Henrik Rydgård
0d60c3f386
Fix UI crash when keyboard navigating out of popup list.
2017-11-30 01:21:03 +01:00
Henrik Rydgård
b52285287d
Vulkan: Avoid duplicate image pre-transitions (actually eliminated later anyway, but a small saving)
2017-11-30 00:40:55 +01:00
Henrik Rydgård
168d89284c
Vulkan transitions after render: Add a missing case that seems like it could be common?
2017-11-29 22:14:01 +01:00
Henrik Rydgård
04913be779
Move pushbuffer map/unmap to the .cpp file to avoid inlining (for stack traces)
2017-11-29 20:13:38 +01:00
Henrik Rydgård
bc959470e5
Loosen up some asserts that seem to trigger unexpectedly... need investigation.
2017-11-29 19:07:07 +01:00
Henrik Rydgård
6ea669368c
Crash reports from 5% rollout of 1.5: Make some asserts dbg_asserts for now, try to fix an issue with framebuffers when postproc is enabled.
2017-11-29 18:53:52 +01:00
Unknown W. Brackets
affb57bd23
UI: Fix alphaMul clamping.
2017-11-25 14:08:51 -08:00
Unknown W. Brackets
bd1ed897cf
Global: Fix some warnings.
2017-11-25 14:08:49 -08:00
Henrik Rydgård
bfec850933
Revert "Temporary hack (see #10163 ): Ignore the VK_ERROR_INITIALIZATION_FAILED from vkQueueSubmit."
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This reverts commit 50cd4a56cb
.
2017-11-24 10:36:50 +01:00
Henrik Rydgård
50cd4a56cb
Temporary hack (see #10163 ): Ignore the VK_ERROR_INITIALIZATION_FAILED from vkQueueSubmit.
2017-11-24 09:20:22 +01:00
Unknown W. Brackets
3431653791
UI: Draw actual, not aligned, text width.
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No need to overdraw.
2017-11-23 09:05:17 -08:00
Unknown W. Brackets
826e9d2ee1
UI: Clear font bitmap after aligning size.
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Otherwise we get remnants from previous draws, oops.
2017-11-23 09:04:15 -08:00
Henrik Rydgård
c04ead1023
When drawing text using our truetype backends, round coordinates to pixels. Fixes #10180
2017-11-23 15:07:59 +01:00
Henrik Rydgård
3ecd7b4c02
Get rid of collision-prone font cache keys. Stress the font cache a little less on slider dialogs.
2017-11-22 22:44:34 +01:00
Henrik Rydgård
e6be86ce74
ARM buildfix
2017-11-22 11:01:42 +01:00
Henrik Rydgård
b6911d2764
Add a hidden debug option [Graphics]GfxDebugSplitSubmit to try to narrow down some Vulkan issues, see #10163 . Also improve some asserts.
2017-11-22 10:47:04 +01:00
Henrik Rydgård
33e500a681
Merge pull request #10168 from hrydgard/gpu-vendor-detect
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Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
2017-11-21 20:51:31 +01:00
Henrik Rydgård
2e9d59ad10
Android: Use __android_log_assert facility to get pretty message-asserts into crash dumps.
2017-11-21 18:06:26 +01:00
Henrik Rydgård
fde26e9472
Fix gl scissor rect issue. Fixes #10119
2017-11-21 16:45:29 +01:00
Henrik Rydgård
2c86217552
Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
2017-11-21 16:19:28 +01:00
Henrik Rydgård
fe62131c99
Update armips to latest. See #10161
2017-11-20 17:18:18 +01:00
Henrik Rydgård
27a60f5e58
Fix message asserts on Android. Add more of them to check things in Vulkan code.
2017-11-20 12:11:47 +01:00
Henrik Rydgård
766ddf9148
Temporarily turn off Vulkan threading on AMD, see issue #10097 .
2017-11-16 21:40:00 +01:00
Henrik Rydgård
de67c9feff
Vulkan screenshots: Fix R/G swap bug. Thanks unknown.
2017-11-15 17:07:38 +01:00
Henrik Rydgård
96d6f1cae5
Make sure the device supports transfers from swapchain images when taking screenshots.
