Henrik Rydgård
1e109a3b27
Add unittest for ParseLBN. Seems we already parse correctly.
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See #7960
2015-09-12 11:21:54 +02:00
Unknown W. Brackets
57f40589b2
Fix reads starting outside of files on isos.
2015-01-09 18:34:41 -08:00
Unknown W. Brackets
1cefac6473
Clean up some different clamping.
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Could be cleaned up more but at least this is less weird.
2015-01-09 15:59:39 -08:00
Unknown W. Brackets
52288f5905
Report any attempt to read a negative size.
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If this should return an error, that should be handled in sceIo.
2015-01-09 15:50:06 -08:00
Unknown W. Brackets
8f3a8fd233
Very rough approximation of UMD seek delays.
2014-12-26 01:15:18 -08:00
Unknown W. Brackets
d6a113809b
Add basic infrastructure to time io better.
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This allows the filesystems to more accurately control timing.
But they're not actually doing it yet (same timing as before.)
2014-12-26 01:15:17 -08:00
Unknown W. Brackets
c085b9c082
Don't try to read negative file sizes.
2014-11-06 08:45:33 -08:00
Unknown W. Brackets
9c5ad44000
Add an interface to read multiple blocks at once.
2014-11-02 19:54:13 -08:00
Henrik Rydgard
8146ff85f3
umd0 solution: Add "OnlyEntireISOFileSystem"
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Wraps around an ISOFileSystem, redirecting all the filenames to "" to
achieve the desired effect (should fix Bleach Soul Carnival 2 without resorting
to CPkmn's hack from #6638 )
Probably breaks savestates as-is...
2014-07-27 23:42:46 +02:00
Unknown W. Brackets
bc7bc87941
The total size of umd0: is in blocks.
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Therefore sceIoLseek(umd0:, 0, 2) should return the number of blocks, not
the number of bytes, in the iso.
Looks like this may help Zero no Kiseki.
2014-01-11 08:34:04 -08:00
Henrik Rydgård
00c32ddadb
Mostly get rid of including "Globals.h"
2013-12-30 10:17:11 +01:00
Henrik Rydgård
79ff2f0ba8
Start untangling our include mess a little.
2013-12-29 23:34:45 +01:00
Unknown W. Brackets
0bf1ef5773
Improve sceIoGetDevType() return values.
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At least for block/file devices. Can't find a way to get an alias.
2013-12-27 08:04:00 -08:00
Unknown W. Brackets
23971e9900
Implement ioctl command 0x01020002.
2013-12-27 08:03:59 -08:00
Unknown W. Brackets
dbf86187e3
Add Ioctl() to IFileSystem, cleaner.
2013-12-27 08:03:59 -08:00
Henrik Rydgard
ab6bdfa84d
Workaround for a weird I/O issue
2013-11-23 12:49:32 +01:00
Unknown W. Brackets
ade4f76ac1
Don't try to load bogus isos, carnage awaits.
2013-10-05 11:12:52 -07:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Unknown W. Brackets
7349de55d1
Fix some initialization/sprintf warnings.
2013-09-01 01:15:07 -07:00
CPkmn
5729523d9c
ISOFileSystem support for umd0:umd0
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Allows Bleach: Soul Carnival 2 to find what it's looking for in its boot process (umd0:umd0). The game is still stuck in a blackscreen, but the boot process seems better than before (judging from the logs).
Prior to requesting umd0:umd0 the log is interesting. This is the second game I've seen waiting within a callback, and having something other than hleDelayResultFinish waking up an HLE-blocked thread.
2013-08-02 04:28:01 -07:00
Unknown W. Brackets
32de51fdf7
Use u32_be where appropriate as well.
2013-07-28 21:04:19 -07:00
Unknown W. Brackets
79c4104456
Specify file data layout endianness.
2013-07-27 16:05:21 -07:00
Unknown W. Brackets
d9d66c46e9
Avoid a possibly uninitialized var.
2013-07-26 22:50:56 -07:00
Kingcom
8955fedf44
Open directory as disc image
2013-07-23 17:24:33 +02:00
Henrik Rydgard
3022a026a1
Reduce unnecessary logging when loading isos, and update native
2013-07-10 21:59:43 +02:00
tpunix
2d50f6e074
add isBlockSectorMode to savestate
2013-07-08 16:34:09 +08:00
tpunix
543b08ac07
bugfix of ISOFileSystem
2013-07-08 15:17:42 +08:00
tpunix
2de2c53918
new patch for ISOFilsSystem
2013-07-08 12:35:07 +08:00
Henrik Rydgard
a8e932830e
Revert part of 3ac9aa9cfb
, it crashes GTA: LCS. @tpunix, might want to investigate.
2013-07-07 14:19:40 +02:00
tpu
3ac9aa9cfb
bug fix about ISOfilesystem and sceIo
2013-07-06 23:42:49 +08:00
Unknown W. Brackets
010bd689f6
Parse sce_lbn more leniently, like the PSP does.
2013-06-23 16:21:04 -07:00
Henrik Rydgard
74638ef4ae
More autodownload UI work etc
2013-06-04 22:32:52 +02:00
Unknown W. Brackets
ee414830f6
Add some reporting in filesystem related code.
2013-05-26 20:23:09 -07:00
Unknown W. Brackets
225d09555b
Properly savestate umd0: references.
2013-05-12 16:37:03 -07:00
Unknown W. Brackets
053b33f5e2
Remove the ISOFileSystem freelist, not threadsafe.
2013-04-13 13:04:39 -07:00
Unknown W. Brackets
bfaf9d0d6d
Clean up restricted ISO reading.
2013-04-03 00:18:51 -07:00
Unknown W. Brackets
417ce893dc
Darn, sorry, missed a typo.
2013-03-31 23:56:21 -07:00
Unknown W. Brackets
eeafcaff52
Typo in restricted ISO reading.
2013-03-31 23:50:10 -07:00
Unknown W. Brackets
d11a5debcb
Add a way to restrict ISO reading to a single path.
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This is for GameInfoCache.
2013-03-31 21:36:12 -07:00
Unknown W. Brackets
20bb55e1cb
Speed up reading multiple isos in a row.
2013-03-31 20:58:24 -07:00
Unknown W. Brackets
f4a0709286
Correct the startSector read by sceIoDread().
2013-03-03 22:05:23 -08:00
Unknown W. Brackets
64c42ffaf2
Fix some warnings generated by clang.
2013-02-24 10:23:31 -08:00
Henrik Rydgard
5ace14dd30
Log level adjustments
2013-02-12 22:09:40 +01:00
Unknown W. Brackets
fbfc1b7f10
Correctly read ISO 9660 directory entries.
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Before, we would often duplicate the last entry in a directory.
2013-02-09 21:26:55 -08:00
Unknown W. Brackets
d26bebc685
Return an error if the raw lbn is too high.
2013-01-09 01:13:38 -08:00
Unknown W. Brackets
b7be025bde
Fix basic seeking within an lbn raw file.
2013-01-09 00:45:59 -08:00
Unknown W. Brackets
a59fe8eb0f
Fix sce_lbn parsing for missing 0x, etc.
2013-01-09 00:10:52 -08:00
Henrik Rydgard
a9c171c786
Fix bAutoRun config option, add to menu. (Run on Load).
2013-01-04 10:26:14 +01:00
Arthur Blot
c2851467e5
No more useless errors/warnings at all!
2013-01-02 19:42:15 +01:00