
Unknown W. Brackets
916c53c859 Add render target breakpoints to GE debugger.
Including z buffer as well, hope it's not confusing.
2016-05-21 17:55:45 -07:00
Unknown W. Brackets
69756733eb Add another GE cmd for skip tex in debugger. 2015-02-21 18:09:53 -08:00
Unknown W. Brackets
673f264ef4 Add a couple more texture-related break cmds.
These prevent it from breaking too early so the preview is more likely to
be complete and viewable.
2014-05-13 22:38:53 -07:00
Unknown W. Brackets
72a2ff83ba Break on a changed texture only if enabled. 2013-10-12 10:03:31 -07:00
Unknown W. Brackets
d79a9bff6d Add a simpler break on next texture. 2013-10-12 10:03:30 -07:00
Unknown W. Brackets
2584d0e67f Use a more foolproof texture breaking method. 2013-10-12 10:03:30 -07:00
Unknown W. Brackets
3ac5198b89 Migrate texture breakpoints as well. 2013-10-12 10:03:29 -07:00
Unknown W. Brackets
4b8ace8a10 Small optimization to make breakpoint checks fast. 2013-10-12 10:03:29 -07:00
Unknown W. Brackets
c8d2c45590 Move GE debugger breakpoints out of Windows/ code. 2013-10-12 10:03:28 -07:00