The Dax
0f593c7a0f
Remove unused parameter.
2014-07-17 00:06:52 -04:00
The Dax
023eb30b3e
Win32: Fix a bug in fullscreen. Consolidate the fullscreen code into one function. 99% of the code is the same anyway.
2014-07-16 23:58:22 -04:00
Henrik Rydgard
f127bb715b
Revert "Windows: Get rid of that silly inner "display" window. Should be zero functional change."
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Should help #6295 .
This reverts commit 281ff6ce2a
.
Conflicts:
Windows/WindowsHost.cpp
Windows/WndMainWindow.cpp
2014-06-29 22:13:53 +02:00
Henrik Rydgard
56cee3c00e
Prevent rendering and multiple WM_SIZE events when switching between windowed and fullscreen
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May help #6295 but also it may not, I can't test it as I don't have that GPU.
Also gets rid of some outdated code.
2014-06-29 21:08:20 +02:00
Henrik Rydgard
281ff6ce2a
Windows: Get rid of that silly inner "display" window. Should be zero functional change.
2014-05-11 18:04:07 +02:00
Unknown W. Brackets
d0d4e665d1
Clean up double creation of memory debugger.
2014-02-14 21:17:36 -08:00
DanyalZia
251b0e86ee
Separates out auto-skip from frameskipping
2014-01-26 00:50:00 +05:00
Unknown W. Brackets
360068075b
windows: Show the open dialog on a separate thread.
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Allows the screen to continue rendering, which should prevent black
screens, etc. while browsing.
May help #2755 .
2014-01-19 20:15:08 -08:00
shenweip
7029cb293b
Add Switch UMD to Win32 menu.
2013-11-27 21:57:17 +08:00
The Dax
7000b63082
When using a debug build, always show the debug log/enable logging on start.
2013-10-13 14:31:48 -04:00
The Dax
9c868351de
Make Enable Debug Logging checkbox instant as it was intended to be.
2013-10-13 14:18:50 -04:00
danyalzia
88c36b5b25
Add Auto-texture scaling
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Update resource.h
Update WndMainWindow.h
Update WndMainWindow.cpp
Update ppsspp.rc
position fix
Update TextureCache.cpp
Update TextureCache.cpp
2013-10-11 18:30:06 +05:00
The Dax
3eedc9cb6d
Eliminate some magic numbers, and make several functions more consistent with each other.
2013-09-19 21:18:26 -04:00
The Dax
975b8cf7e7
Post a message when the window title's text needs to change. This resolves #3282 .
2013-09-14 12:49:50 -04:00
The Dax
e8fd5881b8
Move global UI status out of WndMainWindow.cpp, simplify the menu translation code(it doesn't need to dictate checked or enabled items, the UI already does it later on anyway), and clear out a few old menu items that have been removed.
2013-09-14 12:49:50 -04:00
Henrik Rydgard
2745744d99
Split the resolution setting into Window Size and Rendering Resolution (internal resolution).
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Gets rid of our "antialiasing" (simply crank up internal resolution to 2x your window size).
Proper MSAA is coming later.
2013-09-11 00:19:34 +02:00
The Dax
ac88cbd894
Let NewUI's Antialiasing option be instant so a game reboot isn't required.
2013-09-08 00:27:39 -04:00
Unknown W. Brackets
f97794136c
Use a UI event for clearing recents.
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This way it builds on Android, and is cross platform too.
2013-09-07 09:44:28 -07:00
kaienfr
137df18a00
Update recent games list & remove redundant recent games from ini file
2013-09-05 18:23:28 +02:00
papel
2e48f5d32b
Fix frameskip in Windows UI
2013-09-04 21:37:41 -03:00
Unknown W. Brackets
110f9513ca
Fix multiple windows UI translations.
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Just keep track of the original values used as keys.
2013-09-01 14:06:24 -07:00
Unknown W. Brackets
92c4c5825f
Update ui menus AFTER loading lang ini.
2013-08-30 22:12:04 -07:00
Kingcom
d6009d9e3d
Create a single instance of the debug windows and keep them
2013-08-26 14:19:46 +02:00
The Dax
c9447fbe67
Win32: Fix frameskip menu and reinstate removed frameskip strings. They're all correct, now.
2013-08-21 08:19:25 -04:00
Henrik Rydgard
87e51a5c04
Fix some window title issues, etc.
2013-08-20 17:21:25 +02:00
The Dax
229c0f16ab
Eliminate most of the popup menus as per Henrik's request, and fix a minor bug with AT3+ in NewUI.
2013-08-17 07:52:17 -04:00
The Dax
31d84c45fc
Change some enumerator names.
2013-08-07 04:29:38 -04:00
The Dax
5301ddb82d
Windows UI: Fix some UI bugs and move more magic numbers to an enumerator.
2013-08-07 04:29:37 -04:00
Unknown W. Brackets
97098f109a
Use CommonWindows.h from Windows/ too.
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Might as well. Everything still builds fine.
2013-07-28 21:04:20 -07:00
The Dax
3aa04df23b
Restructure the code slightly, make the old UI send a message to the emulator window to reflect the new logging status(to enable/disable the menu item, and possibly close the console), move the custom WM messages to an enum.
2013-07-27 20:47:06 -04:00
Kingcom
8955fedf44
Open directory as disc image
2013-07-23 17:24:33 +02:00
aquanull
d489915d70
Fix menu command shortcut keys.
2013-05-13 16:33:06 +08:00
Unknown W. Brackets
fd0a422d89
Actually respect autorun on Windows.
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Fixes #1179 .
2013-04-05 00:57:43 -07:00
Henrik Rydgard
724a600381
Buildfix android, misc other fixes, some include cleanup
2013-03-29 20:55:32 +01:00
Henrik Rydgard
6f7cc57f53
Win32: Add menu choice to open from memstick/PSP/GAME
2013-03-28 20:26:24 +01:00
Henrik Rydgard
883f61e3dd
Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now.
2013-01-02 21:05:02 +01:00
Unknown W. Brackets
94969c4ead
Add some basic Windows UI for save states.
2012-12-28 13:55:32 -08:00
Unknown W. Brackets
d745bddc23
Enable a few command line switches on Windows.
2012-12-22 09:21:23 -08:00
jacky400
284597582c
Update Windows/WndMainWindow.h
2012-12-05 14:32:32 +08:00
Diogo Franco (Kovensky)
6108e36ae9
Several fixes to build under stricter C++11
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Add missing #include to various files.
strings.h isn't provided by MSVC so we don't include it there; it's needed
for other OSes/compilers.
Get rid of pre-ISO-C malloc.h includes; malloc is provided by stdlib.h.
Fixes some linuxisms.
Prepend __builtin_ to __clear_cache, calling it without the prefix is a
GNU extension.
2012-11-21 14:33:50 -03:00
Henrik Rydgard
9165c0b3a9
Add zoom setting to Windows version. Doesn't work while playing.
2012-11-17 17:46:05 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00