Commit graph

1005 commits

Author SHA1 Message Date
Henrik Rydgård
6ea669368c Crash reports from 5% rollout of 1.5: Make some asserts dbg_asserts for now, try to fix an issue with framebuffers when postproc is enabled. 2017-11-29 18:53:52 +01:00
Henrik Rydgård
234f30a372 Minor error checking improvement 2017-11-26 14:52:26 +01:00
Henrik Rydgård
ee759d83e3 Oops, android buildfix 2017-11-22 14:42:01 +01:00
Henrik Rydgård
b1fce1c61a Android: Fix #9697 where we'd hang if we lacked permission and got a filename as a command. 2017-11-21 13:55:14 +01:00
Henrik Rydgård
27a60f5e58 Fix message asserts on Android. Add more of them to check things in Vulkan code. 2017-11-20 12:11:47 +01:00
Henrik Rydgård
1fb7560a14 Android: When creating shortcuts, put the file path in data, not in Extras.
Actually, let's keep extras around now for very limited backwards compatibility but check data first.
2017-11-16 14:45:47 +01:00
Henrik Rydgård
a1e593b6ba Fix the "vulkan not found" message on android. Fixes #10034 2017-11-16 13:45:15 +01:00
Unknown W. Brackets
b1554ef061 Vulkan: Cut down on asserts during init.
In case something is horribly wrong, or our desired settings aren't
compatible, let's try to stumble our way out.

More things can fail, but the goal is to detect failure or at least be
able to render UI settings to swap out of Vulkan.
2017-11-12 21:56:55 -08:00
Henrik Rydgård
b8dc4d1fb8 Buildfixes for Android 2017-11-12 16:55:36 +01:00
Henrik Rydgård
1c76d28843 Avoid double-initializing the Vulkan backbuffer on startup. 2017-11-10 13:13:56 +01:00
Henrik Rydgård
ee768ca949 Logging improvements, avoid resetting the Android text drawer unnecessarily 2017-11-10 13:02:24 +01:00
Henrik Rydgård
3cc5d8f40a More minor vulkan fixes and cleanups. Don't actually call "Resized" if the size stays the same. 2017-11-10 12:41:06 +01:00
Henrik Rydgård
0a2b20bf59 More logging and tweaking 2017-11-10 12:09:42 +01:00
Henrik Rydgård
6eb58b1252 Keep the draw context up to date in a bunch of places. More logging. 2017-11-09 16:28:22 +01:00
Henrik Rydgård
ec504756e0 Vulkan: Improve init/shutdown logging on Android. Fix a bug where we'd not run InitDeviceObjects on GPU_Vulkan sometimes. 2017-11-09 16:02:05 +01:00
Henrik Rydgård
4e04780adc Upgrade glslang to a fresh version (used to compile Vulkan shaders). Might help #10065 ?) 2017-11-09 13:36:18 +01:00
Henrik Rydgård
c6c90d4cbc Improve Vulkan device selection mechanism to prefer discrete GPUs 2017-11-09 12:21:20 +01:00
Unknown W. Brackets
ebe9dcafde Vulkan: Wait for queue idle in DestroyBackbuffers.
Otherwise it's only done after destroying Draw, so no need to mutex.
2017-11-05 08:44:14 -08:00
Henrik Rydgård
5018e400f2 Remove some code duplication 2017-11-01 14:51:15 +01:00
Henrik Rydgård
ca7a2d06ca Vulkan: Implement stencil upload (for Star Ocean). 2017-11-01 14:18:39 +01:00
Henrik Rydgård
1c5bd0f8dc Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
Henrik Rydgård
b9ba525de1 Don't call functions in asserts, they get compiled out in release... 2017-10-20 14:45:00 +02:00
Henrik Rydgård
017d3da067 Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
2017-10-20 11:53:07 +02:00
Unknown W. Brackets
7db9dfb50b Headless: Reduce some duplication.
We can share the screenshot code for SDL.
2017-09-20 09:25:28 -07:00
Henrik Rydgård
42cb559a8d Merge pull request #9927 from Florin9doi/master
Integrate sceUsbGps and sceUsbCam with Android
2017-08-31 09:47:25 +02:00
Henrik Rydgård
55e9807a53 Separate VulkanContext::CreateDevice into ChooseDevice and CreateDevice to give an opportunity to enable extensions. 2017-08-28 14:12:56 +02:00
Florin9doi
892bc8617d Integrate sceUsbGps and sceUsbCam with Android 2017-08-27 17:19:11 +03:00
Henrik Rydgård
560eaa5390 Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing. 2017-08-17 17:57:37 +02:00
Henrik Rydgård
d94351ef90 Initial work on supporting sustained perf mode 2017-08-15 16:41:13 +02:00
Henrik Rydgård
2de5e2b5c0 Android: Fix bug where the surface size could be wrong after task switching and automatic recreation 2017-08-08 13:41:45 +02:00
Henrik Rydgård
5627d82891 Format string fixes in DPI logging 2017-08-08 11:40:56 +02:00
Henrik Rydgård
6ee8cb5f2e Review fixes, thanks unknown 2017-08-08 10:14:20 +02:00
Henrik Rydgård
ae64519f05 More splitting of dpi vars 2017-08-07 15:03:07 +02:00
Henrik Rydgård
f4cf501cf6 Separate X and Y dpi_scale 2017-08-07 13:37:01 +02:00
Henrik Rydgård
11c75476f7 Turn g_dpi into a float, because why not 2017-08-07 12:16:08 +02:00
Henrik Rydgård
3ce8680d9a Make the OpenSL wrapper an object too, to make sure it's always initialized the same. 2017-08-01 15:42:47 +02:00
Henrik Rydgård
a453dc8123 Make a state object for the Android audio wrapper 2017-08-01 15:28:45 +02:00
Ade Novan
18525ea523 Android Chat Support 2017-07-02 01:28:38 +08:00
Henrik Rydgård
3a640ff8aa Address comments, make things closer to the Win32 code. Things work better. 2017-06-06 11:30:20 +02:00
Henrik Rydgård
0d3d642371 It works! 2017-06-05 23:09:12 +02:00
Henrik Rydgård
d9c43642c2 Fix assorted JNI issues, the calls work now. 2017-06-05 23:09:10 +02:00
Henrik Rydgård
871260fcc4 Start sketching native text rendering for Android 2017-06-05 23:09:04 +02:00
Unknown W. Brackets
36069d1446 GE Debugger: Simple framework to load dumps.
This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs.  Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
Unknown W. Brackets
cbbd3cac7e GE Debugger: Initial structure for GE data dumping.
This snapshots the GE commands and drawing to facilitate debugging.
2017-06-03 15:29:09 -07:00
Henrik Rydgård
7bfccfbb13 Merge pull request #9745 from hrydgard/android-backend-switch-restart
Android: Just like on Windows, prompt to restart when changing graphics backend
2017-05-31 11:53:03 +02:00
Henrik Rydgård
01635a5cd6 Android: Just like on Windows, prompt to restart when changing graphics backend. 2017-05-31 11:12:11 +02:00
Unknown W. Brackets
1b491fe156 SoftGPU: Stub a jit for texel fetch. 2017-05-30 22:57:30 -07:00
Unknown W. Brackets
d5426e4360 SoftGPU: Move sampler code to a dedicated file. 2017-05-30 22:53:23 -07:00
Henrik Rydgård
d21a1f8813 Android: Fallback to OpenGL if Vulkan fails to init. 2017-05-30 10:31:41 +02:00
Henrik Rydgård
be77ffd4e8 Show the Android "board name" in system information. 2017-05-26 12:29:27 +02:00