Henrik Rydgård
833916a906
A multitude of fixes. The UI now works correctly, though of course ingame still broken.
2017-10-26 10:56:59 +02:00
Henrik Rydgård
0a0494ef8e
It builds! With some shortcuts, of course.
2017-10-26 10:56:59 +02:00
Henrik Rydgård
eabaf6ddcd
Bit more Vulkan barrier cleanup.
2017-10-21 13:05:52 +02:00
Henrik Rydgård
804aa79376
Various Vulkan image transition fixes and related
2017-10-20 18:09:05 +02:00
Henrik Rydgård
b9ba525de1
Don't call functions in asserts, they get compiled out in release...
2017-10-20 14:45:00 +02:00
Henrik Rydgård
017d3da067
Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
...
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
2017-10-20 11:53:07 +02:00
Henrik Rydgård
62972cb891
D3D11: Move to CopyFramebufferToSync where easily possible.
2017-10-11 13:34:31 +02:00
Henrik Rydgård
55e9807a53
Separate VulkanContext::CreateDevice into ChooseDevice and CreateDevice to give an opportunity to enable extensions.
2017-08-28 14:12:56 +02:00
Henrik Rydgard
0c70735bc4
Buffered rendering is starting to work, though still kinda broken.
2017-05-30 09:36:17 +02:00
Henrik Rydgard
273c266b78
Silence a perf warning
2017-05-30 09:36:17 +02:00
Henrik Rydgard
fd4ef48971
Windows debug builds: Only break on Vulkan validation warnings if a debugger is attached.
2017-05-07 18:09:09 +02:00
Henrik Rydgard
42a694368e
Vulkan: Remove obsolete warning suppressions. Increase descriptor pool sizes.
2017-05-07 11:14:25 +02:00
Henrik Rydgard
ff6fcc9179
More vulkan fixes
2017-05-07 10:53:04 +02:00
Unknown W. Brackets
0b16899f67
Windows: Init with OpenGL 4.5 if possible.
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Also, try more versions if older.
2017-04-29 17:38:18 -07:00
Unknown W. Brackets
ccd9a17235
D3D11: Free swapchain on graphics reset.
2017-04-27 20:04:30 -07:00
Unknown W. Brackets
bf02f7d98b
Vulkan: Detect swapchain init failure.
...
This seems to be a driver bug, and occurs on NVIDIA when OpenGL has
previously been inited. Or we're not cleaning something up properly...
but there's a driver error logged to debug output.
2017-04-15 16:26:26 -07:00
Henrik Rydgard
db89bced86
Remove unused code
2017-04-06 09:57:55 +02:00
Henrik Rydgård
c0f6a24a21
Fix issue where we were a little too aggressive when eliminating calls to SetRenderTarget
2017-03-23 10:02:28 +01:00
Unknown W. Brackets
4514af9d6e
Windows: Improve core context init.
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This clears the error from glewInit(), and ensures we check GL extensions
only after selecting the desired GL profile.
Also, consistently use the core profile flag to select the context.
2017-03-18 13:47:15 -07:00
Henrik Rydgård
f4a0c4504f
Fixes to GPU system information. Fixes #9434
2017-03-16 09:48:10 +01:00
Henrik Rydgard
5d5844632a
Fix shader issues with D3D11 feature level 9
2017-03-05 22:56:33 +01:00
Henrik Rydgard
042d09a049
Fix #9390 , also unbreak D3D11 screenshots
2017-03-05 20:30:39 +01:00
Henrik Rydgard
85717a981c
Show feature levels in System Info, allow lower D3D11 feature levels
2017-03-05 11:05:36 +01:00
Henrik Rydgard
7b3f84aae8
More buildfixes for Windows on ARM
2017-03-05 10:52:08 +01:00
Henrik Rydgard
5de190a45f
D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
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Minor cleanups.
2017-02-27 10:10:24 +01:00
Henrik Rydgard
fa80cfa4aa
Additional UWP preparations
2017-02-25 09:57:14 +01:00
Henrik Rydgard
acde17e3ce
Improvements to D3D11 detection and error handling.
2017-02-23 10:40:55 +01:00
Henrik Rydgard
5a0ee6cc36
Add some plumbing to be able to reach DX11.1 features.
2017-02-18 01:54:28 +01:00
Henrik Rydgard
522ac5c739
Add an escape route to D3D9 in case D3D11 fails to initialize. Cleanups.
2017-02-17 19:53:24 +01:00
Henrik Rydgard
e83dd2b524
Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about
2017-02-17 14:31:02 +01:00
Henrik Rydgard
77d087776c
D3D11: Support window resize
2017-02-14 11:21:53 +01:00
Henrik Rydgård
bbdb0ee195
Fix the stencil buffer initialization stuff (not sure it's 100% working et)
2017-02-12 13:55:49 +01:00
Henrik Rydgård
6efdde9ea4
D3D11: Fix build issue in Release mode. Triangle fan workaround.
2017-02-12 12:12:36 +01:00
Henrik Rydgård
f7717063a8
Assorted fixes for memory leaks etc
2017-02-10 14:41:32 +01:00
Henrik Rydgard
3f4e14f504
D3D11: Lumines is now playable in non-buffered, with reverse colors.
2017-02-10 11:25:24 +01:00
Henrik Rydgard
5ee3b534ed
More D3D11 improvements
2017-02-10 10:26:18 +01:00
Henrik Rydgard
aba669c3e6
D3D11: Cube now visible
2017-02-10 00:30:42 +01:00
Henrik Rydgard
6b193e7434
Break on D3D11 validation errors in _DEBUG mode
2017-02-10 00:01:34 +01:00
Henrik Rydgard
41fecc8c16
More D3D11 basics. Only dynamic constant buffers left, then it should display the UI.
2017-02-07 19:45:09 +01:00
Henrik Rydgard
abc80ae770
Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet.
2017-02-07 11:44:44 +01:00
Henrik Rydgard
ad29974a56
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
Henrik Rydgard
f1c96c056d
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
Henrik Rydgard
41f770d815
Move dx_state into gfx/d3d9_state
2017-02-05 20:54:24 +01:00
Henrik Rydgard
9c275730c5
Move pD3DDevice into dx_state.h.
2017-02-05 20:46:26 +01:00
Henrik Rydgard
4dd96d6993
Remove dx_fbo dependency on global.h
2017-02-05 20:19:43 +01:00
Henrik Rydgard
5b49c2f840
DX9 cleanup: Remove more stuff from global.cpp
2017-02-05 20:13:48 +01:00
Henrik Rydgard
0b3ebbddf4
Minor DX9 code cleanup
2017-02-05 19:38:52 +01:00
Henrik Rydgard
20d9e60a67
Just some renaming. Start moving away from the "thin3d" name
2017-01-30 14:38:31 +01:00
Henrik Rydgård
8bcb5f01eb
Remove accidental hard dependency on d3d11. when it works, we'll load it dynamically. Fixes #9204
2017-01-03 23:39:57 +08:00
Henrik Rydgård
674937a520
Extend some enums with potentially useful values
2016-12-27 11:59:12 +01:00