Henrik Rydgård
05dfd27db8
Merge pull request #2638 from bagnz0r/master
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Audio optimization, usability fixes, sound peak blowout fix, Polish translation, bugfixes
2013-07-18 02:54:03 -07:00
Unknown W. Brackets
aef5555327
Fix arithmetic warning in mpeg demux.
2013-07-07 20:31:05 -07:00
Unknown W. Brackets
9608067ca2
Cleanup initialization order.
2013-07-07 20:31:04 -07:00
bagnz0r
669216fcab
This should be better, previous values still caused a peak blowout. Also
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limited sound SE and BGM value to 8, because any higher and you have
garbage.
2013-07-06 23:40:05 +02:00
bagnz0r
26654555b4
Updated block values so that we will have lower latency audio...
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Additionally I have fixed the issue with too loud sound effects and broken
buttons in audio settings screen. Before this fix, you wouldn't be able to
set the volume above 5 despite the fact that 8 is the default value.
5
2013-07-06 23:23:17 +02:00
Henrik Rydgard
acf94a35f8
Minor audio optimization
2013-07-06 22:21:52 +02:00
raven02
6c3895491e
Add preliminary volume control for BGM and SE
2013-07-06 16:54:13 +08:00
oioitff
97c6b96408
Remove IsAudioEnd(), use IsNoAudioData() instead.
2013-07-02 17:20:46 +08:00
Unknown W. Brackets
4ca084b9ad
Add a bit more space for the smoothness hackery.
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Prevents a buffer overflow error I was getting randomly.
2013-06-29 16:06:24 -07:00
oioitff
dc04584ca1
Add a new option to enable
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Linear Filtering only for CGs.
2013-06-30 03:35:28 +08:00
oioitff
2b9f9283c2
Improve getRemainSize for MediaEngine.
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It's more accurate now.
2013-06-25 00:17:04 +08:00
oioitff
7f7e7adfe2
Free loaded data in Ringbuffer only while
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ffmpeg is requiring more data. Clean up some codes.
2013-06-25 00:16:59 +08:00
oioitff
b1cc94b9bf
Bug fix for mpeg.
2013-06-25 00:16:46 +08:00
oioitff
7bde93d534
Fix corrupted frames and implement savestate
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for mpeg.
2013-06-25 00:16:42 +08:00
oioitff
c970a7e689
Use ringbuffer as a real PSP instead huge buffer.
2013-06-25 00:16:38 +08:00
Lioncash
ee164a3977
Fix a case where a pointer was being used before its null check in MediaEngine.cpp
2013-06-24 03:42:13 -04:00
Henrik Rydgard
67c185f8ea
Update native to not wait in the opensl callback. Some minor audio optimizations. Also it seems ffmpeg has changed so update it.
2013-06-22 17:37:09 +02:00
Sacha
0839a6ed07
Fix frozen black screens for non-FFMPEG platforms
2013-06-20 01:34:34 +10:00
Sacha
45775d4fc2
Fix for non-ffmpeg platforms. Thanks unknownbrackets!
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Can now get past videos on platforms such as Meego and Symbian.
Also fix some spacing and type issues.
2013-06-19 01:14:14 +10:00
Henrik Rydgård
5c14ec134c
Add support for external at3plus decoders on MacOSX 64bit.
2013-06-16 12:43:37 +02:00
Unknown W. Brackets
afdaa1e299
Write video images with zeroed alpha.
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Fixes #2277 , Sword Art Online.
2013-06-15 10:01:57 -07:00
Unknown W. Brackets
f6534c3809
Fix a possible buffer over/underflow issue in mpeg.
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Atrac seems to have a problem here, so let's be safe.
2013-06-14 23:21:12 -07:00
Unknown W. Brackets
9406561492
The seek callback should return new offset.
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Like lseek(). Not the passed param.
2013-06-14 23:12:56 -07:00
Unknown W. Brackets
2ec8106809
Ensure FFmpeg doesn't corrupt an early keyframe.
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When the analyze func runs, it seems to check between 2-4% (or so?) of the
stream, which for longer videos especially we don't have yet. Returning a
read failure here seems to truncate that keyframe sometimes.
FFmpeg asks for the total size when this happens, which we were ignoring.
Handling it fixes this, as FFmpeg apparently realizes we ran out of data.
2013-06-14 17:56:27 -07:00
oioitff
23cefa03c6
Delay video decode until we have enough packets.
2013-06-14 01:16:59 -07:00
Unknown W. Brackets
6192feb27a
Don't return less than ffmpeg wants 'til the end.
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Fixes #2223 (at least for the games I have.)
2013-06-14 01:14:40 -07:00
Unknown W. Brackets
16b0a99e5f
Adjust some default values for SAS audio.
