Henrik Rydgård
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011e57c0e7
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Always specify GLSL version 450 when compiling Vulkan shaders.
Bit of a risky change so late in the game but it's wrong, it needs fixing.
See for example the comments to fb7a63bd11
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2018-05-13 20:42:17 +02:00 |
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Unknown W. Brackets
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7316261eac
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Vulkan: Fix alpha clear on stencil upload.
We need to do it always, because otherwise alpha is not cleared.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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5798c0cc73
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Vulkan: Correct zero stencil upload fast path.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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3eb6d38d75
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Vulkan: Fix stencil-only clear for stencil upload.
Fixes stencil issues in Star Ocean.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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d565e23f4c
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Stencil copy: Avoid clearing the depth buffer.
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2017-12-31 01:06:31 +01:00 |
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Henrik Rydgård
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b5e5d72a0a
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Complete the separation of depth and stencil renderpass flags
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2017-12-30 22:52:22 +01:00 |
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Henrik Rydgård
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6e20721587
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Vulkan: Minor validation error fix
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2017-11-13 10:22:30 +01:00 |
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Henrik Rydgård
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d670948ad2
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Cleanups and fixes around Vulkan stencil upload. thx unknown
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2017-11-05 10:14:44 +01:00 |
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Henrik Rydgård
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5018e400f2
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Remove some code duplication
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2017-11-01 14:51:15 +01:00 |
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Henrik Rydgård
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ca7a2d06ca
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Vulkan: Implement stencil upload (for Star Ocean).
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2017-11-01 14:18:39 +01:00 |
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