Henrik Rydgard
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3af5a759b4
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Log some save state errors
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2013-10-13 13:46:44 +02:00 |
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Henrik Rydgård
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cdba174ab7
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Merge pull request #4148 from unknownbrackets/config-files
Allow config files and fonts to be on the memstick
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2013-10-13 04:01:01 -07:00 |
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Henrik Rydgård
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2546f236ee
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Merge pull request #4151 from shenweip/patch-4
Add NetconfDialog and partly implemented for it.
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2013-10-13 03:59:34 -07:00 |
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Henrik Rydgård
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29dd284372
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Merge pull request #4156 from Kingcom/rotrfix
Fix rotrv (dis)assembly
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2013-10-13 01:42:54 -07:00 |
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Kingcom
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480c766776
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Fix rotrv (dis)assembly
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2013-10-13 10:36:43 +02:00 |
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Unknown W. Brackets
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b54e557d19
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Actually, let's not wait at all in Core_Stop().
It just triggers the action on the other thread.
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2013-10-12 23:20:27 -07:00 |
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shenweip
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8a6d36dcb0
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Fix
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2013-10-13 11:56:47 +08:00 |
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shenweip
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326d751945
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Partly implemented for NetconfDialog.
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2013-10-13 10:43:49 +08:00 |
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shenweip
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ce50086c81
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Add new files to cmake and Android.mk
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2013-10-13 10:32:56 +08:00 |
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shenweip
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1ff4b9c8ce
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Add PSPNetconfDialog.
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2013-10-13 10:26:51 +08:00 |
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Unknown W. Brackets
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49983fa1e4
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Also respect Windows absolute paths.
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2013-10-12 16:41:53 -07:00 |
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Unknown W. Brackets
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87781736c4
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Use ms0:/PSP/flash0/font/ as an override for fonts.
This won't work for games that use flash0:/ directly, but if they just use
the default fonts (which is common), it will work fine.
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2013-10-12 16:13:11 -07:00 |
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Unknown W. Brackets
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af2ccbb9da
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Rename flashDirectory to flash0Directory.
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2013-10-12 16:08:39 -07:00 |
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Unknown W. Brackets
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c0e3f1523e
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Respect ini file path on reset settings.
This is the easiest way to force settings to the memstick, but it means
erasing the existing ones.
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2013-10-12 16:05:00 -07:00 |
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Unknown W. Brackets
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79143b56d2
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Allow config files to be placed under the memstick.
This way, they can be configured more easily on Android, etc.
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2013-10-12 16:02:03 -07:00 |
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Unknown W. Brackets
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a79b168acc
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Make sure the cpu thread ends on Core_Stop().
Sometimes it didn't, which was just a bit confusing.
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2013-10-12 10:55:31 -07:00 |
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Unknown W. Brackets
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585f86c805
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Make sure the io thread doesn't revive itself.
Stupid zombies. Stay dead.
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2013-10-12 10:54:57 -07:00 |
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Unknown W. Brackets
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bfa4a87e2c
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Don't run the ingame loop while in the pause menu.
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2013-10-12 10:16:28 -07:00 |
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Unknown W. Brackets
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d6f1320dfd
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Allow tab to be used in the assembler.
This way we can assemble our disassembly. Makes it easier.
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2013-10-12 10:03:28 -07:00 |
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Unknown W. Brackets
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ba69eba53c
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Just log and continue when EI_CLASS is wrong.
Users with emulator-only patches or etc. shouldn't necessarily have to
not be able to play the game anymore, as long as the problem is surfaced.
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2013-10-12 10:03:27 -07:00 |
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Unknown W. Brackets
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90c49befd4
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Fix a possible race on shutdown.
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2013-10-12 02:08:00 -07:00 |
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Unknown W. Brackets
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b0072cd38b
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Refactor a bit, curly style.
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2013-10-12 01:44:12 -07:00 |
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Unknown W. Brackets
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21f522746f
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Cleanup shutdown on Windows to avoid races.
Was still getting crashes sometimes.
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2013-10-12 01:40:33 -07:00 |
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Sacha
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d49b4fad9a
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Miscellaneous changes for Blackberry.
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2013-10-12 17:19:02 +10:00 |
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Henrik Rydgard
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e0b19decca
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Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
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2013-10-12 02:05:55 +02:00 |
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szdarkhack
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b98a073b26
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Merge remote-tracking branch 'ppssppUpstream/master' into focus_pause
Conflicts:
Windows/resource.h
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2013-10-11 17:47:43 +03:00 |
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szdarkhack
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1116b59910
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Implemented a "Pause When Not Focused" menu option (default false). Pause toggle overrides this.
