Henrik Rydgård
92d73e3b03
HLSL: Use #define to switch to glsl-like vector types.
2020-10-31 18:32:42 +01:00
Henrik Rydgård
5ee9cfef0d
Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably).
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Can always fall back to D3D9, which is not going away anytime soon and
still needs to be there. One less HLSL variant to care about.
2020-10-29 00:52:19 +01:00
Henrik Rydgård
148d3b72e5
Use splat3(x) liberally (converts to vec3(x) on GLES, vec3(x,x,x) on D3D)
...
Prep for merging the HLSL and GLSL generators.
2020-10-25 08:34:35 +01:00
Henrik Rydgård
fb2ac3a67e
Additional fixes
2020-10-25 08:34:35 +01:00
Henrik Rydgård
69c8912b93
More tess fixes
2020-10-25 08:34:35 +01:00
Henrik Rydgård
057fd9f8a3
Bridge more vertex shader differences
2020-10-25 08:34:35 +01:00
Henrik Rydgård
aea4635d60
Fix minute differences between the shader generators found by the new tester
2020-10-23 10:03:44 +02:00
Henrik Rydgård
c45515866b
Cleanup
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Clean up GLSL language setup further
2020-10-23 10:03:44 +02:00
Henrik Rydgård
2c0a3c2e23
Prepare for more GLSL testing
2020-10-21 23:39:34 +02:00
Henrik Rydgård
3d36049b65
Rename shader generator functions, a bit of moving around and adding an errorString param.
2020-10-21 23:20:25 +02:00
Henrik Rydgård
c6f51bbc1e
Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
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Found a potential error with tesselation without normals already.
2020-10-21 23:20:15 +02:00
Henrik Rydgård
886a8b1ac6
Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
2020-10-05 21:05:23 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
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Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
821817e6d4
Move the profiler to Common
2020-10-04 11:42:16 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
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Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
3162f30158
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
Henrik Rydgård
ed88761ecc
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
Henrik Rydgård
dcd33a4692
Remove redundant bind on GL texture build. Improve dirtying of texture state.
2020-09-21 08:56:58 +02:00
Henrik Rydgård
eaca9d1b59
Remove dirtying of TEXTURE_PARAMS from ForgetLastTexture, not its responsibility.
2020-09-21 08:56:58 +02:00
Henrik Rydgård
b6efc65c94
Set the texture dirty flags when binding a new framebuffer.
2020-09-21 08:56:58 +02:00
Henrik Rydgård
3093b9c7bf
Share GPUS stats formatting code between the backends (easier to add new stats)
2020-09-20 22:09:25 +02:00
Henrik Rydgård
707e9cf7ac
Remove some unnecessary function parameters, improve some comments.
2020-09-20 20:44:18 +02:00
Henrik Rydgård
d6d72db0a9
Unify BlitFramebufferDepth.
2020-09-17 20:53:02 +02:00
Henrik Rydgård
d0f7b1e30f
Make the implementations of CopyFramebufferDepth more similar.
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Also avoid matching framebuffers with bad z for copies.
2020-09-17 20:52:45 +02:00
Henrik Rydgård
1b3413945b
Some header include cleanup
2020-09-16 09:20:41 +02:00
Henrik Rydgård
a222b2017e
Switch to a returned value and rename these functions.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
5190f85c8e
Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
d8263d50f4
Make the signature of all the SetFramebufferSamplingParams the same
2020-09-14 00:04:39 +02:00
Henrik Rydgård
46b3fb0821
Workarounds for D3D9's very limited mip level control.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
b81e0669e6
TextureCacheDX9: Use the already centralized sampler setup code from D3D11/Vulkan.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
a4c071261b
TextureCacheCommon::UpdateSamplingParams no longer takes a TexCacheEntry
2020-09-13 16:40:37 +02:00
Henrik Rydgård
f6db1c2b01
Show how many times we evaluate framebuffers per frame in debug statistics.
2020-09-12 15:37:03 +02:00
Henrik Rydgård
41eee6a1a4
Decouple framebuffers from texcache entries entirely.
2020-09-12 14:25:50 +02:00
Unknown W. Brackets
cbeeb8fdf1
GPU: Allow culling in through mode.
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It works per tests and is used in Soul Caliber. Fixes #13400 .
2020-09-08 15:52:01 -07:00
Unknown W. Brackets
e32524c544
GPU: Remove ReliableHash aliases.
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Let's just use XXH32/XXH64 directly in texture replacements, clearer
anyway.
2020-08-28 01:15:22 -07:00
Unknown W. Brackets
7f812a5d9a
GPU: Hash CLUT using XXH3 with replacements off.
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It's faster, but if texture replacements are enabled, we want the hash to
stay the same.
2020-08-27 20:46:39 -07:00
Unknown W. Brackets
15c25be42b
GPU: Switch vertex/lookup hashes to XXH3.
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This is faster pretty much everywhere.
2020-08-27 20:37:49 -07:00
Henrik Rydgård
8db6599e77
Buildfixes
2020-08-16 12:48:09 +02:00
Henrik Rydgård
5d64fc5ff1
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
Henrik Rydgård
ccc0331279
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
Henrik Rydgård
b22083e7a6
Even more base/logging.h removal and fixes
2020-08-15 19:09:01 +02:00
Henrik Rydgård
c41f875df4
Remove base/logging.h in a whole lot more places.
2020-08-15 19:09:00 +02:00
Henrik Rydgård
b43698a13d
Remove most instances of base/logging.h from Common, Core, GPU, more
2020-08-15 19:08:44 +02:00
Unknown W. Brackets
e59951382a
Global: Make stringutil includes more explicit.
2020-08-10 07:05:22 -07:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Henrik Rydgård
e6dfb55d3d
Optimize value conversion in (unused) depth readback.
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This also exposes factors we can feed into shaders to do the conversion
on the GPU.
2020-08-09 10:47:01 +02:00
Henrik Rydgård
58ef0c8e80
Texture from framebuffer: Logging improvements
2020-08-04 14:45:14 +02:00
Henrik Rydgård
cb568b8f5e
Rename FramebufferDX9.cpp/h to FramebufferManagerDX9.cpp/h
2020-08-03 23:24:50 +02:00