2017-11-15 13:57:22 +01:00
Henrik Rydgård
10792cc8e7
Windows/Vulkan: implement screenshots. Something is iffy with the red/blue swap though...
2017-11-15 13:18:29 +01:00
Henrik Rydgård
3594623a8d
Vulkan: Show the preferred depth-stencil format in the feature list.
2017-11-15 09:08:30 +01:00
Henrik Rydgård
8bfdf7b1b2
Fix annoying little flicker when starting a game.
2017-11-13 15:45:31 +01:00
Henrik Rydgård
d02bb59dd7
Merge pull request #10115 from hrydgard/unify-spline-bezier
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Unify Execute_Spline and Execute_Bezier
2017-11-13 11:21:38 +01:00
Henrik Rydgård
14e9c9da80
Minor cleanup, fix a comment.
2017-11-13 10:35:31 +01:00
LunaMoo
a84a336787
Nitpicking! Correct minor version for non Nvidia.
2017-11-13 10:21:40 +01:00
Henrik Rydgård
c3c4ec4cc9
Merge pull request #10111 from unknownbrackets/vulkan-minor
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Vulkan: Cut down on asserts during init
2017-11-13 09:50:30 +01:00
Henrik Rydgård
68c7b7dfec
Fix driver version display on Vulkan. Enable dualsrc blend on newer AMD drivers. Fixes #10109
2017-11-13 09:44:35 +01:00
Unknown W. Brackets
b1554ef061
Vulkan: Cut down on asserts during init.
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In case something is horribly wrong, or our desired settings aren't
compatible, let's try to stumble our way out.
More things can fail, but the goal is to detect failure or at least be
able to render UI settings to swap out of Vulkan.
2017-11-12 21:56:55 -08:00
Henrik Rydgård
232e30f4db
Vulkan: When deriving stencilref from color, don't forget to update the value.
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Plus minor cleanups.
2017-11-12 19:33:21 +01:00
Henrik Rydgård
93e148fed6
Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
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Bit hacky but works.
2017-11-12 16:12:26 +01:00
Henrik Rydgård
afa5b23abb
Vulkan readback: Resize the readback buffer dynamically as necessary.
2017-11-12 09:54:30 +01:00
Unknown W. Brackets
ffbdb15975
SoftGPU: Fix crash when stride is 0.
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This happens in Star Ocean 1.
2017-11-11 17:45:47 -08:00
Henrik Rydgård
edfea7aed3
Remove unused pointer.
2017-11-11 20:22:45 +01:00
Henrik Rydgård
e18a023ce8
Vulkan: Noticed a framebuffer refcount leak, and changed my mind regarding those :) Let's do it this way instead.
2017-11-11 19:41:43 +01:00
Henrik Rydgård
9519b89056
Experimenally disable dual source blending on AMD too for Vulkan, see #10065
2017-11-10 18:28:38 +01:00
Henrik Rydgård
378e01625c
Fix a few more device-loss bugs.
2017-11-10 15:10:36 +01:00
Henrik Rydgård
ee768ca949
Logging improvements, avoid resetting the Android text drawer unnecessarily
2017-11-10 13:02:24 +01:00
Henrik Rydgård
3cc5d8f40a
More minor vulkan fixes and cleanups. Don't actually call "Resized" if the size stays the same.
2017-11-10 12:41:06 +01:00
Henrik Rydgård
f3eeafc728
Change Android logging ID from "NativeApp" to "PPSSPP"
2017-11-10 12:37:54 +01:00
Henrik Rydgård
0a2b20bf59
More logging and tweaking
2017-11-10 12:09:42 +01:00
Henrik Rydgård
8b42d83123
Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
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Plus more logging, of course.
2017-11-09 17:25:37 +01:00
Henrik Rydgård
6eb58b1252
Keep the draw context up to date in a bunch of places. More logging.
2017-11-09 16:28:22 +01:00
Henrik Rydgård
b689e8e15f
Fix some ports
2017-11-09 13:55:33 +01:00
Henrik Rydgård
4e04780adc
Upgrade glslang to a fresh version (used to compile Vulkan shaders). Might help #10065 ?)
2017-11-09 13:36:18 +01:00