Henrik Rydgard
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ed8a3eaf6d
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Move the vertex decoder cache into DrawEngineCommon
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2015-04-08 21:35:00 +02:00 |
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Henrik Rydgard
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aeb03d1bc9
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Workaround for crash in Pangya Fantasy Golf reported in #6398
(Simple sanity check when decoding software skinned vertices)
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2015-03-01 15:33:34 +01:00 |
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Henrik Rydgard
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033798c796
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Expand spline data into a separate buffer. Prevent overflowing it by reducing the size of spline draws if necessary (but shouldn't really happen).
Might help #7386
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2015-01-29 16:04:00 +01:00 |
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Unknown W. Brackets
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358462a7f4
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Add a .gitattributes to normalize newlines.
No code changes.
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2014-09-26 21:20:50 -07:00 |
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Unknown W. Brackets
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cee2827172
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Normalize newlines, no code changes.
We really shouldn't let mixed newlines creep into the codebase.
They're annoying.
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2014-09-24 23:10:13 -07:00 |
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Henrik Rydgard
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07c7687052
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More code deduplication. Also normalized some line endings.
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2014-09-18 00:45:11 +02:00 |
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Henrik Rydgard
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5e2c30c640
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Move GetCurrentSimpleVertices to DrawEngineCommon
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2014-09-17 21:37:53 +02:00 |
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Unknown W. Brackets
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64d955ea49
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d3d: Share the bounding box code.
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2014-09-14 14:04:09 -07:00 |
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Henrik Rydgard
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a4ae0f951a
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Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
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2014-09-13 15:13:34 +02:00 |
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