Commit graph

6225 commits

Author SHA1 Message Date
Unknown W. Brackets
1c3b60a8ee Allow changing software skinning at runtime. 2014-06-28 21:46:43 -07:00
Henrik Rydgård
b379109380 Merge pull request #6450 from unknownbrackets/gpu-blocktransfer
Clear framebuffers/textures upon sceKernelLoadExec()
2014-06-29 01:48:34 +02:00
Unknown W. Brackets
b4594c7bc5 Avoid Advance() twice, cleanup some comments. 2014-06-28 16:20:35 -07:00
Unknown W. Brackets
b68ad3844e Simplify __KernelReSchedule().
It no longer needs all these checks, and we can Advance within callbacks,
interrupts, etc. safely.
2014-06-28 16:17:52 -07:00
Unknown W. Brackets
252100aee5 Remove outdated comment (real cause found/fixed.) 2014-06-28 16:06:10 -07:00
Unknown W. Brackets
0edeb085ab Allow rescheduling within callbacks. 2014-06-28 14:58:56 -07:00
Unknown W. Brackets
ac2c44ddd9 Revert the early wake of threads for io waits.
This reverts commit 610ada8721.

It makes sense to let these run longer.  Apparently this caused problems
in Castlevania, see #6432.
2014-06-28 12:29:55 -07:00
Unknown W. Brackets
745c453b33 Remove hleAfterCheckAllCallbacks().
Not being used, doesn't make sense - rescheduling is what does that, only.
2014-06-28 03:10:30 -07:00
Unknown W. Brackets
10096b94f2 Correctly remember callback status when sleeping.
If a callback triggered right away after a sceKernelSleepThreadCB(), it
would trigger the "current callback" and remember callback status as
false, instead of true (since it was set later.)

This corrects that by ignoring it if both are set.
2014-06-28 03:06:30 -07:00
Henrik Rydgård
9351fe44ea Merge pull request #6444 from unknownbrackets/jit-minor
Use more correct rounding in armjit, update x86jit and minor
2014-06-28 11:20:11 +02:00
Unknown W. Brackets
f008bebab4 armjit: Fix floor/ceil/cvt.w.s rounding.
Unfortunately, correctly rounding is probably slower.
2014-06-28 00:38:57 -07:00
Unknown W. Brackets
f544a87b2f jit: Initialize startDefaultPrefix when switching. 2014-06-28 00:38:56 -07:00
Unknown W. Brackets
27870aa593 x86jit: Map HI/LO as registers.
Not actually ever cached, but now it's all consistent.
2014-06-28 00:38:56 -07:00
Unknown W. Brackets
bc3d789c8a x86jit: Cache the vfpu compare flags in a reg.
Again, to match armjit.
2014-06-28 00:38:55 -07:00
Unknown W. Brackets
acad2e1763 x86jit: Cache fpcond in a register.
Mostly to match armjit.
2014-06-28 00:38:55 -07:00
rnynoise
99a01c3dba Update CwCheat.cpp fixed button-contrl cheat code
fixed error in "0xD" code, "button-contrl" cheat code should work now.
2014-06-28 13:19:42 +08:00
Unknown W. Brackets
5ab3750186 Reduce the thread switching cost.
Maybe it was actually too high.  Some tests fail with it that high.
2014-06-27 01:00:11 -07:00
Unknown W. Brackets
4471b968e8 Increase timeout delay time for waits.
Had previously had these lower, but my testing was biased by how quick
other things in ppsspp were.
2014-06-27 00:58:59 -07:00
Henrik Rydgård
e73fcf4ec2 Merge pull request #6436 from ANR2ME/adhoc_
Fixed FF-Type0 from seeing duplicated Host, hopefully this will also fix...
2014-06-26 15:20:05 +02:00
AdamN
a98b44d7ab Fixed FF-Type0 from seeing duplicated Host, hopefully this will also fix all Adhoc games that became broken in my 1st patch 2014-06-26 17:50:37 +07:00
Henrik Rydgård
8042b6f6f1 Merge pull request #6435 from unknownbrackets/replace-funcs
Hook the FF1 battle effect func
2014-06-26 11:44:14 +02:00
Unknown W. Brackets
0da972c548 Hook the FF1 battle effect func.
So that we can download the framebuffer.  At least, it seems like that's
what this function is doing.
2014-06-26 01:38:22 -07:00
Henrik Rydgård
7f3a3661a0 Merge pull request #6430 from rnynoise/patch-2
Update CwCheat.cpp
2014-06-26 10:34:41 +02:00
Henrik Rydgård
f0cb70d9fb Merge pull request #6433 from unknownbrackets/frame-timing
Maintain timing of at least 30 vblanks per second if possible
2014-06-26 10:33:51 +02:00
Unknown W. Brackets
8172e838a5 Avoid a fast-forward effect when not drawing.
This fixes loading screens and such, which drop the fps down to 0 or 6
according to our measure, which can distort audio if we've got free time.

