Unknown W. Brackets
2b9b157151
Savedata: Eat cycles in savedata shutdown start.
2021-02-27 10:35:26 -08:00
Unknown W. Brackets
2a9dde684d
Dialog: Unlock volatile without Update call.
...
Crisis Core depends on this unlocking, likely it should really be on a
thread.
2021-02-16 19:15:09 -08:00
Henrik Rydgård
226a8be1cc
Minor refactor in sceUtility.cpp, making future changes easier.
2020-12-13 19:55:37 +01:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
...
Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
ANR2ME
20ad57a511
Fixed return value when using Automatic Wlan Channel. Fixes Ridge Racer 2 and Warriors Orochi 2
2020-09-08 10:33:20 +07:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
...
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
1dc5ee424b
SaveState: Split out Do types to reduce headers.
2020-08-10 08:03:44 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Unknown W. Brackets
500107a540
Savedata: Correct AM/PM and time/date settings.
...
The defaults and exposed system param values were out of sync.
2020-07-14 18:59:23 -07:00
Unknown W. Brackets
aca68d711b
Net: Stub network sign-in dialog.
...
Without this, games hang. Now they act like you canceled.
2020-03-15 13:05:33 -07:00
Unknown W. Brackets
97bc0a5245
Net: Support NETCONF_CONNECT_APNET_LAST request.
...
Also cleanup the dialog to handle timing like other dialogs. May fix
issues where it lingers "open" and prevents other dialogs from working.
2020-03-15 12:23:22 -07:00
Henrik Rydgård
86c781e434
Hack around most of the problems with the save/load dialog. Software stretch gets enabled in non-wide mode, so wallpapers work at a cost of speed.
2019-10-27 20:55:32 +01:00
sum2012
b82b42fab0
Use compat setting instead
2018-11-27 22:45:51 +08:00
sum2012
ee34a73e80
yugioh save fix tool
2018-11-26 21:34:00 +08:00
Henrik Rydgård
c17f5f1a13
Fix get/set confusion
2017-06-06 19:07:11 +02:00
sum2012
0081f5775e
Format fix
2017-06-06 19:05:59 +02:00
sum2012
e5001a115f
Implemented sceUtilityGetSystemParamInt
2017-06-06 19:05:59 +02:00
Unknown W. Brackets
ee664fdc25
Utility: Only require avcodec for mp4.
...
Test was ambiguous - testing more carefully only 300 is required. Not
sure how I got this wrong before since only 300 was required for the
others...
Should help #8926 .
2016-08-27 10:15:35 -07:00
Unknown W. Brackets
bc03aa11f2
Log module id as hex, clearer.
2016-04-18 20:19:27 -07:00
Unknown W. Brackets
5a74826372
Use new logging in utility module load/unload.
2016-04-18 20:17:49 -07:00
Unknown W. Brackets
f9ba0d7321
Correct dependency handling when loading modules.
...
Should help #8700 .
2016-04-18 20:08:27 -07:00
Unknown W. Brackets
7bfe100b0f
Fix some unused variable warnings.
...
The CheckAlpha one looks like it will matter.
2015-11-25 16:11:53 -08:00
Unknown W. Brackets
cb99c9fc4a
Prevent a warning when loading some utility mods.
2015-10-18 12:53:18 -07:00
sum2012
5f7cbc9603
Crash fix by @hrydgard
2015-10-09 20:10:57 +08:00
Unknown W. Brackets
cc92d6fb34
Allocate for utility modules, handle dependencies.
2015-10-09 20:08:07 +08:00
Unknown W. Brackets
fcf0518223
Update all the HLE tables with arg and ret info.
2015-03-22 20:51:55 -07:00
sum2012
09c8670730
oop
2015-03-22 06:01:06 +08:00
sum2012
38eb713794
Fix tab
2015-03-22 05:58:00 +08:00
sum2012
b26e597479
Imp sceUtilityCheckNetParam
...
CS Combined Assault v06 homebrew use it
2015-03-22 05:42:44 +08:00
daniel229
88249e89a8
Report sceUtility(Un)loadUsbModule.
2015-03-15 23:33:32 +08:00
daniel229
655c25c692
Add sceUtilityLoadUsbModule() and sceUtilityUnloadUsbModule()
2015-03-15 21:08:11 +08:00
Unknown W. Brackets
0a8e6c2a06
Remove some unused functions.
2014-12-14 17:35:20 -08:00
Lioncash
4ccb838306
Core: Mark some module functions as static
2014-12-08 04:40:08 -05:00
Unknown W. Brackets
2c99baf295
Delay sceUtilityMsgDialogUpdate() per tests.
...
This is an approximate value, but it should be close.
2014-09-27 00:13:27 -07:00
sum2012
38844ac0e7
Remove sceUtilityLoadAvModule report
...
Now no need
2014-05-29 23:36:36 +08:00
sum2012
4ae98826e1
Increase sceUtilityLoad(unload) AvModule
...
I want do more research of #5993
2014-05-14 15:32:15 +08:00
Henrik Rydgård
55f9e8619d
Merge pull request #5968 from sum2012/sceUtility
...
Avoid duplicate logging in sceUtility*GetStatus
2014-05-08 10:54:05 +02:00
raven02
8ed82f3d25
Fixes #5779 with new PSPScreenShotDiag class
2014-04-30 19:28:05 +08:00
sum2012
c84ec49f09
Avoid duplicate logging in sceUtility*GetStatus
2014-04-27 13:43:51 +08:00
sum2012
55e19f46a5
Fix Resistance Houfuku noToki draw slowly in OSK in debug log
...
#4626
2014-04-27 07:39:07 +08:00
Henrik Rydgård
150cff20b5
Merge pull request #5956 from raven02/patch-24
...
sceUtility: fix some typo and formatting
2014-04-26 09:27:36 +02:00
raven02
5d5c24a173
sceUtility: fix some typo and formatting
2014-04-26 12:19:34 +08:00
sum2012
e17a1b1b5d
Decrease log level in sceUtilityNetconfUpdate
...
Spam in Danball Senki BOOST
2014-04-24 21:11:23 +08:00
sum2012
11311b2b69
Imp sceUtilityScreenshotContStart
2014-03-30 14:42:29 +08:00
sum2012
d6de42df93
Fix sceUtilityScreenshotInitStart parameter
2014-03-30 13:57:06 +08:00
sum2012
8c33284901
Fix sceUtilityScreenshotUpdate
...
Fix "After the developer/publisher screen and the age warning only a
black screen."
2014-03-30 09:29:11 +08:00
Unknown W. Brackets
05ab192c9c
Reduce includes in Core/HLE/.
...
Especially templates.
2014-03-15 11:22:19 -07:00
Unknown W. Brackets
996fa39684
Reduce some unnecessary includes in Core/.
2014-03-15 10:41:07 -07:00
Unknown W. Brackets
e37244cfea
Eat cycles in sceUtilitySavedataGetStatus().
...
Matching tests. Improves performance in Fieldrunners startup and I think
in game.
2014-03-15 01:18:35 -07:00
lioncash
b9886942a7
Fix some vertical alignments in misc Core source files.
2014-03-03 11:16:53 -05:00