Henrik Rydgård
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1e57a358b8
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thin3d: Properly AddRef and Release shader modules from the pipeline in backends that need it
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2022-08-16 15:10:48 +02:00 |
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Henrik Rydgård
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1fd80646cb
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Mali driver bug workaround for driver 32+.
See #15661
Hope this small bias won't break things.
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2022-07-17 22:53:10 +02:00 |
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Henrik Rydgård
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1d17b01c16
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Workaround for strange driver hang on Raspberry Pi 3.
Strangely, this does not fix the text rendering in the UI, but might
still be enough for the libretro use case in #15469.
See #15469
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2022-06-19 16:56:19 +02:00 |
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Henrik Rydgård
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78ad81db9e
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Show detected GPU driver bugs in system info
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2022-06-18 14:23:09 +02:00 |
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Henrik Rydgård
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981f5dd634
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Make the untextured uniform buffer the same size.
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2022-02-18 14:24:48 +01:00 |
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Henrik Rydgård
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ce2995f952
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Add UI Tint/Saturation settings
Does the color tinting in the vertex shader.
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2022-02-18 14:23:57 +01:00 |
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Unknown W. Brackets
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abc9ce671a
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Draw: Atomically release objects.
There may be scenarios where we release objects from separate threads,
just make them safe.
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2021-10-07 18:22:23 -07:00 |
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Unknown W. Brackets
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e869a3979b
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Draw: Centralize funcs in ColorConv.
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2021-05-01 11:20:05 -07:00 |
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Unknown W. Brackets
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8a8328c431
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Common: Move ColorConv to a more appropriate place.
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2021-05-01 11:20:05 -07:00 |
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Henrik Rydgård
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f2e315b9a6
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More shadergen work
Buildfix
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2020-11-08 11:32:53 +01:00 |
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Henrik Rydgård
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6db943e831
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Merge the two ShaderStage enums
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2020-11-05 08:34:35 +01:00 |
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Henrik Rydgård
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03e8eac6ef
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Merge the two ShaderLanguage enums.
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2020-11-04 09:40:11 +01:00 |
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Henrik Rydgård
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7d43ca5125
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Fix Qt build by simply moving the offending file to the native project. No idea why Qt include paths only work there.
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2020-10-05 10:36:57 +02:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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