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2013-10-11 14:53:25 +03:00 |
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Henrik Rydgård
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5721836d44
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Add basic haptic feedback to on-screen touch buttons.
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2013-10-10 16:44:57 +02:00 |
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Henrik Rydgård
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db568e4553
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Minor CwCheat bugfix contributed by dlanor in issue #4103
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2013-10-10 15:58:09 +02:00 |
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Henrik Rydgård
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996e468562
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Merge pull request #4079 from unknownbrackets/thread-funcs
Fix crash deleting a never started thread w/ clearstack
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2013-10-09 00:47:11 -07:00 |
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Unknown W. Brackets
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132577a050
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Ignore leading spaces on absolute paths.
Weird but true. Not sure if it will help any game.
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2013-10-08 23:55:51 -07:00 |
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Unknown W. Brackets
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73d5c42596
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Don't allow a new async cmd while one is busy.
Fixes Valhalla Knights 1. Also some logging tweaks.
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2013-10-08 23:49:24 -07:00 |
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Unknown W. Brackets
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a194006aad
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Fix crash deleting a never started thread.
Fixes #4069.
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2013-10-08 22:39:49 -07:00 |
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Henrik Rydgard
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4c2c015774
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Expose the experimental "bPrescaleUV" as "Texture Coord Speedhack"
It's actually quite beneficial in some games, can substantially reduce
glUniform4fv calls.
Also throw in a second shot at glDrawRangeElements.
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2013-10-08 22:59:40 +02:00 |
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Henrik Rydgard
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e08ac100ce
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Update native with workaround for #4078 and add some comments
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2013-10-08 20:11:01 +02:00 |
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Henrik Rydgård
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ef2d188a68
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Merge pull request #4035 from shenweip/patch-12
Implemented sceJpegDecodeMJpegYCbCr and sceJpegMJpegCsc.
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2013-10-08 02:52:42 -07:00 |
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Henrik Rydgård
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0eee21dbc7
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Merge pull request #4074 from tpunix/scePauth_support
add scePauth support
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2013-10-08 01:32:27 -07:00 |
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tpu
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99913b1b08
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add scePauth support
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2013-10-08 15:54:28 +08:00 |
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Henrik Rydgard
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fc8aa7bd8f
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Crashfix dumping display lists that start at the start of VRAM (seems to hit this in GTA).
Add a couple of comments.
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2013-10-07 22:58:46 +02:00 |
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Henrik Rydgard
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8f620c30ab
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x86 jit: Implement vs2i (similar to vh2f but simpler)
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2013-10-07 21:59:33 +02:00 |
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Henrik Rydgard
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367a1e21b2
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Revert "Merge pull request #4021 from bollu/master"
This reverts commit c84a9daa40 , reversing
changes made to da5b52ce1f .
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2013-10-07 20:26:10 +02:00 |
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Henrik Rydgard
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f938b95925
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Revert "Merge pull request #4068 from bollu/AudioArtefactFix"
This reverts commit e4c6ba9b01 , reversing
changes made to 061efd35db .
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2013-10-07 20:25:35 +02:00 |
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Henrik Rydgård
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e4c6ba9b01
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Merge pull request #4068 from bollu/AudioArtefactFix
Audio artefact fix
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2013-10-07 10:05:59 -07:00 |
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Siddharth
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f5ab5b77f3
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silly mistakes
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2013-10-07 22:07:10 +05:30 |
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Siddharth
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e6ae3ef9b1
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forgot to add this
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2013-10-07 22:06:16 +05:30 |
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Siddharth
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1708febac1
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sets audio samples to 0 if audio was not mixed.
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2013-10-07 22:03:14 +05:30 |
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Unknown W. Brackets
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0c8cc25eb4
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Always register the cheat event, for savestates.
This way, if you savestate with cheats on or off, it'll load fine.
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2013-10-07 07:46:18 -07:00 |
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Unknown W. Brackets
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ff2012d37b
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Minor warning.
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2013-10-06 22:10:38 -07:00 |
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Unknown W. Brackets
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d3e566935a
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Avoid load state crash if kernel objects fail.
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2013-10-06 22:09:50 -07:00 |
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Henrik Rydgård
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ed5ae855e9
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Merge pull request #4057 from shenweip/patch-13
Use sfo file to set the date in list savedata mode.
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2013-10-06 12:50:53 -07:00 |
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