Commit graph

2023 commits

Author SHA1 Message Date
Unknown W. Brackets
e7f70ff8d0 Handle weighted LinearLayout children better.
This allows them to not stretch the parent completely, but still increase
the size of the parent.
2015-12-22 20:45:49 -08:00
Unknown W. Brackets
f64159a3f2 Respect AT_MOST when measuring ScrollViews. 2015-12-22 19:53:31 -08:00
Unknown W. Brackets
5c9cf65939 Allow AnchorLayouts to prevent overflow.
This is useful to propagate the bounds into children.
2015-12-22 19:52:23 -08:00
Unknown W. Brackets
08ebbb4a60 Customize labels for zero in config sliders. 2015-12-20 13:13:44 -08:00
Unknown W. Brackets
27ad8185e3 Add flag for core GL contexts.
Since using VBOs all the time is slower.
2015-12-19 09:18:35 -08:00
Unknown W. Brackets
b71061b1ef thin3d: Handle lost vertex formats. 2015-12-19 09:18:33 -08:00
Unknown W. Brackets
1ca7abb948 thin3d: Correct subdata size check. 2015-12-19 09:18:31 -08:00
Unknown W. Brackets
07d34e985b thin3d: Use VAOs for all drawing. 2015-12-19 09:18:28 -08:00
Unknown W. Brackets
bf9733f4cb Look up GL_EXTENSIONS the new way in new GL. 2015-12-19 09:18:27 -08:00
Henrik Rydgard
732b1239e7 Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary. 2015-12-17 22:41:50 +01:00
Henrik Rydgard
13515bf235 Use the hardware scaler again on Android. Move all DPI handling code from java to app-android.cpp. 2015-12-16 14:52:44 +01:00
Unknown W. Brackets
fbc4b4e7a1 Use glCopyImageSubData() when it's available.
There's 4 different extensions providing this functionality.  NV is
supported on desktop and mobile, EXT/OES on mobile, and ARB on desktop.

Mostly these are only supported by desktop cards and NVIDIA mobile.

Good improvement in performance on NVIDIA when blit is called a lot, since
it doesn't need to rebind anything or change state.  Example is in desert
city in Tales of Phantasia.
2015-12-06 10:39:21 -08:00
Henrik Rydgård
4bb36b0e79 Merge pull request #8243 from unknownbrackets/gpu-blend
Enable EXT_blend_func_extended
2015-12-06 18:36:45 +01:00
Unknown W. Brackets
1fb271a607 Enable EXT_blend_func_extended.
Not really tested.
2015-11-27 16:01:25 -08:00
Henrik Rydgard
01669cbd92 Hide the "Internal resolution" etc static display unless FPS counter is on.
Seems fairly related and I don't want to add more options.
2015-11-27 00:17:14 +01:00
Henrik Rydgard
efde6e44db Just a safety check in thin3d texture loading 2015-11-27 00:17:14 +01:00
Unknown W. Brackets
eb5072bba5 Warning fixes. 2015-11-18 21:56:05 -08:00
Unknown W. Brackets
df6cbafe0f Measure free disk space to size block count. 2015-11-18 21:56:03 -08:00
Henrik Rydgard
5d6d4a08f4 Change approach somewhat to avoid adding drawing code in the screen manager. 2015-11-18 14:18:35 +01:00
Henrik Rydgard
758ec5a027 Avoid clearing the backbuffer before actually doing any rendering to fbo on every frame - instead, clear when stretching the framebuffer into place. May save quite a bit of bandwidth on tiler GPUs with naive GL drivers. 2015-11-18 12:13:35 +01:00
Unknown W. Brackets
ae30933ed8 Open ZFS files using unicode-aware APIs.
May help #8223.
2015-11-17 21:51:55 -08:00
Henrik Rydgard
2634f7344a Fix some focus/dragging issues with the sliders 2015-11-12 19:25:11 +01:00
Carl Kenner
bf84fda058 Improve pop-up UI for integer slider screens. Add a text entry box and units.
# Conflicts:
#	UI/GameSettingsScreen.cpp
2015-11-06 18:55:36 +10:30
Carl Kenner
064a09bda4 Improve PopupSliderChoiceFloat to make it more usable for VR settings.
It now has a text input box.
+/- buttons are on the next line so you can cursor along slider.
And the units are optionally displayed.

