Henrik Rydgård
0f840e6240
Move JPEG error codes to the big enum, some include cleanup
2025-03-21 20:44:46 +01:00
Henrik Rydgård
af92d56491
Move a bunch of non-time-critical virt-keys to the new safe processing
2025-02-24 15:57:38 -06:00
Henrik Rydgård
28b2c7f540
HLE log rename part 1: Remove duplicate log functions. Return type should be determined by metadata.
2025-01-29 09:45:39 +01:00
Henrik Rydgård
3ce72f87d3
Another batch of log cleanup
2025-01-28 09:31:38 +01:00
Henrik Rydgård
7db68d50bb
More hleLog*
2025-01-28 09:31:38 +01:00
Henrik Rydgård
9165711cef
Convert more HLE logging to the hleLog system
2025-01-19 15:53:20 +01:00
Katharine Chui
d7fd44280a
allow binding custom right stick to analog
2024-07-16 16:06:13 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
...
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
7af6501a6f
UI: ScrollView: Improve interaction with the scroll bar thingy, avoid accidental clicks
2024-01-31 09:37:11 +01:00
Henrik Rydgård
ad1f378902
Also simplify __CtrlUpdateButtons to only do a single read and write to the global.
2023-08-31 11:10:02 +02:00
Henrik Rydgård
d924b742c0
Make the rapid-fire interval configurable
...
Rapid-fire works by holding down the button mapped for Rapid-Fire. Once
that's held, the PSP face buttons, L, R and Start will be repeated while
held.
With this new setting, you can change the repeat interval from the
default of 5 frames.
The interval is specified as frames rather than as milliseconds or
something because that often maps better to game logic.
2023-07-23 11:49:25 +02:00
Henrik Rydgård
04d3d3111c
Clean up __Ctrl button functions.
2023-04-01 08:55:45 +02:00
Henrik Rydgård
26bf40c497
ControlMapper: Change the callbacks to be more suitable for the upcoming refactor. ( #17209 )
...
* ControlMapper: Change the callbacks to be more suitable for the upcoming refactor.
* SetAllButtons: Separate bits to set and bits to clear.
* Oops, missed committing some files somehow
2023-03-30 10:47:28 +02:00
Henrik Rydgård
1071d0808c
Undo Daxter's rotation of the analog input. See #17015
...
I think this is quite a bit better actually. Appears to be exactly 15 degrees.
2023-02-27 11:10:47 +01:00
Unknown W. Brackets
ad2e380987
Display: Move listeners to separate HW file.
...
Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00
Henrik Rydgård
3be1ff6ce4
Get the new setup flow going, with a confirmation dialog etc.
...
Moving the folder while already installed still crashes.
2021-08-04 23:22:43 +02:00
Henrik Rydgård
cd8cfcfcd7
Merge __CtrlSetAnalogX/Y into one function. Always called together.
2021-07-09 10:41:26 +02:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
...
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Henrik Rydgård
c5e0b799d9
Remove category from _assert_msg_ functions. We don't filter these by category anyway.
...
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
LunaMoo
e999444b23
Implement PPSSPP specific cheats:
...
0xA0 vibration cheat(Xinput)
Syntax is: 0xA0NNLLLL 0x00MMRRRR
where NN/MM is time vibration lasts LLLL/RRRR is the vibration power
0xA1 read value for the vibration(Xinput) from game memory
Syntax is: 0xA1000000 0xNNNNNNNN
where NNNNNNNN is the address that stores following values at offset:
0xNNNNNNNN + 0x0 Left Vibration power,
0xNNNNNNNN + 0x2 Right Vibration Power
0xNNNNNNNN + 0x4 Left Vibration time
0xNNNNNNNN + 0x6 Right Vibration time
Left some room for other PPSSPP specific cheats(0xA2-0xAF)
2020-04-16 23:00:29 +02:00
iota97
f42e6a984f
Rapid fire touch control
2020-01-28 08:52:18 +01:00
Henrik Rydgård
60e32e914e
Fix apparent bug in #11094 , fixes #11878 and likely #11798
2019-03-12 09:33:39 +01:00
Unknown W. Brackets
e69e844623
Ctrl: Always mark non-user buttons released.
...
This matches behavior on real firmware and fixes a test failure.
