Commit graph

84 commits

Author SHA1 Message Date
Henrik Rydgård
d11f8609ea Add an easy way to break into the imdebugger from assert messageboxs ("No") 2025-03-19 14:22:02 +01:00
Henrik Rydgård
4989ec61d9 BreakpointManager: Safer and simpler updates. 2025-03-03 13:59:42 +01:00
Henrik Rydgård
31cf5771f4 Turn the break reason into an enum, fix some minor issues 2025-02-19 16:01:11 -06:00
Henrik Rydgård
85c015efb8 Remove redundant shutdown callback 2025-02-13 15:13:25 -06:00
Henrik Rydgård
63a41e7635 Windows: Fix mis-interaction between no-menu pause and pause on window lost focus, reported by IRVN 2025-01-23 14:32:38 +01:00
Henrik Rydgård
4dd3621fa0 Remove some unnecessary <algorithm> includes. 2024-12-18 17:04:27 +01:00
Henrik Rydgård
3e198c53b2 More include cleanup 2024-12-18 13:57:26 +01:00
Henrik Rydgård
de3617529f const, rename a function 2024-12-10 01:01:31 +01:00
Henrik Rydgård
93baf22369 ImDebugger: Add frame-stepping and a "skim" button (single-steps while held down) 2024-12-08 15:12:13 +01:00
Henrik Rydgård
080798b5dd Move out two more functions from Core.cpp. Clean up Windows includes 2024-12-08 12:12:02 +01:00
Henrik Rydgård
83af54950f Move more core-related stuff into Core.cpp/h 2024-12-08 11:54:58 +01:00
Henrik Rydgård
df91f699fc Move the core loop to Core.cpp 2024-12-08 11:47:12 +01:00
Henrik Rydgård
474e7acf54 Hook up the new (bare-bones) ImGui debug window to GPU stepping, fix stepping. 2024-12-05 00:51:59 +01:00
Henrik Rydgård
9ed8d8871e Ge stepping without wait: Tex/Prim stepping works. Draw/Single have issues. 2024-12-05 00:36:48 +01:00
Henrik Rydgård
ea43e07cce Move some stuff around, rename some stuff 2024-12-05 00:36:48 +01:00
Henrik Rydgård
0f97578a35 Replace a bad function 2024-12-03 20:33:12 +01:00
Henrik Rydgård
2b8414b437 Move irrelevant code out of Core.cpp 2024-12-02 13:26:41 +01:00
Henrik Rydgård
e94defbb15 Get the CORE_RUNNING_GE coreState working! 2024-12-01 22:49:18 +01:00
Henrik Rydgård
e6ae256da8 Fix regression with Debug->Stop (Ctrl+W). Delete some duplicate code. 2024-11-29 17:18:34 +01:00
Henrik Rydgård
3a5968ba33 Don't block the render thread while the CPU is paused. This is a prereq for imgui debuggers. 2024-11-05 12:53:21 +01:00
Henrik Rydgård
e19ad1f359 Remove return value from Core_PerformStep 2024-11-05 12:53:21 +01:00
Henrik Rydgård
c787149472 Start moving the CPU debug-step logic to Core.cpp 2024-11-03 17:54:51 +01:00
Henrik Rydgård
d3e9398cb3 Split Core_EnableStepping into Core_Break and Core_Resume 2024-11-03 17:53:42 +01:00
Henrik Rydgård
20626ebfee When we enforce run-behind due to multiplayer, show "Network connected" on the pause screen 2024-01-21 12:02:30 +01:00
Henrik Rydgård
b899a178bf Change approach (call from NativeFrame instead). Add Mac support 2024-01-18 18:21:12 +01:00
Henrik Rydgård
d51da3ca60 Windows: Add "Restart Graphics" to the debug menu. Useful to debug resource lifetime issues. 2024-01-18 15:57:45 +01:00
Henrik Rydgård
3ce843819e Show a notification if a game exits with sceKernelExitGame. Mainly useful for homebrew. 2024-01-15 10:36:32 +01:00
Henrik Rydgård
acd719448e Wrap g_Config.bRunBehindPauseMenu behind a function, so we can add conditions 2023-12-30 21:50:20 +01:00
Herman Semenov
af41281761 [Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params 2023-12-14 14:22:24 +03:00
Henrik Rydgård
0477ba8c78 Core.cpp: Some slight simplifications 2023-08-10 17:15:56 +02:00
Henrik Rydgård
be708e3e02 Move KeepScreenAwake to platform specific code. 2023-08-10 16:12:12 +02:00
Henrik Rydgård
5ee04ce403 SDL: Break out event processing from main loop
Makes things a bit easier to work with.
2023-08-08 12:28:42 +02:00
Henrik Rydgård
ab37b8dea9 Rename a couple of types to avoid clashes with a Mac header, sigh. 2023-04-28 13:38:16 +02:00
Henrik Rydgård
2814668cf5
Show a MIPS stack trace on crash screen (#17211)
* Print simple stack traces to log on crashes.

* Display stack traces on crash screen

* Show the in-function offset in the printed callstacks.

* Libretro buildfix attempt
2023-03-31 10:08:12 +02:00
Henrik Rydgård
436a3e0d61 Cleaner exit from emuthread, as used by OpenGL. Don't know how it worked before... 2023-01-30 11:49:31 +01:00
Henrik Rydgård
aa80659530 Memory exception: Add facility to track size
Might theoretically help in tracking some things down.

Not fully utilized yet, the fault handler needs to extract the
information from the faulting instruction. But we can use it for
GetPointerRange etc.
2023-01-01 20:30:29 +01:00
Henrik Rydgård
97fadbcecb Show bluescreen properly on memory errors that we failed to ignore.
Previously we just wouldn't draw it but still would be in the error
state.
2022-12-30 12:29:23 +01:00
Unknown W. Brackets
8e7847f6d9 UI: Show return address for exec crashes. 2022-08-21 14:49:34 -07:00
Unknown W. Brackets
90517ace59 irjit: Validate alignment in slow memory mode. 2022-08-21 13:24:10 -07:00
Unknown W. Brackets
fc2efe5dff Debugger: Add reason to cpu.stepping event. 2021-10-23 22:08:15 -07:00
Unknown W. Brackets
2bd13c5d9d Debugger: Track reason for entering stepping. 2021-10-23 16:56:15 -07:00
Unknown W. Brackets
32c7ff8436 SaveState: Allow loading save state in exception.
And allow saving as well, since we can maybe resume.
2021-08-08 23:15:27 -07:00
Henrik Rydgård
8c38d7305e Crash: Show disassembly of the instruction causing the crash, and the symbol name. 2020-07-15 12:38:05 +02:00
Henrik Rydgård
6f97c3d422 Various platform buildfixes 2020-07-14 09:25:59 +02:00
Henrik Rydgård
a56f391713 Make fastmem memory exceptions report the exceptions to Core correctly. 2020-07-14 09:25:45 +02:00
Unknown W. Brackets
940066db68 Core: Track exception on bad jumps. 2020-07-12 21:59:08 -07:00
Henrik Rydgård
7dcd708fac Address some feedback 2020-07-12 15:25:27 +02:00
Henrik Rydgard
873c11d7f9 Draw a minimal crash dump on the emu screen after a caught crash. 2020-07-12 15:25:21 +02:00
Henrik Rydgård
a722dfe0fb Formalize "core excpetions" as a concept 2020-07-12 15:25:21 +02:00
Henrik Rydgård
8461ea19b1 Centralize handling of memory exceptions a bit 2020-07-12 15:25:20 +02:00