Commit graph

8482 commits

Author SHA1 Message Date
Henrik Rydgard
7230a8b427 Remove the "Disable alpha test" setting. It breaks too many things.
The  performance benefits in a few games on older hardware are not worth it.
We are able to automatically remove redundant alpha test in many cases now.
2017-04-01 11:36:35 +02:00
Henrik Rydgard
8d1ece05ca Finally move flash0 into assets, fixing #9468 and #9520
CMake fix
Fix the innosetup and zip scripts for the new assets location
2017-04-01 00:20:53 +02:00
Unknown W. Brackets
c9a5c00bf7 UI: Allow overriding colors in the ini. 2017-03-26 09:51:33 -07:00
Henrik Rydgård
f011ac39bf Merge pull request #9496 from unknownbrackets/idle-timing
Core: Reduce frame idle delay
2017-03-25 08:55:47 +01:00
Unknown W. Brackets
1fdf7c5373 UI: Skip game bg lookup without game.
This avoids trying to identify a file without a name.
2017-03-24 22:15:22 -07:00
Unknown W. Brackets
cf37da47ba Core: Reduce frame idle delay.
Otherwise we only have a single vblank of time left.  Sometimes that's not
enough.  Effectively, this makes us only sleep one vblank at a time.
2017-03-24 21:55:24 -07:00
Henrik Rydgård
33db883024 Merge pull request #9492 from unknownbrackets/frame-drops
Allow debug logging of frame drops
2017-03-24 20:37:18 +01:00
Unknown W. Brackets
01703f7ffc Core: Add UI option to enable frame drop logging. 2017-03-23 19:27:16 -07:00
Unknown W. Brackets
47565e1a9e Core: Add a feature to log stats on any frame drop. 2017-03-23 19:02:19 -07:00
Unknown W. Brackets
438af2f4fa Core: Separate collecting and displaying stats. 2017-03-23 18:57:18 -07:00
Henrik Rydgård
a769724fd0 Fix old bug breaking "non-fast" memory on ARM64. May help #9477, also see #9488 2017-03-23 16:53:16 +01:00
LunaMoo
4a2677e0c6 Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
Henrik Rydgård
656645fb93 Improve a sad comment 2017-03-23 10:02:29 +01:00
Henrik Rydgård
4bad28046b UWP: Save memory by only committing the ranges we need, instead of doing a giant allocation. 2017-03-23 10:02:29 +01:00
Henrik Rydgård
5ce7e5e109 UWP ARM: Shrink the JIT hack 2017-03-23 10:02:29 +01:00
Henrik Rydgård
29ad3180a0 Add hack to make the JIT stable(r) on UWP ARM. Can't make it right without FlushInstructionCache which is not available. Sigh... 2017-03-23 10:02:29 +01:00
Henrik Rydgard
792dd1557c Improve StorageFileLoader enough to actually kind of work 2017-03-23 10:02:28 +01:00
Henrik Rydgard
ac843b0b1e Enable FFMPEG in the UWP build 2017-03-23 10:02:28 +01:00
Henrik Rydgard
d58ee6670e UWP: Fix audio sample rate, savestates, memory leak. 2017-03-23 10:02:28 +01:00
Henrik Rydgard
ff2b6b3fca Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit. 2017-03-23 10:02:28 +01:00
Henrik Rydgard
4ced81b1df UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game 2017-03-23 10:02:28 +01:00
Unknown W. Brackets
7a7e4ed23f Video: Enable threads for video decoding.
This was previously getting (accidentally?) enabled by the call to
`avformat_find_stream_info()`.  See #9262.
2017-03-22 20:36:42 -07:00
Henrik Rydgård
70e6732430 Merge pull request #9470 from zminhquanz/master
Add warning simulate block transfer , setting info
2017-03-21 08:55:32 +01:00
zminhquanz
ea0aab9340 Add warning simulate block transfer , setting info
Add some games compatibility required buffered rendering and warning
required simulate block transfer set to on
2017-03-21 14:23:31 +07:00
Henrik Rydgård
fdfc572b69 Misc logging improvments, minor safety check 2017-03-20 13:07:22 +01:00
Henrik Rydgard
d4ea291a10 Set PSP_SAS_MAX_GRAIN correctly. 2017-03-20 09:42:46 +01:00
Unknown W. Brackets
88780fe1dd Cut down on some logspam. 2017-03-19 07:44:44 -07:00
Unknown W. Brackets
a1f59deafe Fix some type narrowing warnings and typos. 2017-03-19 07:44:31 -07:00
Henrik Rydgard
d30116b8c3 Change another mutex back to being recursive. Oops. Fixes #9450 2017-03-18 22:34:19 +01:00
Henrik Rydgard
23367925f1 Change a PanicAlert to an ERROR_LOG. Should possibly report..
http://forums.ppsspp.org/showthread.php?tid=1310&page=3

