Commit graph

9 commits

Author SHA1 Message Date
Unknown W. Brackets
2a0f23665f GE Debugger: Track tabs per panel. 2022-08-14 09:23:18 -07:00
Unknown W. Brackets
5f9dfeea86 Windows: Reduce focus juggling on game start.
Previously, we would activate the debugger (if enabled), and then
reactivate the main window.  This meant if you switched to something,
PPSSPP would demand focus once the game loaded.
2021-04-24 23:53:16 -07:00
Henrik Rydgård
84b36d6e61 Speed up game start under Windows by not filling the symbol listbox until the disasm window is opened. 2020-09-24 00:32:52 +02:00
Unknown W. Brackets
d0d4e665d1 Clean up double creation of memory debugger. 2014-02-14 21:17:36 -08:00
Unknown W. Brackets
2251b0dd59 Avoid a "pure call" issue. 2013-09-15 10:36:19 -07:00
Henrik Rydgard
55aa3d13c7 Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
Unknown W. Brackets
97098f109a Use CommonWindows.h from Windows/ too.
Might as well.  Everything still builds fine.
2013-07-28 21:04:20 -07:00
Diogo Franco (Kovensky)
6108e36ae9 Several fixes to build under stricter C++11
Add missing #include to various files.

strings.h isn't provided by MSVC so we don't include it there; it's needed
for other OSes/compilers.

Get rid of pre-ISO-C malloc.h includes; malloc is provided by stdlib.h.

Fixes some linuxisms.

Prepend __builtin_ to __clear_cache, calling it without the prefix is a
GNU extension.
2012-11-21 14:33:50 -03:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00