Commit graph

77 commits

Author SHA1 Message Date
Unknown W. Brackets
c4717fae2f Savedata: Reset data size when retrying hash.
It's even possible we might've not loaded the key before, so let's play it
safe and reset everything.

The previous fix only worked in some games, when dataSize was larger than
necessary.
2018-07-28 09:41:44 -07:00
Unknown W. Brackets
1976be48ab Savedata: Use file hash to validate hash mode.
This makes older PPSSPP save data also work, and also logs when save data
is detected as corrupt.
2018-06-30 12:17:52 -07:00
Unknown W. Brackets
46d7ead781 Savedata: Add validation on secureVersion param. 2018-06-24 15:30:33 -07:00
Unknown W. Brackets
aad6377580 Savedata: Return result codes from Save/Load.
This doesn't change anything, yet.
2018-06-24 13:28:57 -07:00
Unknown W. Brackets
d2be5beccc Savedata: Show icon for new saves more often.
In fact, it may even be wrong to show the new data icon in this case...

Also fixes crashes when save title is 128 characters long.

Should improve #9632.
2017-12-03 06:35:41 -08:00
Unknown W. Brackets
42c0e7d5dd Savedata: Handle disk full properly in GETSIZE.
Games use these fields to determine how much more space is needed to
create savedata.  Some also use it for install data.

This allows more games to properly report free space issues.
2017-10-14 21:55:38 -07:00
Chin
37f50a3792 Change to pass some arguments by reference 2015-03-01 16:49:00 +01:00
Unknown W. Brackets
2958c575a1 Check actual free disk space when games ask.
Windows only for the moment.
2014-11-01 00:33:19 -07:00
daniel229
70fac3a65e savedata 2014-10-03 15:16:12 +08:00
Unknown W. Brackets
30f8ec447a Hash and detect savedata hashmode correctly.
Fixes Persona 1 savedata compatibility.
2014-07-06 19:27:51 -07:00
Yifan Lu
c5336d5817 Added printing of game save key to debug log when loading/saving 2014-03-22 16:13:30 +01:00
Unknown W. Brackets
fe8ada4d7e Log the name of the save operation, not just #.
Makes it a lot easier to read...
2014-03-15 17:20:34 -07:00
Unknown W. Brackets
8d29b583e8 Reduce a few Core/Dialog/ includes. 2014-03-15 10:52:13 -07:00
sky-zer
2ba30e3f97 SceUtilitySavedataFileListEntry correction. 2014-01-28 00:24:56 +04:00
Unknown W. Brackets
e00a244d1e Handled fixed-length strings in savedata properly. 2014-01-24 01:21:13 -08:00
Henrik Rydgård
87f203a5b8 More include untangling 2013-12-29 23:44:35 +01:00
Henrik Rydgård
79ff2f0ba8 Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
Unknown W. Brackets
2d3f0758c1 Dynamically manage PPGe images so 50+ are okay.
Otherwise, we try to allocate all at once and could run out of ram.

Should fix #2242.
2013-12-08 11:06:18 -08:00
Henrik Rydgård
c9475b17b8 Merge pull request #4514 from shenweip/patch-3
Skip the read of secure files which are not in SFO.
2013-11-14 14:02:21 -08:00
Kingcom
7f9182033e Partially implement SCE_UTILITY_SAVEDATA_FOCUS_NAME 2013-11-12 10:10:56 +01:00
shenweip
d3fbbebe16 Only skip when load fail. 2013-11-12 12:14:16 +08:00
shenweip
c5a6e4653b Only check in secure mode. 2013-11-12 12:08:11 +08:00
shenweip
02ceb312cf Skip the load of secure files which are not in SFO. 2013-11-12 11:21:26 +08:00
shenweip
8a26da6e45 Load another files of save. 2013-11-03 23:52:16 +08:00
shenweip
b9d655f602 Code CleanUp,make it clearer. 2013-11-03 23:10:05 +08:00
shenweip
07e39b2247 Implemented DELETEDATA mode of saveDialog. 2013-11-02 19:48:25 +08:00
shenweip
f4b60f22b0 Add a check to avoid the same savedatas are set into SaveDataList. 2013-10-28 00:07:32 +08:00
Henrik Rydgård
2b278d4c13 Buildfix 2013-10-23 17:00:10 +02:00
Sacha
1af2f99959 Initialise everything in the SaveFileInfo to 0.
We were getting std::tm initialised to random values which non-existent files become the preferred save.
2013-10-23 23:19:50 +10:00
Unknown W. Brackets
50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets
0b5bdeb1d3 Fix some compile failures under big endian. 2013-07-28 21:04:17 -07:00
Unknown W. Brackets
777074cfe1 Switch to _le memory layout specs in dialogs. 2013-07-27 15:30:18 -07:00
Unknown W. Brackets
8f0d3c55fb Use PSP memory directly in GETSIZES for savedata. 2013-06-23 22:22:25 -07:00
Unknown W. Brackets
6eca664c7c Switch idList to use structs in savedata. 2013-06-23 22:22:24 -07:00
Unknown W. Brackets
3672b591bb Return error codes from SavedataParam::GetSizes().
Rather than true/false, makes things simpler.
2013-06-23 22:22:23 -07:00
Unknown W. Brackets
16752f57b6 Switch SIZES savedata mode to using structs. 2013-06-23 22:22:23 -07:00
Unknown W. Brackets
dae4156654 Make more savedata struct parts PSPPointers. 2013-06-22 22:49:39 -07:00
Unknown W. Brackets
12232dcad4 Simplify some Memory::GetPointer stuff. 2013-06-22 22:44:00 -07:00
Unknown W. Brackets
f7a717746f Sometimes newData.buf is NULL, don't log an error. 2013-06-22 22:40:48 -07:00
aquanull
b5440ecb65 Unify some common elements of dialogs. 2013-06-10 21:24:49 +08:00
aquanull
ddc85988ab Improve PSP system dialogs' looks.
Format date according to configurations.
Swap positions of button tips.
Fix text wrapping with non-top-left text alignment.
2013-06-10 21:24:48 +08:00
Unknown W. Brackets
5027e24150 Use a PSPPointer in the FILELIST savedata mode. 2013-06-02 15:17:02 -07:00
Sacha
b39a572043 Buildfixes.
Fix C++11 usage.
Remove redundancy.
Fix st_*time re-usage.
2013-06-02 13:26:39 +10:00
Unknown W. Brackets
1d2476f28e Add error handling to the FILES savedata mode.
Not actually changed yet.
2013-05-31 01:40:36 -07:00
aquanull
c316bc9a33 Support more list focus settings. 2013-05-20 23:54:01 +08:00
aquanull
dc25e6d223 Always pick up the saveID by latest file time instead of the previously used one.
This fixes SRWAP & SRWMXP.
2013-05-20 23:54:00 +08:00
Unknown W. Brackets
27572e3a36 Default to saveName for AUTO LOAD/SAVE modes.
Maybe should for others, but at least these for sure.

Fixes #1017.
2013-05-11 21:01:20 -07:00
Unknown W. Brackets
1ffb0755b1 Move some things around and simplify. 2013-05-11 20:31:40 -07:00
Unknown W. Brackets
203abe6f7f In TYPE_SAVE/TYPE_LOAD, show a confirmation.
AUTOSAVE/AUTOLOAD don't, SAVE/LOAD do.
2013-05-11 19:10:01 -07:00
Unknown W. Brackets
b2a118ef9d Enable MAKEDATA/READDATA/WRITEDATA.
Not sure if there's more to them, but LBP saves work between the PSP
and PPSSPP with this.
2013-04-21 14:18:12 -07:00