Henrik Rydgård
c91169e702
Restore removed <algorithm> includes.
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Turns out these were needed after all. For some reason, on Windows and
Mac, <algorithm> gets auto-included by something else so I don't notice
when it's missing, and MSVC's include dependency tracker doesn't see it
either.
2024-12-19 09:53:07 +01:00
Henrik Rydgård
4dd3621fa0
Remove some unnecessary <algorithm> includes.
2024-12-18 17:04:27 +01:00
Henrik Rydgård
843fe22968
Remove superfluous .c_str()
2024-10-17 22:21:07 +02:00
Henrik Rydgård
97c5094ff2
Cleanup, fix the shader viewer UI
2024-10-17 21:43:03 +02:00
Henrik Rydgård
3def2ddb00
Avoid another allocation, this time with atlas fonts
2024-10-16 14:39:21 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
5b0007f391
Remove unused and broken text rotation code
2024-05-31 20:58:53 +02:00
Henrik Rydgård
5999690af5
i18n: Remove our awkward ampersand-escape support, except in [DesktopUI]
2024-05-31 09:45:59 +02:00
Henrik Rydgård
5d8560e379
Text wrapping bugfixes
2024-05-25 09:16:00 +02:00
Henrik Rydgård
8112e51c13
More string_view
2024-05-24 13:42:49 +02:00
Henrik Rydgård
4b45bde38f
Convert WordWrapper to use std::string_view
2024-05-24 13:39:49 +02:00
Henrik Rydgård
f6ca8101e0
Start getting string_view into WordWrapper
2024-05-24 12:40:11 +02:00
Henrik Rydgård
d39d4270e1
More std::string_view
2024-05-24 12:40:10 +02:00
Henrik Rydgård
d891aaf9cd
Remove code that pretended that we supported multiple vertex streams
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Don't really see that we'll have much use for this feature, so simplify
it away. Only single vertex stream data is now supported by the thin3d
API.
2023-11-13 01:15:28 +01:00
Henrik Rydgård
931ff4eb1e
Guaranteed gap-free rendering of waves background
2023-10-04 17:07:55 +02:00
Henrik Rydgård
8b431b39ba
Wrap the display globals in a struct ( #16998 )
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* Wrap the display globals in a struct
Makes it easier to search/replace these, for future refactorings.
* Some renaming
* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)
* Attempt at buildfixing ios
* UWP buildfix
2023-02-25 13:09:44 +01:00
Henrik Rydgård
a5aac94a78
Add a debug check in drawbuffer
2022-12-22 11:13:52 +01:00
Unknown W. Brackets
a7b7bf7826
Global: Set many read-only params as const.
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This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Henrik Rydgård
cdb830f390
Minor optimization/cleanup
2022-12-10 12:05:40 +01:00
Henrik Rydgård
d4d92e39ff
Implement DrawUP for D3D11
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This is so we can do simple drawing without buffer management through
thin3d on all backends.
2022-08-03 13:28:54 +02:00
Henrik Rydgård
ce2995f952
Add UI Tint/Saturation settings
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Does the color tinting in the vertex shader.
2022-02-18 14:23:57 +01:00
Unknown W. Brackets
3df6cb704f
Global: Fix some type conversion warnings.
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Hidden by some warning disables.
2022-01-30 16:09:33 -08:00
Unknown W. Brackets
eb81d5b30b
UI: Support a second texture for just fonts.
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Will still allow using fonts between both.
2021-10-19 10:01:17 -07:00
Henrik Rydgård
d3abcf1b56
Draw bullet points as circles for a consistent look regardless of system font.
2021-09-10 23:41:44 +02:00
iota97
9283d14a3d
Fix wave on different dps
2021-09-09 11:58:02 +02:00
Henrik Rydgård
68f7c9e9ff
Round the location of single-pixel lines to the nearest pixel.
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Should hopefully help #14204 .
2021-09-08 00:19:01 +02:00
Unknown W. Brackets
202a9db885
UI: Add a screen to visualize PSP controls.
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Currently, doesn't do anything. But looks about right.
2021-08-28 14:09:06 -07:00
Henrik Rydgård
5e501fa9fc
Fix minor rendering glitch in PPSSPP's menus on iOS
2021-01-31 15:49:52 +01:00
Henrik Rydgård
a30b521257
Adds two new tests to GPU driver test screen: Adreno shader logic test and flat shading
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The adreno test tests for the bug mentioned in #13910 .
Very clear repro on Adreno 630, Pocophone F1.
The flat shading test is an untested attempt at a repro of
(will test that tomomorrow).
2021-01-17 13:29:36 +01:00
Henrik Rydgård
8761bf2bc9
Move text rendering to Common.
2020-10-05 00:05:28 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00