2018-06-06 05:54:39 -07:00
Unknown W. Brackets
89186d8113
Replay: Initial structure for replay functionality.
2018-04-07 15:36:28 -07:00
Henrik Rydgård
ce21642a61
Merge pull request #9978 from LunaMoo/ctrl_extra
...
Add more PSP keys(for some homebrew and cwcheats)
2017-09-28 18:51:16 +02:00
Henrik Rydgård
6a1fa728d8
Remove Globals.h
2017-08-31 17:15:22 +02:00
Unknown W. Brackets
9b7f43db04
Add additional button defines.
...
Not yet functional (overlap with virtkeys.)
2017-05-27 10:25:04 -07:00
Henrik Rydgard
26a2d42731
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
Chris Burgener
842a29b0ae
Add Frame Advance
2016-08-28 12:21:45 -04:00
Unknown W. Brackets
da03b80c97
Standardize on just one mutex implementation.
2016-03-06 14:49:15 -08:00
Unknown W. Brackets
9591db2daa
Cleanup RETURN() in __KernelWaitCurThread().
...
This hasn't been needed for a while.
2015-10-24 13:11:07 -07:00
Henrik Rydgard
ee81c7f1a1
Rotate controls along with the display. Only rotates d-pad and analog stick, but easy to add more buttons if desired.
2015-05-15 18:49:54 +02:00
Unknown W. Brackets
e2ecd1eabd
Add memchecks for ReadStruct/WriteStruct.
2015-04-05 18:09:35 -07:00
Unknown W. Brackets
fcf0518223
Update all the HLE tables with arg and ret info.
2015-03-22 20:51:55 -07:00
Lioncash
4ccb838306
Core: Mark some module functions as static
2014-12-08 04:40:08 -05:00
Unknown W. Brackets
b370621a3a
Fix sceCtrl buffer update timing drift.
...
Spotted by xsacha. Only when not using vblank timing (most commonly used
by games.)
2014-07-06 01:08:44 -07:00
Unknown W. Brackets
5cd4a17e88
Fix periodic events drifting when eating cycles.
...
Need to set the next timer before rescheduling threads or etc.
2014-07-01 00:26:15 -07:00
Unknown W. Brackets
bacae6106b
Wake good pri threads immediately from ctrl waits.
2014-06-24 00:44:40 -07:00
Unknown W. Brackets
7503cf959b
Saturate analog positions in case outside [-1, 1].
...
Reported by Mio, some configuration was giving 1.0000001, which wrapped.
This is not a hot area so let's just saturate to force it to the right
range.
2014-04-19 21:43:27 -07:00
Felix-Dev
5fe0783593
Added name for PSP error code 0x80000023 and replaced the various uses of that error code number with its error code name.
2014-04-03 18:12:22 +02:00
Unknown W. Brackets
05ab192c9c
Reduce includes in Core/HLE/.
...
Especially templates.
2014-03-15 11:22:19 -07:00
sum2012
f0ad992b67
Add sceCtrl_driver and sceDisplay_driver
2014-02-17 20:46:57 +08:00
Unknown W. Brackets
f258cb24c2
Eat some cycles when reading the button data.
2014-01-19 12:44:54 -08:00
Unknown W. Brackets
183b4cb45c
Add a static method for creating PSPPointers.
...
This is still kinda ugly, but the assignment thing was just too ugly, I
couldn't do it anymore.
2013-12-16 23:50:52 -08:00
Unknown W. Brackets
7cff309cf7
Ignore the current button state in savestates.
...
Fixes #4149 .
2013-11-19 18:33:17 -08:00
Unknown W. Brackets
6ebad9e06f
Include all released buttons in the latch.
...
Not just newly released ones. This does appear to be how the PSP fills
this buffer - it's normally 0xffffffff.
2013-11-17 19:32:21 -08:00
Unknown W. Brackets
d7d0242225
Minor simplification to ctrl buffer updates.
2013-11-17 19:32:20 -08:00
Unknown W. Brackets
9c874c754e
Use the us based time for rtc/etc.
...
Instead of incorrect conversions from ticks based on current mhz.
2013-10-24 01:10:09 -07:00
shenweip
1cb59eb76a
Fix savedata.
2013-09-29 17:30:17 +08:00