Henrik Rydgård
cf059ff84c
Stub a lua console, add the sol lua wrapper library
2025-03-27 08:59:37 +01:00
Henrik Rydgård
0f840e6240
Move JPEG error codes to the big enum, some include cleanup
2025-03-21 20:44:46 +01:00
Henrik Rydgård
0f9c97c2a0
Another big batch of logging cleanup
2025-03-05 17:02:46 +01:00
Henrik Rydgård
7e3e944e3b
Update GetSecondBufferInfo
2025-03-05 17:02:46 +01:00
Henrik Rydgård
948c38a034
Some more minor fixes
2025-02-04 10:24:55 -06:00
Henrik Rydgård
8f0b64c4eb
Minor fix (N1)
2025-02-04 10:19:34 -06:00
Henrik Rydgård
28b2c7f540
HLE log rename part 1: Remove duplicate log functions. Return type should be determined by metadata.
2025-01-29 09:45:39 +01:00
Henrik Rydgård
9f8d21e7b8
Add some more debugger windows and info for networking stuff
2025-01-21 12:22:32 +01:00
Henrik Rydgård
5d124d93f8
Make network connection detection (for pause screen purposes) a bit more strict.
2025-01-21 12:22:29 +01:00
Henrik Rydgård
58f336f64d
Infrastructure: Only connect to adhoc server if connect_adhoc_for_grouping is set in the json
2025-01-20 20:58:22 +01:00
Henrik Rydgård
c7078f31fd
Rename "networkInited" to g_adhocServerConnected, which is what it is
2025-01-20 20:58:22 +01:00
Henrik Rydgård
e24317b20b
A lot more logging fixes
2025-01-20 12:20:21 +01:00
Henrik Rydgård
7d2ad6980e
Another batch of changes
2025-01-20 12:20:21 +01:00
Henrik Rydgård
2523690584
Flip around so sceDelayResult is always outermost. Start using HLECall.
2025-01-20 12:20:18 +01:00
Henrik Rydgård
2e68d4f638
Clean up a lot of logging in psmf, audio, more
2025-01-19 13:56:51 +01:00
Henrik Rydgård
5316ec7ef7
Fix more misuse of the hleLog* functions
2025-01-19 13:09:30 +01:00
Henrik Rydgård
28d8faef3a
Integrate the sceUtility DNS query with the auto conf system, minor cleanups
2025-01-13 12:31:02 +01:00
Henrik Rydgård
885724db83
Add comments (checked that no other host socket numbers leak to the game)
2025-01-10 14:54:45 +01:00
AdamN
1da23507c4
Allow Adhocctl to be initialized even when WLAN is disabled
2025-01-09 13:31:45 +07:00
Henrik Rydgård
c3aa0f7452
Centralize socket-related includes, introduce socket_errno
...
This resolves some weird inconsistentes and include order problems
related to errno. Needed for the next steps.
2025-01-08 12:42:45 +01:00
Henrik Rydgård
1c16c31b49
Log level tweaks, fix dodgy string tricks that failed the memory sanitizer
2025-01-06 17:51:59 +01:00
Henrik Rydgård
40e6e03ed5
Transfer some more Apctl functionality
2025-01-06 15:02:00 +01:00
Nemoumbra
60e502c259
Restored the order of HLE module registration
2025-01-03 23:33:09 +03:00
Nemoumbra
96f9749e2e
Split out the matching code from sceNetAdhoc.cpp
2025-01-03 04:59:26 +03:00
Henrik Rydgård
660a1f76b8
Despam some OSD messages
2024-12-17 20:22:58 +01:00
Henrik Rydgård
59a56d66c7
Add a "reason" argument to sleep_ms().
...
sleep_ms() should generally be avoided when possible. This can be used to try
to track down unnecessary sleeps by adding some logging.
This commit on its own doesn't actually add any logging.
2024-11-21 15:28:51 +01:00
AdamN
73cf77940d
Merge branch 'master' into adhoc_matching
2024-09-18 07:36:38 +07:00
Herman Semenov
3c66f149d3
[Common/Core/Windows] Removed excess check pointer before delete or free()
2024-09-17 11:34:42 +02:00
Henrik Rydgård
5926886c0c
Some include cleanup, delete some obsolete code
2024-07-25 14:52:41 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
...
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
AdamN
9e8e43f7b7
Update NetAdhocPtp_Close
2024-06-29 00:46:44 +07:00
AdamN
2222254f3e
Update NetAdhocPdp_Delete
2024-06-29 00:44:51 +07:00
Henrik Rydgård
23a253dbb5
Fix connected check
2023-12-30 21:50:22 +01:00
Henrik Rydgård
8228e59423
Check if multiplayer if connected, enforce run-behind if so
2023-12-30 21:50:22 +01:00
Herman Semenov
af41281761
[Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params
2023-12-14 14:22:24 +03:00
AdamN
c6628ee55c
An attempt to fix Tekken 6 stuck issue when exiting Lobby
2023-11-20 19:36:26 +07:00
ANR2ME
2f3e9073f6
Process incoming packets quicker whenever available to handle more than 2 players better, instead of one datagram message per 10ms sleep interval which will delay the event generated from the message by 10ms for each additional player.
2023-10-13 01:53:07 +07:00
ANR2ME
f4c2967969
Checks timeout before Pinging instead of on each message loop to give time for other event to occurs before timeout event.
2023-10-13 01:19:24 +07:00
ANR2ME
88f367f502
Process event messages quicker to prevent event queue from piling up when there are more players. Might also improve the success rate of joining process on Def Jam Fight for NY.
2023-10-13 00:21:55 +07:00
ANR2ME
5ca44f4ad9
Lets not delete the peer immediately, as handleTimeout function need the peer to be existed in order to trigger the TIMEOUT Event.
2023-10-13 00:21:54 +07:00
ANR2ME
f63ed56b4e
Extending AdhocMatching's timeout by 500ms should be sufficient for players with high latency.
2023-10-13 00:21:53 +07:00
ANR2ME
abb196766d
Allow BYE Event to intervene Joining process.
2023-10-13 00:21:51 +07:00
ANR2ME
270943dd59
Show socket id in Info Log when successfully created/accepted.
2023-08-26 06:43:24 +07:00
ANR2ME
3c66523f04
A quick fix for Metal Gear Acid due to adhocctl's busy state never reset to false when there are no adhocctl's handler.
2023-08-22 04:29:07 +07:00
Henrik Rydgård
eb21a2e6c9
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
Henrik Rydgård
7cc8c6cea4
OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI).
2023-06-20 14:40:46 +02:00
Brad Smith
3518abb47d
Build fixes for OpenBSD
2023-05-19 22:04:36 -04:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
...
Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
9e125eeba7
Remove NotifyUserMessage from Host
2023-03-25 10:32:09 +01:00
ANR2ME
e9cb37993f
Fix assertion issue when playing Cars over public adhoc server.
2022-09-23 20:12:16 +07:00