Add a comment.
2017-03-18 21:25:30 +01:00
Unknown W. Brackets
404c61d77d Minor typo fixes. 2017-03-18 11:51:05 -07:00
Henrik Rydgård
8a29705165 Windows: Update dpiScale of fonts before recreating them on resize. Fixes #9437 2017-03-17 13:29:22 +01:00
Henrik Rydgård
aefad893f8 Windows: Start at a sensible window size if high-DPI. Avoids the worst of #9437 but does not fix it. 2017-03-17 13:22:00 +01:00
Henrik Rydgård
09a3de1e66 Windows: Get rid of my private gold branch, simply gate behind a define instead. 2017-03-16 15:47:59 +01:00
Henrik Rydgård
f8343e9efc Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
Henrik Rydgard
f5c3b15746 Buildfix on Windows 2017-03-15 19:33:33 +01:00
Henrik Rydgård
e17772b58d Merge pull request #9430 from unknownbrackets/input-state
Remove legacy InputState tracking
2017-03-15 10:16:14 +01:00
Unknown W. Brackets
9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Henrik Rydgard
b4740a2bca Fix bug where dispatcher would not check core state directly after Advance. Fixes #9398 properly (it was previously hidden somehow with extra backbuffer binds). 2017-03-14 12:32:20 +01:00
Henrik Rydgard
e78d85f386 Don't warn about slowness in debug builds 2017-03-14 10:40:18 +01:00
Henrik Rydgard
e37decc9a8 Warn if trying to run some games that are known to require buffered rendering with it not enabled. 2017-03-14 10:36:51 +01:00
Henrik Rydgård
7e007c3973 Merge pull request #9426 from unknownbrackets/input-state
Remove various legacy parts of the InputState
2017-03-14 09:34:57 +01:00
Unknown W. Brackets
2812ddcc86 Remove End/UpdateInputState and ButtonTracker.
No longer used for anything.
2017-03-13 22:58:38 -07:00
LunaMoo
429bf5d8b3 Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets. 2017-03-13 21:40:08 +01:00
Henrik Rydgård
ad5bf8c6f6 This mutex should not have been made local, thanks @unknownbrackets 2017-03-13 16:14:47 +01:00
Unknown W. Brackets
ef57eafaad Correct GE debugger font size in small window mode.
This should handle high and low DPI cases correctly, to avoid making the
text unreadably small.
2017-03-12 12:17:35 -07:00
Henrik Rydgard
b0bd7e3c6f Minor changes for compatibility with VS2017 2017-03-12 17:33:00 +01:00
Henrik Rydgard
525df21751 Unbreak version check on Windows 2017-03-12 17:24:46 +01:00
Henrik Rydgård
cfb93a707c Merge pull request #9370 from fireballwayne/remoteiso
Remoteiso
2017-03-12 12:39:45 +01:00
Unknown W. Brackets
ad8a0e6cc0 Add an ini setting to hide performance warnings. 2017-03-11 19:31:00 -08:00