Henrik Rydgård
10f93875c6
Fix the semantics of DenseHashMap to be consistent even when inserting nulls
2023-09-11 12:07:18 +02:00
Unknown W. Brackets
cec9dbbdf7
Build: Add some missing include guards.
2023-09-07 17:14:58 -07:00
Henrik Rydgård
42b0ccd07d
Revert some unnecessary log changes from #18001
2023-08-29 23:13:45 +02:00
Henrik Rydgård
412c4547cd
textures.ini loader logging improvement
2023-08-28 16:34:58 +02:00
Henrik Rydgård
cec3693526
Wrapper: Minor ordering fix
2023-08-17 15:24:00 +02:00
Henrik Rydgård
85dbc6b6aa
utf8_nextchar: Don't use a pointed-to variable as a loop counter.
2023-08-17 15:18:24 +02:00
Henrik Rydgård
691c8b8d8d
Write to the frame time history from the other backends too. Needed for the upcoming timing code.
2023-08-16 12:22:49 +02:00
Henrik Rydgård
572595cc7b
Refactor: Lift the frame time history data up one level into thin3d
2023-08-16 11:45:26 +02:00
Henrik Rydgård
d82ecf1d3e
IniFile: Store sections in unique_ptrs, instead of directly.
...
This fixes an issue when you create two sections consecutively and
retain pointers to them, and then modify them, such as happens in the
postshader ini initialization. Previously, one of the section pointers
could get invalidated since the section vector got resized. Now, the
pointed-to sections don't move around in memory, only the list of them
does.
2023-08-13 13:41:43 +02:00
Henrik Rydgård
5533d5ec57
More lenient emoji check, remove unused variable
2023-08-06 17:17:24 +02:00
Henrik Rydgård
63cfe28f61
Implement color emoji support on Android
2023-08-06 15:14:29 +02:00
Henrik Rydgård
a477ca3f05
Add a couple of emoji to UI in debug mode
2023-08-06 15:10:49 +02:00
Henrik Rydgård
cda59e8510
Vulkan: Keep track of some timestamps in a frame
2023-08-02 16:25:17 +02:00
Henrik Rydgård
eb14c87a71
Allow configuring the game language separately from the PPSSPP UI language, with a new setting.
2023-07-23 11:30:04 +02:00
Henrik Rydgård
93de74144e
Add basic achievement rendering
2023-06-26 10:01:41 +02:00
Henrik Rydgård
029b887491
Initial batch of fixes. Not compiling yet, http will be the tricky one.
2023-06-26 10:01:40 +02:00
Henrik Rydgård
fbd10e4722
FastVec: Add capacity lock, fix bug (extracted from a coming PR)
2023-06-14 09:06:25 +02:00
Henrik Rydgård
234c1f05b8
Apply the same optimizations to the Vulkan backend. Smaller effect than for OpenGL.
2023-05-23 08:54:41 +02:00
Henrik Rydgård
ab34d20058
Add more methods to FastVec
2023-05-23 08:54:41 +02:00
Henrik Rydgård
47931deda7
Switch to FastVec for commands. Slower than std::vector!
2023-05-23 08:54:41 +02:00
Henrik Rydgård
558e29a9bb
Switch to the copy-free method of initializing initsteps
2023-05-23 08:54:41 +02:00
Henrik Rydgård
956d784bde
Add FastVec, start using it for InitSteps
2023-05-23 08:54:40 +02:00
Henrik Rydgård
ce632ec079
IniFile: Fix writing 64-bit hex values.
2023-05-08 10:47:03 +02:00
Henrik Rydgård
fcd11dfd4c
Update a comment
2023-05-04 09:49:14 +02:00
Henrik Rydgård
6945deec01
Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy
2023-04-28 21:04:05 +02:00
Henrik Rydgård
68be93467e
Fix some checks around translation.
2023-04-27 12:05:11 +02:00
Henrik Rydgård
f45a7cf06b
Some semantic cleanup
2023-04-24 12:04:34 +02:00
Henrik Rydgård
12bd0ed26d
Restore the shared_ptrs
2023-04-07 10:35:01 +02:00
Henrik Rydgård
0ae2c79584
Buildfix
2023-04-07 10:35:01 +02:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
...
Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Andreas Stieger
822592c6b1
Fix build with GCC13: various standard includes
2023-04-05 00:20:14 +02:00
Henrik Rydgård
f178d1bd85
Add an even cheaper version of TinySet called FixedTinyVec that's, well, fixed.
2023-04-01 12:01:27 +02:00
Henrik Rydgård
93bf82a906
Add KTX2 basis/UASTC texture transcoding support
2023-03-14 11:55:21 +01:00
Henrik Rydgård
f936a6e9ce
Structs and enums and build files
2023-03-11 11:19:33 +01:00
Henrik Rydgård
c4652d30e2
Address feedback
2023-03-08 08:29:23 +01:00
Henrik Rydgård
76c6058abe
Texture replacer: Faster way to get width/height from a png
2023-03-07 22:20:56 +01:00
Henrik Rydgård
9fe7eabade
IniFile: Allow specifying which VFS to load from
2023-03-07 10:10:36 +01:00
Henrik Rydgård
3d5526a175
Allow specifying the VFS when loading INI files.
...
Will be useful in the tex replacer.
2023-03-07 10:04:10 +01:00
Henrik Rydgård
3b39e9e068
Turn the VFS into a class, to be able to reuse it for other purposes.
2023-03-06 16:42:47 +01:00
Henrik Rydgård
1c8e456c97
Also apply this to OpenGL and D3D9
2023-01-11 19:29:02 +01:00
Henrik Rydgård
67cba831dd
Slightly more useful assert message in Hashmaps.h
2022-12-29 00:39:59 +01:00
Henrik Rydgård
e9ed8370a7
Merge pull request #16608 from unknownbrackets/ini-load-cleanup
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Cleanup value corrections in config load/save
2022-12-19 23:01:51 +01:00
Unknown W. Brackets
252966bb17
GL: Cleanup a check to use ARB instead.
2022-12-18 12:03:21 -08:00
Unknown W. Brackets
5c9a38d50c
Config: Cleanup Path usage for ini file load/save.
2022-12-17 09:03:07 -08:00
Unknown W. Brackets
9cfcbc46e6
Global: Cleanup initialization/pointer checks.
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Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
a7b7bf7826
Global: Set many read-only params as const.
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This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
e3fdb183f6
Common: Remove some unused color conv funcs.
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We already have versions of these doing other conversions.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
f44852bb18
Global: Cleanup virtual/override specifiers.
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Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Henrik Rydgård
cdb830f390
Minor optimization/cleanup
2022-12-10 12:05:40 +01:00
Henrik Rydgård
241dd4093b
Change the Settings toggle to a specially styled checkbox
2022-12-07 11:12:29 +01:00