Commit graph

2023 commits

Author SHA1 Message Date
Unknown W. Brackets
bdc0dac6c5 thin3d: Plug leaks in samplers and vk shaders. 2016-03-21 00:03:34 -07:00
Unknown W. Brackets
9c3e12ead0 Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
Unknown W. Brackets
9fd040eed0 Vulkan: Cache only device in push buffers. 2016-03-20 22:49:38 -07:00
Unknown W. Brackets
ef1dc583a2 Fix various minor warnings. 2016-03-20 14:17:51 -07:00
Henrik Rydgard
0e199272ed Buildfix to last commit, add a comment 2016-03-20 20:56:33 +01:00
Henrik Rydgard
29bc07eb0a SoftGPU with Vulkan runs but displays black 2016-03-20 20:04:49 +01:00
Henrik Rydgard
18d78f9a35 Minor optimizations 2016-03-20 19:35:03 +01:00
Henrik Rydgard
2c61b1e763 Change the VulkanPushBuffer API to allow for adding support for dynamic growth 2016-03-20 19:35:03 +01:00
Henrik Rydgard
5d56537a16 Move VulkanPushBuffer into VulkanMemory.h 2016-03-20 19:31:02 +01:00
Henrik Rydgard
da50370328 Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h 2016-03-20 19:31:02 +01:00
Unknown W. Brackets
baa7132a89 Vulkan: Simplify color testing. 2016-03-20 19:31:02 +01:00
Henrik Rydgard
575cc890b7 Turn off annoying "debug flicker" I used to see if we were swapping buffers properly early on
Also minor logging changes, refine the false-positive debug layer check
2016-03-20 19:31:02 +01:00
Henrik Rydgard
b7b0b59e9a Update Vulkan headers to 1.0.5. Remove references to vulkan-1.lib as we load dynamically. 2016-03-20 19:31:02 +01:00
Unknown W. Brackets
c92790c5a8 Specify a useful app version when loading Vulkan. 2016-03-20 19:31:02 +01:00
Henrik Rydgard
8950509bc5 Buildfix (glslang project settings /MT) 2016-03-20 19:31:02 +01:00
Henrik Rydgård
9c457da4c9 Gets the Vulkan backend running, but not drawing correctly, on Android.
Not sure what's wrong, I get a yellow flashing screen.
2016-03-20 19:30:39 +01:00
Henrik Rydgard
d325aa2b30 Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
c8e06675bb Possible buildfix 2016-03-20 19:30:11 +01:00
Henrik Rydgard
45cf399091 Remove remains of xcb support. Will add back later. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
2481714a8e Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet) 2016-03-20 19:30:11 +01:00
Henrik Rydgard
432f276bec Cleanups. Don't loop over bones in vshader, causes trouble 2016-03-20 19:30:11 +01:00
Henrik Rydgard
ca63cca9a2 WIP: Start work on getting the Vulkan code to compile for Android 2016-03-20 19:30:11 +01:00
Henrik Rydgard
5b70957b1f Expose another couple of vulkan device features. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
02d1648872 Delete pipeline caches asynchronously too 2016-03-20 19:30:11 +01:00
Henrik Rydgard
3284899844 More clearing fixes. Also fix some memory leaks. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
55ef97639a More zero-initialization. Fix scope issue, MSVC's optimizer was aggressive enough that this was a problem. Fixes textures in release mode. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
4c281f16ac Fix mixup with fragment shader ubo variables 2016-03-20 19:30:11 +01:00
Henrik Rydgard
3bf88d7475 Plug the texture memory leak 2016-03-20 19:30:11 +01:00
Henrik Rydgard
29341e53a5 Assorted fixes and cleanups. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
87b743e922 Fix issues with texture replacement 2016-03-20 19:30:11 +01:00
Henrik Rydgard
dced84c9fc Work on texture support, cube.elf works correctly. Delete unused code. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
7eeba080c7 Fix primitive topology. Crashfix. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
9e34d7d625 Remove remains of FragmentTestCache from Vulkan backend 2016-03-20 19:30:11 +01:00
Henrik Rydgard
4e6a9b8108 Fix indexed through-mode drawing 2016-03-20 19:30:11 +01:00
Henrik Rydgard
d67d187b72 Get untextured drawing working! (at least cube.elf) 2016-03-20 19:30:11 +01:00
Henrik Rydgard
28ae840abe Pipelines, samplers, description sets, oh my 2016-03-20 19:30:11 +01:00
Henrik Rydgard
01e3fbae95 Fix clearing bug, add FIFO_RELAXED flag, etc 2016-03-20 19:30:11 +01:00
Henrik Rydgard
ddb36a35a0 Some descriptor binding fixes 2016-03-20 19:30:11 +01:00
Henrik Rydgard
906b259a85 First PSP shaders actually compile 2016-03-20 19:30:11 +01:00
Henrik Rydgard
4063f7e0db Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
Henrik Rydgard
cfcfd406fc Start porting TextureCache. Lots of stubbing going on. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
5216a24590 Back to work on the PSP renderer 2016-03-20 19:30:11 +01:00
Henrik Rydgard
56e358aa24 Show Vulkan information in system information. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
776439d706 Per-frame descriptor pools. Safe-delete more types. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
d7e8f8433f Support multiple texture formats 2016-03-20 19:29:03 +01:00
Henrik Rydgard
e89a7f0c67 Update VulkanContext 2016-03-20 19:26:41 +01:00
Henrik Rydgard
cfbecf5071 More progress 2016-03-20 19:26:41 +01:00
Henrik Rydgard
4ddca8607f Further vulkan stuff 2016-03-20 19:26:12 +01:00
Henrik Rydgard
83a5313a06 More fixes 2016-03-20 19:26:12 +01:00
Henrik Rydgard
73d6d2dc72 More vulkan in thin3d 2016-03-20 19:25:53 +01:00