Commit graph

151 commits

Author SHA1 Message Date
Henrik Rydgård
b22083e7a6 Even more base/logging.h removal and fixes 2020-08-15 19:09:01 +02:00
Henrik Rydgård
5117ded378 Remove ELOG/ILOG/WLOG from the Android C++ code (mostly) 2020-08-15 19:08:39 +02:00
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a0f8e788f3 Global: Move string number parse to text/parsers.
It's not used as much as the other string utils.
2020-08-10 07:05:23 -07:00
parport0
fd62d30773 Debugger: Add memory.read_*, memory write_* 2020-07-26 01:18:16 +03:00
orbea
c8c7889f0f cmake: Improve building with the system libpng.
This also now requires at least libpng16 instead of libpng17.

v2: Require libpng17 on arm platforms.
v3: Fix the android and windows travis builds.
2020-03-22 18:43:51 -07:00
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f74e4289ee Debugger: reset step counter on game stop.
This way we ensure that a game reset will retrigger a stepping
notification.
2019-09-25 23:36:01 -07:00
Henrik Rydgård
ab407a4a21 TWo warning fixes 2018-12-17 21:07:52 +01:00
pent0
4a53853f79 Update UWP port 2018-12-10 20:55:07 +07:00
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653129c528 Debugger: Add an event for GE dump recording. 2018-09-01 10:59:37 -07:00
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4ce2b64ef7 Debugger: Refactor to allow simpler broadcasting.
It's okay to mix a bit for simple ones, I think.
2018-09-01 10:15:22 -07:00
Henrik Rydgård
eddaf97938 Add submodules, namespace json to prepare for the addition of rapidjson (sigh) 2018-08-13 00:18:54 +02:00
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91a43c9d32 Debugger: Add force resume/kill thread API. 2018-07-07 18:58:37 -07:00
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2e6a52ed51 Debugger: Add backtrace API. 2018-07-07 18:36:47 -07:00
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8a7662adae Debugger: Add function symbol add/remove API. 2018-07-07 09:56:59 -07:00
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2133b18198 Debugger: Add APIs for texture and CLUT. 2018-07-07 09:56:59 -07:00
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f0694ba115 Debugger: Add some docs for new APIs. 2018-06-16 15:42:42 -07:00
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e6917cccf6 Debugger: Add APIs to retrieve render image. 2018-06-16 15:33:02 -07:00
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25085fa394 Debugger: Add func name and data symbol to disasm. 2018-06-08 06:59:18 -07:00
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b114656321 Debugger: Allow conditions on threadID/moduleID.
And now step over/out/into can tie to the correct thread.
2018-06-08 06:59:18 -07:00
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a863ce79ad Debugger: Allow stepping based on thread. 2018-06-08 06:59:18 -07:00
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5bfba9b284 Debugger: Add HLE API funcs.
Lumping function symbols in here too, they're pretty related...
2018-06-08 06:59:18 -07:00
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5670fc03ae Debugger: Add debug interfaces for threads.
This way we can switch context.
2018-06-08 06:59:18 -07:00
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3193772e78 Debugger: Use a lock for memory reallocs.
Simpler this way, no need to remember to lock memory.
2018-06-08 06:59:18 -07:00
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8598fc9912 Debugger: Add some missing memory locks.
We can restart memory when loading save states, so we need this even while
we've got startup/shutdown locked.
2018-06-08 06:59:18 -07:00
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b2cc4a0965 Debugger: Add memory breakpoint management. 2018-06-08 06:59:18 -07:00
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29d93c56c7 Debugger: Initial breakpoint APIs. 2018-06-08 06:59:18 -07:00
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18dcea4cdc Debugger: Disasm search API. 2018-06-08 06:59:18 -07:00
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5b132c904a Debugger: Fix resume not skipping breakpoints. 2018-06-08 06:59:18 -07:00
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65feb5f09c Debugger: Include assembler API. 2018-06-08 06:59:18 -07:00
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2f3b6c19d0 Debugger: Poll frequently after stepping.
This will make us listen for events slightly less often, so we don't want
to sustain it.
2018-06-08 06:59:17 -07:00
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fc8ad3b47b json: Optimize writing a bit.
This improves the responsiveness of certain APIs.
2018-06-08 06:59:17 -07:00
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ccea863f00 Debugger: Use fragments for long chunks.
Gets it on the wire faster.  More importantly, this allows us to usually
avoid rampant memory allocation even for large responses.
2018-06-08 06:59:17 -07:00
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e746a2d106 Debugger: Add stepping to WebSocket API. 2018-06-08 06:59:17 -07:00
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f66738eac7 Debugger: Add cpu.evaluate method.
Probably useful for a bunch of things, really.
2018-06-08 06:59:17 -07:00
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8a0e02e223 Debugger: Prevent crazy disasm range.
Also add some documentation.
2018-06-08 06:59:17 -07:00
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1c107308cd Debugger: Add additional encoding/symbol info. 2018-06-08 06:59:17 -07:00
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944948a5f4 Debugger: Initial disasm API. 2018-06-08 06:59:17 -07:00
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b756d92139 Debugger: Add version event for future proofing.
Game isn't precisely right, but it's close enough.
2018-06-08 06:59:17 -07:00
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05c560b52d Debugger: Include PC and ticks in stepping events. 2018-06-08 06:59:17 -07:00
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3dac5f2103 Debugger: Add current game info. 2018-06-08 06:59:17 -07:00
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77131e737b Log: Use a separate field for the timestamp.
Better than parsing it since we already have the header separate.  Simpler
too.
2018-06-08 06:59:17 -07:00
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f02bd4daff Debugger: Use a counter when entering stepping.
This allows us to poll coreState and know if a new stepping needs to be
sent.  This is useful to allow e.g. regs to show changes per step.
2018-06-08 06:59:16 -07:00
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d67a1d4a3a Debugger: Allow pinging current status.
Helps especially when reconnecting.
2018-06-08 06:59:16 -07:00
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a341994622 Debugger: Add cpu.stepping and cpu.resume. 2018-06-08 06:59:16 -07:00
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a4044fd6a0 Debugger: Reorganize state handling.
Looking like this will be needed for disasm caches, etc.
2018-06-08 06:59:16 -07:00
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0a21063525 Debugger: Cleanup, add initial API docs. 2018-06-08 06:59:16 -07:00
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3c458310ed Debugger: Allow setting regs to inf/nan. 2018-06-08 06:59:16 -07:00
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be3b50dd74 Debugger: Improve JSON number parsing.
With gason, this becomes doable without overflow issues.
2018-06-08 06:59:16 -07:00
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1f987bf1c1 Debugger: Initial register get/set APIs. 2018-06-08 06:59:16 -07:00
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123723286d Debugger: Synchronize error events using tickets. 2018-06-08 06:59:16 -07:00