If the system is not keeping up, should have the same behavior as before.
2014-06-26 00:37:03 -07:00
Unknown W. Brackets
23dc69fc9b Time frames based on current, not last timestep.
We need to decide the nextFrameTime when we know how many vblanks it took,
not before.  Otherwise, we will miss-time when the fps changes.
2014-06-26 00:36:17 -07:00
rnynoise
a090880bef Update CwCheat.cpp
Add "0xD" code support fixed
2014-06-26 10:23:56 +08:00
AdamN
12ee3d1d39 Fixed Wipeout Pulse unable to see any Host, and should affect many other Adhoc games (was broken in my previous commit) 2014-06-25 20:29:42 +07:00
Sacha
031c5d3569 Symbian: Fix memmap freeze. 2014-06-25 22:01:40 +10:00
Unknown W. Brackets
19f4ad8c5c Dumb mistake in "real time sync" fix. 2014-06-25 00:44:18 -07:00
Henrik Rydgård
fea0a26113 Merge pull request #6414 from unknownbrackets/resched
Reschedule immediately in many cases
2014-06-24 22:41:58 +02:00
Henrik Rydgård
a1d359f22c Merge pull request #6421 from ANR2ME/master
Fixed some bugs (ie. possible of memory leaks) on Adhoc, and implement a...
2014-06-24 20:07:07 +02:00
AdamN
7f7b2a3800 Fixed some bugs (ie. possible of memory leaks) on Adhoc, and implement a few more Adhoc functions. 2014-06-24 23:43:03 +07:00
Henrik Rydgård
384d8e3ab6 Merge pull request #6419 from ppsspp213/patch-1
Update PrxDecrypter.cpp
2014-06-24 18:00:06 +02:00
Unknown W. Brackets
87b3a7e566 Avoid overly long lags, recover if system too slow.
This will recover better if the system took too long.  Also, fixes #6415
by never waiting too long.
2014-06-24 08:27:21 -07:00
ppsspp213
8e18d0ff94 Update PrxDecrypter.cpp
Unknown Key ADF305F0
2014-06-24 15:48:59 +01:00
Unknown W. Brackets
3ba78c865e Fix low-level atrac3/atrac3+ decoding.
Fixes #6400.
2014-06-24 01:18:00 -07:00
Unknown W. Brackets
412eee0bd9 Wake good pri threads immediately from timeouts. 2014-06-24 00:49:36 -07:00
Unknown W. Brackets
4626e63294 Wake good pri threads immediately from delays. 2014-06-24 00:45:38 -07:00
Unknown W. Brackets
610ada8721 Wake good pri threads immediately from io waits. 2014-06-24 00:45:26 -07:00
Unknown W. Brackets
8e80bd3928 Wake good pri threads immediately from vblank wait. 2014-06-24 00:45:08 -07:00
Unknown W. Brackets
bacae6106b Wake good pri threads immediately from ctrl waits. 2014-06-24 00:44:40 -07:00
Unknown W. Brackets
d8cff4509e Wake good pri threads immediately from audio. 2014-06-24 00:44:35 -07:00
Unknown W. Brackets
6c4a614205 Wake good pri threads immediately from HLE delays. 2014-06-24 00:44:02 -07:00
Unknown W. Brackets
118736ff75 Don't eat extra cycles when idling.
Rescheduling between threads takes about 3000 cycles, but that's not true
for both sides of e.g. a delay.

Fixes #6409 (assuming 60fps is what a PSP gets.)
2014-06-23 23:02:46 -07:00
Henrik Rydgard
f30a052fdc Default "ShowTouchPause" to true on Windows - makes sense on tablets. 2014-06-24 00:46:03 +02:00
Henrik Rydgard
e444e21a8a Oops 2014-06-23 22:56:12 +02:00
Henrik Rydgard
b4a9780b81 Typo fix 2014-06-23 22:51:22 +02:00
Henrik Rydgard
8e7570e8cd Improve some error messages 2014-06-23 21:42:31 +02:00
Henrik Rydgard
ae09b521c3 Logging reductions 2014-06-23 20:05:12 +02:00