# Conflicts:
#	UI/GameSettingsScreen.cpp
2015-11-06 18:42:34 +10:30
Henrik Rydgård
452ed71e68 Couple of LLVM compiler warnings 2015-11-04 12:46:38 +01:00
Henrik Rydgard
ea69adb68b Fix scrolling in Combo Key setup. Fixes #8097. 2015-10-31 13:45:57 +01:00
Henrik Rydgård
437d7b80e3 Fix window resize/fullscreen ingame on Mac and other SDL builds 2015-10-25 11:19:41 +01:00
Henrik Rydgard
b7db15225f x64 disasm: properly symbolize rip-relative addresses 2015-10-24 10:37:01 +02:00
Henrik Rydgård
7faf1cb3f3 Fix a couple of crashes 2015-10-06 19:07:28 +02:00
Henrik Rydgard
41efe18bba Probably fix crash on exit reported in #8022 2015-10-04 16:12:03 +02:00
Henrik Rydgard
01b9400223 Oops, forgot this 2015-10-04 00:14:13 +02:00
Henrik Rydgard
8996f58693 Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
Henrik Rydgard
4b8666dc5d Fix #8001, although I don't quite understand what was wrong... 2015-09-25 19:22:59 +02:00
Henrik Rydgård
1c58cb203e Oops 2015-09-23 17:39:52 +02:00
Henrik Rydgård
28b6cdf0de Hack around #7991 - will investigate later. 2015-09-23 17:34:16 +02:00
Henrik Rydgård
103b73db18 Merge pull request #7994 from hrydgard/fileutil-cleanup
Remove all uses of stat() on Windows. Buggy on XP with VS 2015.
2015-09-23 12:45:41 +02:00
Henrik Rydgard
c2ac933dab Do not cache translation category objects in UI objects. Fixes #7996 2015-09-23 12:44:49 +02:00
Henrik Rydgard
51a5adfff2 More buildfixes 2015-09-23 10:59:12 +02:00
Henrik Rydgard
dc05a6516e Buildfixes 2015-09-23 10:25:41 +02:00
Henrik Rydgard
58d3137b10 Get rid of a bunch of more uses of stat64 on Windows. 2015-09-23 09:48:55 +02:00
Henrik Rydgard
cf63ec6d3c Delete some duplicate code 2015-09-22 23:02:02 +02:00
sergiobenrocha2
662d5fc9da Fix atlas/zimtool build. 2015-09-21 12:46:42 -03:00
Henrik Rydgard
fbb987a46f Fix the line endings of native.vcxproj.filters
Makes further changes easier (I had to use a text editor for the last few...)
2015-09-20 21:32:57 +02:00
Henrik Rydgard
2a99fe83e3 Blackberry buildfix 2015-09-19 16:46:07 +02:00
Henrik Rydgard
4d18d478a0 Sample renderWidth/pixelWidth/height once per frame for the framebuffer manager. 2015-09-19 16:19:03 +02:00
Henrik Rydgard
ecbef7a2ff Remove easy_file.cpp/h. Minor cleanups. 2015-09-19 14:29:02 +02:00
Henrik Rydgard
2aba7e0373 Symbian buildfix 2015-09-19 12:34:55 +02:00
Henrik Rydgard
a5d7b32bfe MSVC buildfix, remove color.h 2015-09-19 12:32:57 +02:00
Henrik Rydgård
333ed22907 Remove gfx_es2/vertex_format 2015-09-19 11:07:52 +02:00
Henrik Rydgård
c219793803 Remove the old UI texture class 2015-09-19 11:05:00 +02:00