2013-06-12 08:02:56 -07:00
Unknown W. Brackets
8b4b4a6b8c
Use the 1 bit in sceSasRevVON() and cleanup.
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Not used yet anyway.
2013-06-12 07:59:54 -07:00
Sacha
5aba914a42
Build fix for non-ffmpeg and non-gcc non-++11.
2013-06-12 10:51:30 +10:00
Henrik Rydgard
b8959b956b
sceMpegGetUserDataAu: return ERROR_MPEG_NO_DATA. Add some notes for later implementing mpeg user data. Fixes part of #2172 . Thanks to [unknown]
2013-06-11 19:27:02 +02:00
Henrik Rydgård
6b84743082
Merge pull request #2217 from oioitff/mpeg-fix
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Add support for multiple video/audio stream.
2013-06-11 07:42:19 -07:00
oioitff
77a17cacc5
Add support for multiple video/audio stream.
2013-06-11 19:04:14 +08:00
Henrik Rydgard
a581e0d180
Avoid division by zero in audio envelope processing. Fixes sound FX on android in some games.
2013-06-11 11:05:34 +02:00
Unknown W. Brackets
b5ac7eead1
Cleanup some SAS constructors.
2013-06-11 00:37:29 -07:00
Unknown W. Brackets
2ce4cd245f
Allow a video end a couple packets from end.
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Fixes #2206 , Patapon 3. Possibly we don't even need this check at all,
but I'm not sure.
2013-06-10 23:18:36 -07:00
Henrik Rydgard
43af3d81d1
Add STATE_SUSTAIN code similar to JPCSP, should fix sound fx again in some games.
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Please comment in the github commit if this breaks anything. Fixes #2189
2013-06-10 22:18:50 +02:00
Henrik Rydgård
3185594d3c
Merge pull request #2186 from unknownbrackets/sas-minor2
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Add some error handling in sceSas, delay sceSasCore()
2013-06-09 23:48:25 -07:00
Unknown W. Brackets
3aaabfb987
Revert #1974 , the other fixes are better.
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This is no longer needed for games I have, and it breaks Final Fantasy
Tactics' sound effects.
Looking at JPCSP for insight, I saw that it re-enables loops if you set a
voice even with a different address (I think?) but that seems strange.
2013-06-09 22:47:01 -07:00
Unknown W. Brackets
b7152c2f27
Correct envelope scaling in sas mixing.
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Sound effects seem a bit loud, but this matches what JPCSP does and I've
added comments based on my understanding of it. It makes sense.
This makes all the sounds that never get muted when the envelope hits 0 go
away. Hurray.
Thanks to help from @i1x.
2013-06-09 19:28:21 -07:00
oioitff
32fb534375
Improve mpeg timestamp.
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Read 6 bytes timestamp instead.
2013-06-10 04:21:36 +08:00
Sacha
29d1e40c79
Buildfix for Blackberry, Linux, Symbian, non-ffmpeg platforms, Meego, ...
2013-06-09 22:53:22 +10:00
Henrik Rydgård
62f8727bca
Merge pull request #2165 from oioitff/atrac-fix
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Implement __sceSasConcatenateATRAC3 and tiny bug fix for sceAtrac.
2013-06-09 04:54:45 -07:00
Henrik Rydgard
04d24012e1
Prevent crashing the emu in stepVideo when things have gone very wrong.
2013-06-09 13:45:48 +02:00
oioitff
c98adee757
Implement __sceSasConcatenateATRAC3.
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.
2013-06-09 19:07:02 +08:00
Henrik Rydgård
00d589e1af
Merge pull request #2150 from oioitff/atrac-fix
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Partly implement _sceAtracGetContextAddress and __sceSasSetVoiceATRAC3.
2013-06-08 11:00:11 -07:00
oioitff
883d60fad3
Use a pointer for sampleQueue in SasAtrac3.
2013-06-09 01:58:06 +08:00
oioitff
3c13b574e3
Partly implement __sceSasSetVoiceATRAC3.
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Fix Sol Trigger hang up issue.
2013-06-09 01:34:38 +08:00
Henrik Rydgard
f3224a60e1
Return "libat3plusdecoder.so" as at3plus decoder filename on non-Win/android platforms
2013-06-08 17:44:18 +02:00
Unknown W. Brackets
14034fd9c1
PSP can decode directly to vram, so detect that.
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Not sure if any games do this but I did it in a test.
2013-06-08 04:52:37 -07:00
Unknown W. Brackets
4de27773d2
Detect audio end separately from video end.
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Fixes Crisis Core, broken by Wipeout Pure fix.
2013-06-08 03:00:50 -07:00