iota97
241277e08d
rename
2022-12-09 16:35:14 +01:00
iota97
0d1f167495
Motion blur
2022-12-09 16:35:14 +01:00
Henrik Rydgård
2a9d4b53cb
Add parameters to the Vignette shader
2022-12-08 13:16:44 +01:00
Henrik Rydgård
79d303f35c
Delete the InverseColors shader too
2022-12-07 22:47:28 +01:00
Henrik Rydgård
70ce76a8d5
Delete the builtin Grayscale shader. Also make unknown shaders go away from list.
2022-12-07 22:28:55 +01:00
Henrik Rydgård
981a8778a4
Lang: Remove old stuff, add missing lines
2022-11-27 19:32:41 +01:00
Henrik Rydgård
2e87f0bc0b
More work. Things are starting to work now.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
c668736924
Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
2022-10-27 11:05:58 +02:00
iota97
7d72c1e35a
More translation key
2022-06-21 08:46:57 +02:00
fp64
8b74a7cc78
Update defaultshaders.ini
2022-06-03 18:00:56 -04:00
Henrik Rydgård
10db19efc4
Add a 2x2 downsampled version of 4xBRZ as 2xBRZ (save memory bandwidth)
...
fmt
2021-12-12 23:19:29 +01:00
iota97
6d38ea31df
Make CRT animation speed configurable
2021-11-27 10:53:28 +01:00
Henrik Rydgård
b152dc1b5a
Remove ARM Mali blacklisting for 4xBRZ, works now
2021-11-07 16:48:56 +01:00
Henrik Rydgård
6349704924
Switch texture scaling shaders to a fixed scale model, preparing for the next change.
2021-11-07 13:12:28 +01:00
Henrik Rydgård
992ad801e7
Add a crude way to blacklist post/texture shaders from certain vendors.
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Use it to work around #14530 for now.
2021-09-28 23:39:52 +02:00
Henrik Rydgård
bcd7856aaf
Specify MaxScale=2 for the new MMPX texture scaling shader
2021-01-28 11:17:17 +01:00
Unknown W. Brackets
c99b4b118a
Vulkan: Add MMPX upscaling texture shader.
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See https://casual-effects.com/research/McGuire2021PixelArt/index.html
2021-01-28 00:38:53 -08:00
iota97
16e54c6300
Clean up psp_color shader
2020-11-22 20:28:17 +01:00
Leo
6c2aa86225
Replaced shader vertex file for naturalA
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Vertex shader file is different now. Not sure why I was using the old one anyway.
2020-10-15 18:54:50 +03:30
Unknown W. Brackets
d99e67a061
Vulkan: Allow custom texture upscaling shaders.
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Let's not just hardcode.
2020-08-01 22:00:04 -07:00
vnctdj
b0221a9064
Reuse some already translated strings
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+ fix a typo
2020-06-20 23:48:11 +02:00
iota97
a666635fa2
Post shader setting uniform
2020-05-15 18:08:52 +02:00
LunaMoo
ffac542f95
Change to int to allow higher supersampling scale.
2018-04-02 13:44:28 +02:00
LunaMoo
199106cad6
Add SSAA flag for post process shaders,
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enforces 2x auto resolution, to be used with blurry effects
Also includes a perf. friendly example using simplified gauss filter
2018-04-01 17:00:10 +02:00
Leo
c637023cd6
Fixed the new shader error on OpenGL ES ( #10799 )
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* Fixed the new shader error on OpenGL ES
* Fixed Natural Color PP shader error on OpenGL ES
* Updated to match the changes.
* Delete naturalA.vsh
2018-03-26 21:28:32 +02:00
Leo
8e8c21fa0b
Added new Natural Colors PP shader (removed blur) ( #10782 )
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Add Natural Colors shader with removed blur.
2018-03-24 20:51:38 +01:00
LunaMoo
5b75d2af20
Add uniform to make post process aware of videos.
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And an example effect ~ subtle AA in-game/heavy smoothing for videos.
2017-09-13 08:13:51 +02:00
LunaMoo
1b39c3cb17
Add Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r)
2017-03-16 06:59:28 +01:00
LunaMoo
2b0ab12c4d
Add PostShader option to force 60fps for animated effects
2017-03-05 15:04:22 +01:00
LunaMoo
9543250863
Add new postshader setting "upscaling"
2015-10-14 18:32:13 +02:00
LunaMoo
23cfdd8110
Add 5xBR and scaling to existing 4xHQ
2015-10-03 07:20:08 +02:00
Henrik Rydgard
20d4c34ff5
Add KillaMaakis CRT post shader
2013-12-11 09:37:05 +01:00
danyalzia
950c961dbc
Shader Improvements and cleanup
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Added sharpen shader
Added support for bloom and sharpen shader
cleanup
cleanup
2013-10-30 00:33:21 +05:00
Henrik Rydgard
3a787f46a5
Hide shaders we can't run on GLES2
2013-10-23 22:58:21 +02:00
danyalzia
11dd3250f1
Add a Better name for scanlines shader
2013-10-22 21:36:23 +05:00
Henrik Rydgard
bf59f3db73
Add ugly hack setting for PowerVR to disable alpha test
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Causes glitches but the speedup is truly massive in some games so I relent :/
Please do not report graphics bugs when this is enabled...
Future: Maybe remove this setting except on PowerVR?
2013-10-22 13:00:19 +02:00
Henrik Rydgard
7d8aed096a
Add proper support for upscaling shaders, add Spline36 upscaling
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Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...
This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
danyalzia
d45049e7b5
Update defaultshaders.ini
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Update natural.fsh
Create 4xhqglsl.vsh
Update 4xhqglsl.vsh
Create 4xhqglsl.fsh
Create aacolor.vsh
Create aacolor.fsh
Update cartoon.vsh
Update cartoon.fsh
Update cartoon.fsh
Update cartoon.fsh
Update and rename Scanlines.fsh to scanlines.fsh
Update aacolor.fsh
Update 4xhqglsl.vsh
Update aacolor.vsh
Update cartoon.vsh
2013-10-14 21:22:33 +05:00
Henrik Rydgard
5b9bfd32f7
Minor shader cleanup, fix a build error (see #4160 )
2013-10-13 18:45:16 +02:00
danyalzia
7c19452748
Add two more shaders, Scanlines and Cartoon
2013-10-12 21:16:12 +05:00
Henrik Rydgard
dbc1c66c48
Two more post processing shaders just for fun. Vignette looks pretty nice.
2013-10-12 02:56:34 +02:00
Henrik Rydgard
e0b19decca
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
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Replaces #4018 , sorry DanyalZia :)
2013-10-12 02:05:55 +02:00