Commit graph

284 commits

Author SHA1 Message Date
Unknown W. Brackets
8a801ff761 Send the recent N ctrl buffers, fixing lag. 2012-12-02 19:53:20 -08:00
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f6009e477f Start with one free buffer to match things. 2012-12-02 17:14:00 -08:00
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aea9b16a04 Add ctrl waits when there are no buffers yet. 2012-12-02 17:03:13 -08:00
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ec6c0e9ccd The ctrl latch should work now, don't log as error. 2012-12-02 16:19:14 -08:00
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fd2d666191 Add ctrl sampling (vblank).
This makes it work like the PSP does with number of buffers, etc.
Still doesn't wait yet.
2012-12-02 15:44:23 -08:00
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7edb340577 Start the ctrl latch off all just released. 2012-12-02 12:44:33 -08:00
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b93c4f636c Oops, prevent a possible crash in ctrl. 2012-12-02 08:28:05 -08:00
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754a49dfd7 Make sceCtrlReadLatch work more correctly.
It gets changes since last call, makes sense.
2012-12-02 08:28:05 -08:00
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0dc8e2a420 Set the ctrl frame value to something useful. 2012-12-02 08:28:04 -08:00
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843d495c5b Don't expect sceCtrlInit ever, minor ctrl funcs.
I don't see any indication that you need to call init first.
2012-12-02 08:28:04 -08:00
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bf8abaebe5 Don't include analog when not enabled in ctrl.
Fixes menu, movement in Tales of Eternia.
2012-12-02 08:28:04 -08:00
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9e8160c88b Correct sceUmdGetDiscInfo().
The struct was wrong, also add error handling.
2012-12-02 00:33:39 -08:00
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e5f1d701e3 Don't unregister a different UMD callback, cleanup. 2012-12-02 00:20:28 -08:00
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9ba9415df4 Change the UMD callback on overwrite. 2012-12-01 23:48:11 -08:00
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51a4ed4f75 Reschedule when activating/deactivating the UMD.
This is what a PSP seems to do.
2012-12-01 23:29:25 -08:00
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00ca9d8dc7 Make the UMD wait funcs actually wait. 2012-12-01 23:29:24 -08:00
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16c29a52a8 Improve debugging for bad callback ids. 2012-12-01 23:29:24 -08:00
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eaaedc7adc This notify isn't needed and was broken anyway. 2012-12-01 23:29:24 -08:00
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1142ad3ec6 sceUmdDeactivate() seems to always schedule a cb. 2012-12-01 23:29:23 -08:00
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4abcb6a8ac Fix sceUmdWaitDriveStatCB() so it fires right away.
This makes Crisis Core actually show loading again.
2012-12-01 23:29:23 -08:00
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c00f3dcdd8 Implement sceUmdCancelWaitDriveStat(). 2012-12-01 23:29:22 -08:00
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f3e23f2672 Add some asserts for activating UMDs. 2012-12-01 23:29:22 -08:00
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a2ee736793 Process events when idle or switching threads.
Fixes hrydgard/ppsspp#104, so things execute more accurately.
2012-11-30 23:09:14 -08:00
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998104e2eb Consider threads still waiting until they wake.
This seems to match the actual behavior of timeouts much better.
2012-11-30 23:04:24 -08:00
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48c5efd0c2 Match hw timing of mutex/sema timeouts better.
Affects some tests passing/not passing due to minor timing issues, ugh.
2012-11-30 22:58:42 -08:00
Unknown W. Brackets
7164638799 Allow semaphores with waiters to signal.
If the max is 1, but there's 1 waiting, it's okay to signal 2.
Really, the final result is what matters.
2012-11-30 22:58:41 -08:00
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3ab41e515d Mutexes and semaphores don't always reschedule.
It's just the normal rescheduling happening.  Previous tests weren't
correct.

Also some minor cleanup.
2012-11-30 22:58:41 -08:00
Kevin Armstrong
5d0c88334b 9999 is actually the maximum year as verified on my PSP 2012-11-28 19:24:35 +00:00
Kevin Armstrong
de0a161be6 reduce the number of errors in sceRtc.cpp 2012-11-28 19:02:56 +00:00
Henrik Rydgard
980d13fe50 Assorted GPU fixes: Advance vertex pointer, fixes missing triangles in SPT. More logging. Separate proj matrices for through and normal mode (through matrix don't need to get updated as often). Some cleanup. 2012-11-28 13:45:22 +01:00
Henrik Rydgard
111f52d67f Unbreak sceAudioOutput2OutputBlocking - must be careful about returns in blocking functions! 2012-11-28 11:09:12 +01:00
Henrik Rydgard
52572d92e6 Merge branch 'master', remote-tracking branch 'origin' 2012-11-28 10:38:22 +01:00
Sacha
6192bdf6df sceIoRename function 2012-11-28 05:21:32 +10:00
Henrik Rydgård
156cfc4e6a Merge pull request #100 from Ced2911/endian
sceAudio wrap
2012-11-27 04:12:37 -08:00
Ced2911
8bf93cfb54 sceAtrac wrap 2012-11-27 13:05:51 +01:00
Ced2911
f6fd7e13d1 sceAudio wrap 2012-11-27 12:18:58 +01:00
Henrik Rydgard
a74af8f372 Some new NIDs, log fix, very minor bugfix. 2012-11-27 11:40:30 +01:00
Henrik Rydgård
4991c84868 Merge pull request #99 from Ced2911/endian
less Memory::GetPointer
2012-11-27 01:31:50 -08:00
Ced2911
6db4ea2ad1 less Memory::GetPointer 2012-11-27 10:18:36 +01:00
Kevin Armstrong
c124c079dc more sceRTC functions. Ones marked as hack either fail the tests or are a bit wrong 2012-11-26 23:37:21 +00:00
Henrik Rydgard
870ea6628b Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working). 2012-11-26 17:35:08 +01:00
Kevin Armstrong
e3b521b893 sceRtc function stubs, and some actual working functions 2012-11-26 00:36:36 +00:00
Henrik Rydgard
ced89f5983 Warning fixes 2012-11-25 15:46:51 +01:00
kev :)
68d644306e Rename and retype a variable 2012-11-25 00:22:39 +00:00
kev :)
7e85df9c0f Update sceRtcSetTick based on test cases 2012-11-25 00:14:14 +00:00
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3642c02562 Add some guards to audio funcs on channel.
The atrac test was crashing.
2012-11-23 16:25:26 -08:00
kev :)
fcfeeb8319 add sceKernelMemcpy & sceRtcSetTick
Untested apart from via games. gets bemani going further.
2012-11-23 18:51:36 +00:00
Henrik Rydgard
a97f66766d Add "slightly faster interpreter", optimizing the most common instrs. Not as helpful as I thought it would be on Android, really need a proper JIT. 2012-11-23 12:42:35 +01:00
Henrik Rydgard
f3aeadedfa Remove audio rate throttling, it's better to frame rate throttle. Gets rid of the slowdown that audio caused. 2012-11-23 10:35:28 +01:00
Unknown W. Brackets
ad116632bf Implement sceRtcGetTick().
Unfortunately, this fixes things so that rtc/rtc is correctly failing.
2012-11-22 23:49:23 -08:00