Commit graph

2633 commits

Author SHA1 Message Date
Henrik Rydgard
bf709790c4 Update version to 0.9.9.1 2014-08-18 22:35:25 +02:00
Unknown W. Brackets
0ae9f06376 Skip emuhacks when showing encodings in debugger.
This can cause confusion when it doesn't match the displayed disasm.
2014-08-18 07:49:34 -07:00
sum2012
c2f4247809 One more 2014-08-17 21:20:34 +08:00
sum2012
a09555daaa Remove chinese forum 2014-08-17 21:15:51 +08:00
Luna
62a1023615 Add "Screen Scaling Filter" option 2014-08-08 20:51:15 +02:00
Henrik Rydgård
b2ade10bfb Merge pull request #6651 from thedax/win32-fullscreen
Win32: Fix a minor fullscreen bug.
2014-08-05 09:39:07 +02:00
Henrik Rydgard
841c709710 Make GPU driver version check lazy, add error checks. May take care of #6669 2014-08-02 12:49:09 +02:00
The Dax
895d7927ff Tiny style typo fix. 2014-07-31 04:00:48 -04:00
The Dax
85bb1188c0 Win32: Query WMI for the GPU driver version, and display it in the System Information screen. 2014-07-31 01:24:41 -04:00
The Dax
8c27b5f456 Win32: Fix a minor fullscreen bug.
If the window is maximized before going fullscreen, the taskbar appears on top, which is not desirable.
Also, apply the maximized state properly again after exiting, if the user had the window maximized.
2014-07-29 18:28:47 -04:00
Henrik Rydgard
b421e29391 Merge branch 'version-bump' of github.com:thedax/ppsspp into thedax-version-bump 2014-07-22 16:14:59 +02:00
Henrik Rydgard
4dfe7b86fb Add ability to set the clipboard. Update native with corresponding textedit change.
Fixes #6601.
2014-07-21 17:37:17 +02:00
sum2012
ad3c8ebaa0 Avoid crash of paste null string to UI's text 2014-07-21 20:54:17 +08:00
Henrik Rydgard
590724ea5c Add read-clipboard support (for TextEdit) 2014-07-21 11:59:47 +02:00
The Dax
9af40da53e Make the ini tweak available for everybody. 2014-07-21 10:30:52 +02:00
The Dax
8a78f5e814 Pause rendering when minimized, when appropriate (hopefully? This is sort of hard to test.). 2014-07-21 10:30:51 +02:00
The Dax
1fbd94d589 Win32: Make pausing when minimizing optional in the ini. 2014-07-21 10:30:51 +02:00
Henrik Rydgard
49fb0bd65b Set WS_POPUP for fullscreen windows, rumoured to help certain gl drivers do the right thing.
Remove an outdated comment.
2014-07-20 17:28:25 +02:00
Henrik Rydgard
39cde7fc48 Hide "immersive mode" on pre-kitkat Android. 2014-07-20 12:11:50 +02:00
Unknown W. Brackets
55403e42c2 Introduce a memory shutdown lock.
This allows the debugger to access memory in a safe way that should never
crash.
2014-07-19 23:30:19 -07:00
The Dax
0f593c7a0f Remove unused parameter. 2014-07-17 00:06:52 -04:00
The Dax
61944e2c90 Typo fix.
Should probably be using goingFullscreen too, just for consistency.
2014-07-17 00:03:41 -04:00
The Dax
023eb30b3e Win32: Fix a bug in fullscreen. Consolidate the fullscreen code into one function. 99% of the code is the same anyway. 2014-07-16 23:58:22 -04:00
vnctdj
cf00fd1ac8 Switch to fullscreen on the monitor PPSSPP is.
When using more than one monitor, PPSSPP was always switching to full screen on the main monitor.
Now it will switch to full screen on the monitor he currently is.

