Henrik Rydgård
3e198c53b2
More include cleanup
2024-12-18 13:57:26 +01:00
Henrik Rydgård
9056fea501
Disable the ImGui debugger if RetroAchievements hardcore mode is enabled.
2024-11-10 19:00:13 +01:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
5a8140c301
Initialize RAIntegration support if available. Untested.
2024-04-05 18:15:10 +02:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
096131db81
Update rcheevos
2024-01-14 13:47:44 +01:00
Henrik Rydgård
17c779cd8f
RetroAchievements: Display rich-presence messages on the pause screen
2023-12-03 17:21:14 +01:00
Henrik Rydgård
aed8bc6d7b
RetroAchievements: Finish the Challenge->Hardcore rename
2023-12-03 16:41:29 +01:00
Henrik Rydgård
b629c99dbf
Change "Challenge Mode" to "Hardcore Mode", according to RetroAchievements guidelines
2023-11-30 18:11:03 +01:00
Henrik Rydgård
bd08fdd566
Forgot some cases where I need to enable save (but not load) state in challenge mode, if the option is set
2023-11-16 20:13:47 +01:00
Henrik Rydgård
1f60247749
Fix hang when changing UMD with retroachievements enabled
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Fixes #17976
2023-09-12 14:17:50 +02:00
Henrik Rydgård
b61fa7053f
RetroAchievements: Add parameter to SetGame for IdentifiedFileType, also add bool return to SaveSecret
2023-09-06 10:56:51 +02:00
Henrik Rydgård
26af6eb569
RetroAchievements: More connection notifications
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Trying to make it harder for a user to accidentally run without achievements enabled.
2023-08-28 12:15:24 +02:00
Henrik Rydgård
2625570d21
Fix issue where achievements wouldn't always activate when starting from frontends
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My previous workaround was flawed - it didn't work at all since we run
http callbacks on the main thread, so no progress was made in the
background.
Now we really delay starting the game until the achievement system is
ready, if it's in the process of logging in.
2023-07-23 23:40:53 +02:00
Henrik Rydgård
0ab4c58343
Improve handling of server/token errors
2023-07-22 12:36:26 +02:00
Henrik Rydgård
f8b7346b8d
Make the achievement lists collapsible on the main achievements screen
2023-07-16 18:13:36 +02:00
Henrik Rydgård
431a0551b2
RetroAchievements CSO support, delay until identified ( #17699 )
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* Support CSO (and any future block based formats) for RetroAchievements identification
* Avoid auto-loading savestates in challenge mode
2023-07-12 01:11:09 +02:00
Henrik Rydgård
cd45125085
RetroAchievements: Show active challenge achievements on pause screen.
2023-07-10 10:39:44 +02:00
Henrik Rydgård
c17b84b3d4
Implement RetroAchievements challenge mode restrictions, and fix related bugs
2023-07-08 21:55:32 +02:00
Henrik Rydgård
0889e7cf3e
Add setting to enable unofficial achievements
2023-07-08 21:47:19 +02:00
Henrik Rydgård
bebc3feee1
Safety: Make sure we're not executing game code while waiting for RetroAchievements identification.
2023-07-08 21:47:19 +02:00
Henrik Rydgård
bf0d074688
Add game achievement summary view directly on pause screen, code cleanup
2023-07-08 21:47:19 +02:00
Henrik Rydgård
d0b42705a0
Switch over to rc-client
2023-07-08 18:59:37 +02:00
Henrik Rydgård
a7c21b582e
Move UI/RetroAchievements.{cpp,h} to Core.
...
Necessary to avoid some dependency inversion.
Gotta figure out how this will interact with the libretro stuff..
2023-07-02 12:02:20 +02:00