Commit graph

24 commits

Author SHA1 Message Date
Henrik Rydgård
3e198c53b2 More include cleanup 2024-12-18 13:57:26 +01:00
Henrik Rydgård
9056fea501 Disable the ImGui debugger if RetroAchievements hardcore mode is enabled. 2024-11-10 19:00:13 +01:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
5a8140c301 Initialize RAIntegration support if available. Untested. 2024-04-05 18:15:10 +02:00
Henrik Rydgård
c5791764d8 Make the i18n T function use std::string_view
Buildfixes, crashfixes

One more

Android buildfix

Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
096131db81 Update rcheevos 2024-01-14 13:47:44 +01:00
Henrik Rydgård
17c779cd8f RetroAchievements: Display rich-presence messages on the pause screen 2023-12-03 17:21:14 +01:00
Henrik Rydgård
aed8bc6d7b RetroAchievements: Finish the Challenge->Hardcore rename 2023-12-03 16:41:29 +01:00
Henrik Rydgård
b629c99dbf Change "Challenge Mode" to "Hardcore Mode", according to RetroAchievements guidelines 2023-11-30 18:11:03 +01:00
Henrik Rydgård
bd08fdd566 Forgot some cases where I need to enable save (but not load) state in challenge mode, if the option is set 2023-11-16 20:13:47 +01:00
Henrik Rydgård
1f60247749 Fix hang when changing UMD with retroachievements enabled
Fixes #17976
2023-09-12 14:17:50 +02:00
Henrik Rydgård
b61fa7053f RetroAchievements: Add parameter to SetGame for IdentifiedFileType, also add bool return to SaveSecret 2023-09-06 10:56:51 +02:00
Henrik Rydgård
26af6eb569 RetroAchievements: More connection notifications
Trying to make it harder for a user to accidentally run without achievements enabled.
2023-08-28 12:15:24 +02:00
Henrik Rydgård
2625570d21 Fix issue where achievements wouldn't always activate when starting from frontends
My previous workaround was flawed - it didn't work at all since we run
http callbacks on the main thread, so no progress was made in the
background.

Now we really delay starting the game until the achievement system is
ready, if it's in the process of logging in.
2023-07-23 23:40:53 +02:00
Henrik Rydgård
0ab4c58343 Improve handling of server/token errors 2023-07-22 12:36:26 +02:00
Henrik Rydgård
f8b7346b8d Make the achievement lists collapsible on the main achievements screen 2023-07-16 18:13:36 +02:00
Henrik Rydgård
431a0551b2
RetroAchievements CSO support, delay until identified (#17699)
* Support CSO (and any future block based formats) for RetroAchievements identification

* Avoid auto-loading savestates in challenge mode
2023-07-12 01:11:09 +02:00
Henrik Rydgård
cd45125085 RetroAchievements: Show active challenge achievements on pause screen. 2023-07-10 10:39:44 +02:00
Henrik Rydgård
c17b84b3d4 Implement RetroAchievements challenge mode restrictions, and fix related bugs 2023-07-08 21:55:32 +02:00
Henrik Rydgård
0889e7cf3e Add setting to enable unofficial achievements 2023-07-08 21:47:19 +02:00
Henrik Rydgård
bebc3feee1 Safety: Make sure we're not executing game code while waiting for RetroAchievements identification. 2023-07-08 21:47:19 +02:00
Henrik Rydgård
bf0d074688 Add game achievement summary view directly on pause screen, code cleanup 2023-07-08 21:47:19 +02:00
Henrik Rydgård
d0b42705a0 Switch over to rc-client 2023-07-08 18:59:37 +02:00
Henrik Rydgård
a7c21b582e Move UI/RetroAchievements.{cpp,h} to Core.
Necessary to avoid some dependency inversion.

Gotta figure out how this will interact with the libretro stuff..
2023-07-02 12:02:20 +02:00
Renamed from UI/RetroAchievements.h (Browse further)