Many thanks to @unknownbrackets for explaining me how to do this !
2014-07-14 12:59:02 +02:00
The Dax
db34490b9c Kill off some usages of sprintf. 2014-07-10 03:24:53 -04:00
Henrik Rydgård
69a89feaba Merge pull request #6466 from Kingcom/Symbols
Add options to import/export .sym files from the menu
2014-06-30 00:03:25 +02:00
Kingcom
dc80123b93 Add options to import/export .sym files from the menu 2014-06-30 00:02:22 +02:00
Henrik Rydgard
01cb22f16a Windows: Add WM_CHAR input support (not used for anything yet).
Some unicode cleanup.
2014-06-29 23:30:40 +02:00
The Dax
be223d4c9c Win32: Go fullscreen before showing the window to avoid an ugly artifact. 2014-06-29 16:24:54 -04:00
Henrik Rydgard
f127bb715b Revert "Windows: Get rid of that silly inner "display" window. Should be zero functional change."
Should help #6295.

This reverts commit 281ff6ce2a.

Conflicts:
	Windows/WindowsHost.cpp
	Windows/WndMainWindow.cpp
2014-06-29 22:13:53 +02:00
Henrik Rydgard
56cee3c00e Prevent rendering and multiple WM_SIZE events when switching between windowed and fullscreen
May help #6295 but also it may not, I can't test it as I don't have that GPU.

Also gets rid of some outdated code.
2014-06-29 21:08:20 +02:00
Henrik Rydgard
3cdf53732b Make the emuthread idle when minimized on Windows. 2014-06-29 13:11:58 +02:00
Henrik Rydgard
38609f3e6b Cleam up thread names a bit, name the Main thread.
Also makes some logging VERBOSE.
2014-06-29 12:53:03 +02:00
Henrik Rydgard
412acc7b5f Clamp zoom to 1, thanks to unknown for pointing out this oversight.
May help #4319.
2014-06-24 22:33:58 +02:00
Henrik Rydgard
3005d75c6f Don't override WM_PAINT like that, weird effect ensued (popup menus broke) 2014-06-23 20:27:50 +02:00
Henrik Rydgard
c125205c00 Win32: Set the minimum size of the PPSSPP window to exactly 1x.
Makes it convenient to set 1x, and smaller sizes don't really make
much sense anyway. Also, it prevents the rendering area from ever
becoming 0, which might be an issue with buggy drivers.
2014-06-23 20:24:37 +02:00
Henrik Rydgard
3689cdedc4 Minor tweaks for smoother window resize on Windows. May help #6295 ? 2014-06-23 20:05:13 +02:00
The Dax
b767de934a Bump version to 0.9.9. 2014-06-23 12:08:56 -04:00
Henrik Rydgard
dc3806b700 Win32: Keep DSound running even when in the menu.
This will make it possible to play the game-selection audio later.
2014-06-22 14:17:57 +02:00
Henrik Rydgard
6ec74ef99e Be consistent about how we read and update the UI state variable 2014-06-22 09:57:01 +02:00
Unknown W. Brackets
9efbc2694b Add an invalidate all method to the jit. 2014-06-19 01:13:06 -07:00
Unknown W. Brackets
3793bd5a02 Avoid xinput pad jitter resetting axis state.
Should take care of #5526.
2014-06-16 01:37:20 -07:00
Unknown W. Brackets
95e4e04f8d Fix a crash in the GE debugger on matrix tab. 2014-06-16 00:36:16 -07:00
Unknown W. Brackets
f6649794df Respect max texture level in GE debugger preview. 2014-06-15 10:31:16 -07:00
Unknown W. Brackets
913914a4c1 Fix some type conversion warnings. 2014-06-15 10:01:54 -07:00
Unknown W. Brackets
d7e5b7956e Add buttons to select texture level in ge debugger. 2014-06-15 10:01:32 -07:00
Unknown W. Brackets
eaf3288304 Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
Unknown W. Brackets
030b562eb9 Support render-to-offset within a framebuffer.
Fixes #6324.
2014-06-14 17:08:41 -07:00
pal1000
a3c7c90517 Control mapper now overrides default shortcuts for saved states related commands 2014-06-06 11:52:36 +03:00
pal1000
c9983fb3da Add some defines to separate hardcoded shortcuts from the mapped ones 2014-06-06 11:52:35 +03:00