Henrik Rydgård
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ff6e118fff
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Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
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2023-08-14 11:02:29 +02:00 |
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Henrik Rydgård
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1ea11c233c
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Remove "SwapBuffers" from the GraphicsContext interface.
Buildfixes
More buildfix
headless buildfix
One more buildfix
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2023-08-11 01:57:02 +02:00 |
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Henrik Rydgård
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ed9b033f7d
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D3D9/11: Move away from using context->SwapBuffers(), instead move present to draw_->Present().
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2023-08-11 01:57:02 +02:00 |
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Unknown W. Brackets
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bc90faebf7
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D3D9: Allow vsync change at runtime.
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2020-02-29 22:48:58 -08:00 |
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Henrik Rydgard
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ad29974a56
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Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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20d9e60a67
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Just some renaming. Start moving away from the "thin3d" name
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2017-01-30 14:38:31 +01:00 |
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Henrik Rydgård
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f86b9f7900
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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10393f5d4e
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Move Thin3D into the Draw namespace.
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2016-12-27 11:58:03 +01:00 |
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Henrik Rydgård
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9658c8dd5c
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Basic D3D11 context setup code
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2016-12-25 11:37:26 +01:00 |
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Henrik Rydgard
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58b07e00d7
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Assorted fixes and cleanups.
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2016-03-06 11:46:41 -08:00 |
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Henrik Rydgard
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3398288bd0
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Some cleanup around input_state
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2016-01-01 14:40:18 +01:00 |
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Henrik Rydgard
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15de6e6b98
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GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
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2016-01-01 14:40:16 +01:00 |
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Henrik Rydgard
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44be9f2a50
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Move Windows GPU init code into Windows/GPU
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2015-11-03 23:22:09 +01:00 |
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