Henrik Rydgard
7f4e473e8c
Add new shader viewing tool
2015-10-14 18:10:21 +02:00
Henrik Rydgard
b07b002040
Introduce "Compatibility Flags".
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These should be used very restrictively, see comment in Compatibility.h.
Should help #8004 , by disabling depth rounding in Fight Night round 3.
2015-09-27 01:23:20 +02:00
Henrik Rydgard
c757931779
Android: Combine the two Java Eclipse projects into one.
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Should make it easier to get ndk-gdb going, which I've always had crazy issues with with library projects.
2015-09-10 18:51:48 +02:00
Unknown W. Brackets
85533dad6e
Native merge part 2: update build files.
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And a couple minor stragglers.
2015-09-06 13:06:57 -07:00
Henrik Rydgård
48fbc83abe
Android buildfix
2015-09-06 15:26:36 +02:00
Henrik Rydgard
d822cbf60b
Move fbo.cpp/h from native into PPSSPP
2015-09-06 13:13:37 +02:00
Unknown W. Brackets
ba15718db3
Track hovering in GE debugger to show pixel value.
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This works for texture, framebuffer, depth, and stencil.
Importantly, allows debugging the actual depth values present.
2015-08-23 09:25:05 -07:00
Henrik Rydgard
2430c283a5
More GPU cleaning, removing uses of GPUState.h where not needed.
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Want to get rid of direct accesses to GPUState in modules that may be reused in
my future next-gen backends, that will reformat display lists into command lists that will
then be optimized and executed, out of sync with the real GPUState.
Candidate modules that may be reused in full are Framebuffer and Depal, possibly TextureCache to some degree.
2015-07-29 12:37:49 +02:00
Unknown W. Brackets
e3b6e35417
Correct path for case-sensitive unittest build.
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Ouch.
2015-07-22 23:21:40 -07:00
Henrik Rydgard
b6e9a47974
Remove separate OpenSL .so, update native accordingly. Fix connection error reporting in HomebrewStore
2015-07-19 17:33:38 +02:00
Unknown W. Brackets
12faaca3e4
Build Android using a static library.
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This makes headless and unittest build much faster, especially when all
three are building at the same time.
2015-07-05 16:08:41 -07:00
Unknown W. Brackets
808db2482a
Initial structure for vertexjit tests.
2015-07-03 15:25:40 -07:00
Unknown W. Brackets
88b23460f1
Add a file loader to perform disk caching.
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Had to do some tricks to handle gameinfocache threads properly.
2015-07-02 20:58:58 -07:00
Unknown W. Brackets
da827d9ef0
Move file loader code into directories.
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Not making sense to put these all in the same fiel anymore.
2015-07-02 20:58:53 -07:00
Unknown W. Brackets
62988b2aa7
Fix building unittest for ARM64 Android.
2015-06-26 22:29:43 -07:00
Unknown W. Brackets
feddd202ee
Add a flag to skip building the app on Android.
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This is for unit tests and headless.
2015-06-26 22:26:46 -07:00
Henrik Rydgard
084aad74c3
Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen.
2015-06-11 20:22:16 +02:00
Unknown W. Brackets
4880c29a90
Use TextureDecoderNEON funcs statically on arm64.
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Not sure if they were being used before (HAVE_ARMV7...?)
2015-05-23 11:30:05 -07:00
Unknown W. Brackets
7269574a10
Add structure for NEON color conversion funcs.
2015-05-17 16:04:41 -07:00
Henrik Rydgård
d014d420db
Unify JitOptions across the backends.
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This is required to make ExtractIR not a member of the various backends.
2015-04-12 11:41:26 -07:00
Henrik Rydgard
a19ea78b4b
Consolidate the texture scaler code.
2015-04-08 22:52:49 +02:00
Henrik Rydgard
1285ae4a61
Add ColorConv.cpp/h to a bunch of project files
2015-04-08 22:52:46 +02:00
Henrik Rydgard
073ef432ff
Update android.mk
2015-04-08 21:55:23 +02:00
Henrik Rydgard
db0fd1042f
Add "Arm64EmitterTest" which can run on startup to play around with instructions.
