Commit graph

8 commits

Author SHA1 Message Date
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9a812f7f0b Shaders: Set vert shaders to mediump by default.
Seeing errors in logs about precision not agreeing.
2021-04-10 13:41:41 -07:00
Henrik Rydgård
42a73e4c76 Fix minor bug in natural.vsh, which caused a gl_error that I ran into when tracing another bug 2018-10-20 12:15:58 +02:00
Henrik Rydgard
b9c908ba3f Update post-processing shaders to work again after removing u_viewproj.
Initialize some uninitialized variables.
2013-10-31 00:07:55 +01:00
Henrik Rydgard
7d8aed096a Add proper support for upscaling shaders, add Spline36 upscaling
Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...

This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
Henrik Rydgard
5b9bfd32f7 Minor shader cleanup, fix a build error (see #4160) 2013-10-13 18:45:16 +02:00
danyalzia
58de5ce2fe Fix Android crash in Cartoon
Fix Android crash in Cartoon

Fix Android crash in Natural

Fix Android crash in Natural
2013-10-13 15:27:41 +05:00
danyalzia
48cee86d27 Fixes Natural Shader 2013-10-12 11:48:38 +05:00
Henrik Rydgard
e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00