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0e5b17eb9c
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GLES: Fix reuse of vertex data buffer.
Direct3D 11 and OpenGL had some issues with this being reused for both
renders. Caused OpenGL to appear flipped.
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2020-05-13 18:10:09 -07:00 |
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cb94487a16
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GPU: Move post shader handling to new class.
Currently, Vulkan is not working properly and direct (RAM -> output) is
not hooked up. But in general, it works.
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2020-05-13 18:10:06 -07:00 |
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a03e368566
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GPU: Move cardboard/etc. to PresentationCommon.
Now this works on softgpu as well.
Some hacks for backend differences...
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2020-05-13 18:07:25 -07:00 |
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d39b0bdca2
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GPU: Split FramebufferCommon into two classes.
Only some things moved over so far.
FramebufferCommon does too much, we want to share it with softgpu without
all the buffer management stuff.
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2020-05-13 18:07:22 -07:00 |
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