Commit graph

54 commits

Author SHA1 Message Date
Henrik Rydgård
1d053d2ea8 GLPushBuffer::Flush: Add debug-assert-and-bail prompted by suspicious callstack 2023-05-03 23:49:41 +02:00
Henrik Rydgård
5724bbd8e9 Correct size calculations in GLPushBuffer. I don't see how this failed as badly as in that crash report though... 2023-05-03 23:49:41 +02:00
Henrik Rydgård
c9b7c815a1 ~GPU_Vulkan: Check that we still have a draw_ pointer before trying to drain the compile queue. 2023-05-03 22:33:34 +02:00
haoruiwang
7cbb7a09e5 [what][style][gpu] some coding style refine 2023-04-18 19:18:38 +08:00
Henrik Rydgård
d502198aa3 Move GLFrameData out of GLRenderManager.
Small refactor to prepare for adding delayed readback support to the
OpenGL backend.
2023-02-07 12:12:00 +01:00
Henrik Rydgård
937975000b Add a ReadbackMode parameter to more functions in the FramebufferManager 2023-02-05 13:57:45 +01:00
Henrik Rydgård
cb16f193ec Fix the problem. Still need to leave the loop with SDL even if we supply a swap function. 2023-01-30 15:45:05 +01:00
Henrik Rydgård
436a3e0d61 Cleaner exit from emuthread, as used by OpenGL. Don't know how it worked before... 2023-01-30 11:49:31 +01:00
Henrik Rydgård
a0c893cc8f Fix ThreadFrame. All OK now except shutdown, it seems 2023-01-30 11:49:31 +01:00
Henrik Rydgård
2659fd6f66 Android work. Make the Android OpenGL exit prodecure make more sense 2023-01-30 11:49:31 +01:00
Henrik Rydgård
b62572a78f Refactor the framedata/GPU thread management. 2023-01-30 11:49:31 +01:00
Henrik Rydgård
bfab820947 Merge some functions 2023-01-30 11:24:53 +01:00
Henrik Rydgård
331d024a8c Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
2022-12-01 19:15:38 +01:00
Henrik Rydgård
70d1d8fa07 Replace the "GetCurrentStepId"-based state invalidation with callbacks 2022-11-24 10:52:42 +01:00
Henrik Rydgård
b4507cd5cc Make a lot more code VR build for all platforms 2022-11-06 14:36:51 +01:00
Henrik Rydgård
90d395a10d Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
2022-10-20 10:15:19 +02:00
Henrik Rydgård
aa51bfd1ef Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere. 2022-10-17 19:57:11 +02:00
Lubos
be2613d495 OpenXR - Move VR passes count calculation 2022-10-17 19:07:27 +02:00
Lubos
bf14ca84d3 OpenXR - Revision of VR rendering 2022-10-08 14:38:49 +02:00
Henrik Rydgård
242efba6f7 Remove splitSubmit setting. Now we submit init commands before the acquire. 2022-09-17 01:07:30 +02:00
Lubos
3331fedab7 OpenXR - Better variable/methods naming 2022-09-15 00:03:41 +02:00
Lubos
0c2d47d74d OpenXR - Add code comments 2022-09-14 23:23:28 +02:00
Lubos
57ef2bb0d5 OpenXR - Ensure the head pose is locked during frame rendering 2022-09-14 20:36:33 +02:00
Lubos
0e4f93d200 OpenXR - Fixing FOV better 2022-09-05 18:15:31 +02:00
Lubos
2195f4b2e7 OpenXR - Mismatched call order fixed 2022-09-04 14:08:03 +02:00
Lubos
fb875b94de OpenXR - Multipass rendering fixed 2022-09-04 14:01:17 +02:00
Lubos
1df1d79b9e OpenXR - Stereo without multiview added 2022-09-04 12:36:52 +02:00
Lubos
c2c0561be2 OpenXR - OPENXR ifdef removal 2022-08-27 17:33:37 +02:00
Lubos
af011c2cc9 OpenXR - Step closer to identify multiview FBO issue 2022-08-19 21:19:59 +02:00
Lubos
98f726af3b OpenXR - Use OpenGL ES 3 and ensure FBO pair calls 2022-08-19 16:59:39 +02:00
Lubos
43bd9b9086 Merge branch 'feature_openxr_6dof' into feature_openxr_stereo 2022-08-15 17:23:57 +02:00
Lubos
70c4781feb OpenXR - Option to set canvas distance added 2022-08-15 17:19:42 +02:00
Lubos
428145c4b9 OpenXR - 2D mode hack mappable (using screen keycode) 2022-08-15 16:53:00 +02:00
Lubos
47349b2c0d Merge branch 'master' into feature_openxr_stereo 2022-08-14 16:51:09 +02:00
Lubos
e76a68666a OpenXR - Config for stereoscopic vision added 2022-08-14 12:02:51 +02:00
Unknown W. Brackets
a6804c96bd GLES: Correct some variable shadowing.
Potentially fixes an issue with 3D textures?
2022-08-13 12:43:14 -07:00
Lubos
c00fea1b22 Merge branch 'master' into feature_openxr_6dof 2022-08-07 20:33:14 +02:00
Henrik Rydgård
6f1f482432 Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff 2022-08-07 11:15:23 +02:00
Henrik Rydgård
77535c8132 Fix feature check for wrapping of non-pow-2 textures
May fix some problems with using 3x/5x upscaling or 3x/5x resolution on some
hardware.
2022-08-06 23:54:03 +02:00
Lubos
cb6448ff2d Merge branch 'master' into feature_openxr_6dof 2022-08-02 21:01:05 +02:00
Lubos
2103874c0f OpenXR - Estimate world unit scale 2022-08-01 19:28:50 +02:00
Henrik Rydgård
e1956b47a0
Merge pull request #15727 from hrydgard/texture-3d
Implement the PSP's equal-size mips "3D texturing"
2022-08-01 08:35:43 +02:00
Lubos
e6b14cb473 OpenXR - 6DoF head movement support added 2022-07-31 20:05:08 +02:00
Henrik Rydgård
fecf9127a0 Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
Lubos
60d8a102f9 OpenXR - Switching between 2D/VR fixed 2022-07-29 10:19:11 +02:00
Lubos
d29b9011db OpenXR - VR settings added, better UI detection 2022-07-27 19:47:11 +02:00
Lubos
5c95fd244f OpenXR - Automatically switch between fullscreen/VR 2022-07-26 17:20:46 +02:00
Lubos
8daba0d881 OpenXR - Finalize VR renderer interface 2022-07-24 14:14:21 +02:00
Lubos
553363a5b5 OpenXR - Rendering into VR framebuffer works 2022-07-15 15:41:21 +02:00
Unknown W. Brackets
7f8144494e Draw: Use constants for texture slots.
GL actually had a check for 16 but then an array for 8.  This should make
it easier to figure out if we ever hit those limits.
2021-06-12 14:10:57 -07:00