Unknown W. Brackets
8506da14f0
Debugger: Prevent invalid address on syscall.
2018-11-17 08:54:29 -08:00
Henrik Rydgård
7abbc1bebd
Add compat flag to allow virtual framebuffer readbacks (auto-create fb from readback destination). Does not yet work outside VRAM but should fix Digimon Adventure.
2018-11-12 08:20:27 +01:00
Unknown W. Brackets
340460f01c
Io: Add missing error code on file open.
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Doesn't affect Windows.
2018-11-06 19:28:22 -08:00
mrfixit2001
d9ad57e918
Move comments in function to be more relevant
2018-11-04 13:33:42 -05:00
root
c19d3fe06a
MRFIXIT2001: This patch adds a second frameskip setting, one for setting the # of frames to skip, one for setting the % of frames to skip based off fps
2018-11-03 01:33:41 +00:00
Henrik Rydgård
f8e946d8e5
Merge pull request #11518 from unknownbrackets/init-shutdown
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Core: Wait for background CPU load on exit
2018-11-02 11:09:56 +01:00
Unknown W. Brackets
670e207c57
Core: Wait for background CPU load on exit.
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This prevents crashes when exiting a game while loading is still in
progress. See #11516 .
2018-11-01 21:29:34 -07:00
Unknown W. Brackets
2650ddae75
Savedata: Write only one secure entry.
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Before, we were filling all the entries when the first file was saved, a
regression from 1976be4
. This caused issues in games that use a single
savedata folder for multiple secure files, such as Valkyria Chronicles 3.
2018-10-28 12:35:54 -07:00
Henrik Rydgård
52739a1021
Merge pull request #11453 from unknownbrackets/bof3-flicker
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Display: Resched interrupt before vblank threads
2018-10-08 07:53:54 +02:00
Henrik Rydgård
1b8bf31e89
Merge pull request #11454 from unknownbrackets/remote-iso
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http: Allow pbp and ppdmp files too
2018-10-08 07:53:10 +02:00
Unknown W. Brackets
02b418e711
http: Allow pbp and ppdmp files too.
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Also cleanup a bit.
2018-10-07 14:53:38 -07:00
Unknown W. Brackets
014d9ddead
Display: Resched interrupt before vblank threads.
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Otherwise, we may first schedule to a woken thread, and then immediately
reschedule to the interrupt. Each reschedule costs ticks, and it doesn't
look like this should cause two reschedules.
Improves #11414 , Breath of Fire 3 frame flicker.
2018-10-07 14:41:08 -07:00
Henrik Rydgård
83bf001a31
Disable Android HW scale on TV type devices.
2018-10-06 13:43:11 +02:00
Henrik Rydgård
7f38ff783a
Merge pull request #11436 from unknownbrackets/tex-ini
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Replacement: Show a warning for bad texture names
2018-10-04 07:47:42 +02:00
Unknown W. Brackets
efc6510569
Replacement: Show a warning for bad texture names.
2018-09-30 17:55:51 -07:00
Unknown W. Brackets
8b62354df6
Replacement: Note filename restrictions in ini.
2018-09-30 17:44:06 -07:00
Unknown W. Brackets
13375e2b95
Replacement: Refactor ini template generation.
2018-09-30 17:00:05 -07:00
Unknown W. Brackets
7ee4d2d5a1
UI: Ask for restart when changing graphics device.
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Only for D3D11 and Vulkan.
Also, makes Vulkan follow D3D11 in not changing the setting if the device
is not found on startup.
2018-09-30 00:53:21 -07:00
Unknown W. Brackets
ce6cb7e7c9
Core: Report disc read errors to the user.
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At least when we can detect this, better not to keep silent about it.
2018-09-29 00:45:50 -07:00
Henrik Rydgård
3f849bb946
Android: Don't use "hw scaling" on modern devices by default.
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It seems to cause more problems than it's worth, see #11151
2018-09-16 21:05:13 +02:00
Henrik Rydgård
204bfc7441
Merge pull request #11371 from unknownbrackets/mpeg-minor
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Mpeg: Avoid reading outside available bytes
2018-09-09 10:50:48 +02:00
Unknown W. Brackets
a5f61e798e
Mpeg: Avoid reading outside available bytes.
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When we're just looking for the size or offset, it shouldn't be necessary
to load the stream, so hopefully we can avoid it.
2018-09-08 12:14:17 -07:00
Unknown W. Brackets
1b4f1d7d4e
Replacement: Cut down on parsing for large inis.
2018-09-07 21:36:59 -07:00
Henrik Rydgård
8ac50b232d
Merge pull request #11360 from unknownbrackets/gpu-failed
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Core: Log more on graphics backend failures
2018-09-06 09:18:46 +02:00
Unknown W. Brackets
db93a08fc9
Core: Log more on graphics backend failures.
