Henrik Rydgård
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111d0c872d
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Global rename of FBChannel to Aspect, also make it a class enum
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2024-12-15 22:24:05 +01:00 |
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Henrik Rydgård
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c85266359f
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More memory view work
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2024-12-12 17:47:37 +01:00 |
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Henrik Rydgård
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e4adc112ff
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ImDebugger: Add a basic texture browser
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2024-11-29 19:30:38 +01:00 |
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Henrik Rydgård
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6763c13f88
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ImGui: Finish implementing pipeline switching for all backends
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2024-11-27 01:19:05 +01:00 |
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Henrik Rydgård
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09779e0f44
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ImGui drawing: Allow varying the pipeline when binding textures
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2024-11-26 19:59:09 +01:00 |
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Henrik Rydgård
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57845b02c5
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ImGui thin3d backend: Add texture binding support
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2024-11-26 09:05:29 +01:00 |
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Henrik Rydgård
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e31636caec
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Still use a fixed-width font for the disassembly (might change this)
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2024-11-25 00:03:06 +01:00 |
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Henrik Rydgård
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6dfc5ea9ef
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ImGui: Add TTF font support
We use the Roboto font that we're already shipping for now, although, we could
also support other fonts or have a setting.
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2024-11-24 21:29:34 +01:00 |
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Henrik Rydgård
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8dba3a50f7
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imgui: Code cleanup, fix clean shutdown
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2024-11-05 11:27:16 +01:00 |
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Henrik Rydgård
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8da1ccc3de
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Hook up basic keyboard and mouse input
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2024-11-04 23:14:39 +01:00 |
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Henrik Rydgård
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17a7c80cb1
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Get it rendering on Vulkan and D3D11 (OpenGL is bugged though)
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2024-11-04 23:14:39 +01:00 |
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Henrik Rydgård
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4b66a80d2b
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More work, starting to integrate into the EmuScreen
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2024-11-04 23:14:39 +01:00 |
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Henrik Rydgård
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150d4c4e65
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Add the base IMGUI code, including a Vulkan backend that we'll convert to thin3d
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2024-11-04 23:14:37 +01:00 |
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