2015-04-06 18:13:26 +02:00
Henrik Rydgard
b309c83973
Initial work on ARM64, based on the ARM jit.
2015-04-06 18:13:01 +02:00
sum2012
0030b85e00
Typo in Android.mk
2015-03-08 16:41:21 +08:00
sum2012
039b51083c
Add sceG729 module
2015-03-08 13:27:40 +08:00
sum2012
7b262949aa
Add sceAudioRouting
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First step to fix "Invizimals" 's game
2015-03-08 10:58:12 +08:00
Henrik Rydgard
0c9f541a43
Move depalettize-shader generator to Common
2015-03-01 11:15:27 -08:00
daniel229
21b0c2992b
Implement sceSfmt19937 module.
2015-02-15 13:22:20 +08:00
daniel229
851070a6f8
Implement sceAdler32
2015-02-08 09:35:00 +08:00
Henrik Rydgard
cae58cafee
Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
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This reverts commit f1b57dabf5
, reversing
changes made to 41001637ce
.
2015-01-22 19:53:32 +01:00
Henrik Rydgard
7faddd6100
Consolidate the two TextureScaler copies into one.
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Also lets us clean up ColorConv slightly.
2015-01-20 17:32:55 +01:00
Henrik Rydgard
2623a48b4a
Centralize color conversion functions in Common/ColorConv.
2015-01-20 17:32:54 +01:00
Unknown W. Brackets
db898aff23
Add a NEON method to apply the volume.
2015-01-11 14:23:41 -08:00
Henrik Rydgard
1b926ec59e
Increase the resampler buffer size, needed on Shield :(
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Reset DSound to 44100.
2015-01-11 18:06:39 +01:00
Henrik Rydgard
62d86f3246
Remove useless indirection class "PSPMixer"
2015-01-11 12:02:49 +01:00
sum2012
cabcb891e9
build fix for non-windows
2015-01-04 13:04:02 +01:00
Henrik Rydgard
2e675c7b0b
Move GamePauseScreen into its own file
2014-12-22 10:48:17 +01:00
Unknown W. Brackets
2dd9b10c8d
Take screenshots with savestates.
2014-12-20 23:14:46 -08:00
Henrik Rydgård
82d69fad8d
Merge pull request #7146 from hrydgard/sha256
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Quick implementation of sceSha256Digest from #7134
2014-12-08 10:40:56 +01:00
Unknown W. Brackets
4e8ee91c11
Add an option to build Unittest on Android.
2014-12-07 15:41:12 -08:00
Unknown W. Brackets
347a5f8151
Fix ppsspp_headless on Android Lollipop.
2014-12-07 15:41:12 -08:00
Henrik Rydgard
8102a67602
Implement sceSha256Digest (untested)
2014-12-07 19:25:45 +01:00
Henrik Rydgard
29e681808d
Merge branch 'sceSha256' of https://github.com/daniel229/ppsspp into daniel229-sceSha256
2014-12-07 19:11:45 +01:00
Henrik Rydgard
ff4746cd17
Merge the rest of the old NEON branch.
2014-12-06 13:14:03 +01:00
daniel229
3d56e952f9
add files include in CMakeLists.txt and Android.mk.
2014-12-05 15:24:39 +08:00
Unknown W. Brackets
71106328dc
And fix an issue building on Android.
2014-10-31 10:11:47 -07:00
Martin Foo
b8d6a64f7a
Compatibility ndk r9d armeabi-v7a-hard APP_ABI building.
2014-10-14 20:24:09 +08:00
Unknown W. Brackets
cb6634f54b
Add udis86 b24baf1 (1.7.3?), not yet used.
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Linked even on arm to avoid dependency complexity, might skip later.
2014-10-11 09:30:29 -07:00