Henrik Rydgård
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e3177ac870
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Make some global string pointers const, not just the strings.
Minor cleanup.
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2023-12-29 14:09:45 +01:00 |
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Henrik Rydgård
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d891aaf9cd
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Remove code that pretended that we supported multiple vertex streams
Don't really see that we'll have much use for this feature, so simplify
it away. Only single vertex stream data is now supported by the thin3d
API.
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2023-11-13 01:15:28 +01:00 |
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Unknown W. Brackets
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92a18eed01
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GPU: Discard framebuffer copy when clearing.
This avoids retaining the framebuffer copy any longer than the current
framebuffer target.
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2023-03-01 22:11:20 -08:00 |
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Henrik Rydgård
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49e5460c9c
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Remove count parameter from SetViewports. No use foreseen.
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2023-02-25 07:12:53 +01:00 |
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Henrik Rydgård
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241f8e75bc
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Replace some uses of DepthSliceFactor
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2023-02-11 14:37:48 +01:00 |
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Henrik Rydgård
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9053d8ccc7
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Flip a sign for consistency
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2023-02-11 13:27:44 +01:00 |
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Henrik Rydgård
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d65dae7185
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Depth scale functions: Clean up the naming, add a failing test
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2023-02-10 14:57:45 +01:00 |
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Henrik Rydgård
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735cd26db6
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Document Syphon Filter hack, but don't enable it
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2023-02-08 00:56:45 +01:00 |
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Henrik Rydgård
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5ac9b88e81
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Plumbing miss
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2023-02-05 16:41:12 +01:00 |
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Henrik Rydgård
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937975000b
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Add a ReadbackMode parameter to more functions in the FramebufferManager
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2023-02-05 13:57:45 +01:00 |
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Henrik Rydgård
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4427cb4fc3
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Add parameter to thin3d::CopyFramebufferToMemory to specify blocking mode. Not yet implemented.
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2023-02-04 23:40:36 +01:00 |
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Henrik Rydgård
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236611ac16
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Initial implementation of depth readback for Syphon Filter. Fixes the lens flares.
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2023-02-04 13:54:57 +01:00 |
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Henrik Rydgård
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fb8aff5a8c
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Split out the depth stuff from the file, move to GPU/Common
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2023-02-03 21:06:43 +01:00 |
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