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Just so we can tell for sure in logs what's happening.
2018-09-05 23:13:15 -07:00
Unknown W. Brackets
246234b0b7
UI: Automatically forget pinned deleted paths.
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Also, resolve the paths in case of symlinks.
2018-09-04 21:53:20 -07:00
Henrik Rydgård
562c5f6485
Merge pull request #11346 from unknownbrackets/startup-fail
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Core: Track graphics startup failures and cycle
2018-09-04 21:14:15 +02:00
Henrik Rydgård
caaec8c4cc
Merge pull request #11347 from unknownbrackets/save-minor
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Savedata: Show confirm save without faded icon
2018-09-02 21:33:41 +02:00
Henrik Rydgård
4f26ac6e65
Merge pull request #11351 from unknownbrackets/android-minor
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Add .nomedia files to system and textures
2018-09-02 21:20:15 +02:00
Unknown W. Brackets
d715ed8fba
Core: More consistently use directory constants.
2018-09-02 10:27:11 -07:00
Unknown W. Brackets
d1c5668612
Android: Add .nomedia files to system and textures.
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Due it on all platforms when saving textures to encourage including
.nomedia in texture packs.
2018-09-02 10:19:08 -07:00
Unknown W. Brackets
f906fbed35
Core: Track graphics startup failures and cycle.
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If the graphics driver segfaults, or some plugin segfaults, let's try a
different one next time. This gives better hope of starting up next time.
2018-09-01 19:59:13 -07:00
Unknown W. Brackets
68317f0067
Core: Match up NOEN define usage a bit more.
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Some compile parameters were resulting in us try to use a func we didn't
compile. We should at least use the same defines in usage and definition.
2018-09-01 19:56:35 -07:00
Unknown W. Brackets
ed10b69b17
Savedata: Show confirm save without faded icon.
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See #9632 .
2018-09-01 14:40:44 -07:00
Unknown W. Brackets
653129c528
Debugger: Add an event for GE dump recording.
2018-09-01 10:59:37 -07:00
Unknown W. Brackets
4ce2b64ef7
Debugger: Refactor to allow simpler broadcasting.
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It's okay to mix a bit for simple ones, I think.
2018-09-01 10:15:22 -07:00
Unknown W. Brackets
c10b2035b5
Debugger: Prevent record with no commands.
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Should cut down on empty dumps, at least.
2018-09-01 09:51:04 -07:00
Unknown W. Brackets
f1afc51994
GE Debugger: Refactor out stepping callback.
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In case we have multiple connected debuggers, we don't want just a
callback. A counter works fine.
2018-09-01 09:41:20 -07:00
Unknown W. Brackets
a4c0640f01
GE Debugger: Factor out host calls some.
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Moving more of this to cross platform for the web debugger.
2018-09-01 08:32:03 -07:00
Unknown W. Brackets
d13f76308d
Ge: Avoid executing invalid pointers.
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May help #3407 and related errors, as well as crashes and execution of
garbage. This stops immediately on a bad pointer, rather than trying to
push through.
2018-08-25 10:32:32 -07:00
Unknown W. Brackets
8a154dab70
Windows: Correctly buildfix Windows XP.
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Should run properly now - dumb mistake.
2018-08-18 10:22:55 -07:00
LunaMoo
f038b6489a
Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot)
2018-08-15 18:35:07 +02:00
Henrik Rydgård
6f173b9134
Harmonize some VS project settings.
2018-08-14 22:41:39 +02:00
Henrik Rydgård
75827004e1
Properly fix the iterator bug, oops.
2018-08-14 21:26:42 +02:00
Henrik Rydgård
404594da57
Fix crash bug when cleaning duplicates of recent files
2018-08-14 20:40:42 +02:00
Henrik Rydgård
0684068c81
Merge pull request #11296 from hrydgard/discord-presence
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Discord presence - show the current game
2018-08-14 08:40:09 +02:00
Unknown W. Brackets
ac5467ca67
Io: Linux buildfix.
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Fixes #11300 .
2018-08-13 07:32:53 -07:00
Henrik Rydgård
a495537164
Merge pull request #11297 from unknownbrackets/fs-root
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Io: Prevent cur/parent dir in listing of root
2018-08-13 07:48:51 +02:00
Unknown W. Brackets
7a058180bb
Io: Prevent cur/parent dir in listing of root.
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See #9344 . Matches tests.
2018-08-12 19:27:26 -07:00
Henrik Rydgård
785858dbf8
Basic Discord presence integration.
2018-08-13 00:20:09 +02:00